49 lines
1.6 KiB
C
49 lines
1.6 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/*! \file strresly.h
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* * \brief Interface to the string resource lex and yacc functions.
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*/
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#ifndef _strresly_h
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#define _strresly_h
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/* Maximum number of characters in a directory entry */
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#define FILE_MAXCHAR 255
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/* Maximum number of TEXT items in any one Yacc rule */
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#define TEXT_BUFFERS 10
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/* The string resource currently being loaded */
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extern STR_RES *psCurrRes;
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/* Set the current input buffer for the lexer - used by strresLoad */
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extern void strresSetInputBuffer(char *pBuffer, UDWORD size);
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/* Give access to the line number and current text for error messages */
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extern void strresGetErrorData(int *pLine, char **ppText);
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/* Call the yacc parser */
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extern int strres_parse(void);
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/* Store a string */
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extern BOOL strresStoreString(STR_RES *psRes, char *pID, char *pString);
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#endif
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