warzone2100/lib/framework/frameresource.c

783 lines
16 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
* FrameResource.c
*
* Framework Resource file processing functions
*
*/
#include <string.h>
#include <stdio.h>
#include <assert.h>
#include <ctype.h>
#include "frame.h"
#include "frameresource.h"
#include "resly.h"
// Local prototypes
static RES_TYPE *psResTypes=NULL;
/* The initial resource directory and the current resource directory */
char aResDir[FILE_MAXCHAR];
char aCurrResDir[FILE_MAXCHAR];
// the current resource block ID
static SDWORD resBlockID;
// buffer to load file data into
static char *pFileBuffer = NULL;
static SDWORD fileBufferSize = 0;
// prototypes
static void ResetResourceFile(void);
// callback to resload screen.
static RESLOAD_CALLBACK resLoadCallback=NULL;
/* set the callback function for the res loader*/
void resSetLoadCallback(RESLOAD_CALLBACK funcToCall)
{
resLoadCallback = funcToCall;
}
/* do the callback for the resload display function */
static inline void resDoResLoadCallback(void)
{
if(resLoadCallback)
{
resLoadCallback();
}
}
/* Initialise the resource module */
BOOL resInitialise(void)
{
ASSERT( psResTypes == NULL,
"resInitialise: resource module hasn't been shut down??" );
psResTypes = NULL;
resBlockID = 0;
resLoadCallback = NULL;
ResetResourceFile();
return TRUE;
}
/* Shutdown the resource module */
void resShutDown(void)
{
if (psResTypes != NULL) {
debug(LOG_WZ, "resShutDown: warning resources still allocated");
resReleaseAll();
}
}
// set the base resource directory
void resSetBaseDir(char *pResDir)
{
strncpy(aResDir, pResDir, FILE_MAXCHAR - 1);
}
/* Parse the res file */
BOOL resLoad(const char *pResFile, SDWORD blockID,
char *pLoadBuffer, SDWORD bufferSize)
{
char *pBuffer;
UDWORD size;
strcpy(aCurrResDir, aResDir);
// Note the buffer for file data
pFileBuffer = pLoadBuffer;
fileBufferSize = bufferSize;
// Note the block id number
resBlockID = blockID;
debug(LOG_WZ, "resLoad: loading %s", pResFile);
// Load the RES file; allocate memory for a wrf, and load it
if (!loadFile(pResFile, &pBuffer, &size)) {
debug(LOG_ERROR, "resLoad: failed to load %s", pResFile);
return FALSE;
}
// and parse it
resSetInputBuffer(pBuffer, size);
if (res_parse() != 0) {
debug(LOG_ERROR, "resLoad: failed to parse %s", pResFile);
return FALSE;
}
free(pBuffer);
return TRUE;
}
/* Allocate a RES_TYPE structure */
static RES_TYPE* resAlloc(const char *pType)
{
RES_TYPE *psT;
#ifdef DEBUG
// Check for a duplicate type
for(psT = psResTypes; psT; psT = psT->psNext)
{
ASSERT( strcmp(psT->aType, pType) != 0,
"resAlloc: Duplicate function for type: %s", pType );
}
#endif
// Allocate the memory
psT = (RES_TYPE *)malloc(sizeof(RES_TYPE));
if (!psT)
{
debug( LOG_ERROR, "resAlloc: Out of memory" );
abort();
return NULL;
}
// setup the structure
strncpy(psT->aType, pType, RESTYPE_MAXCHAR - 1);
psT->aType[RESTYPE_MAXCHAR - 1] = 0;
psT->HashedType=HashString(psT->aType); // store a hased version for super speed !
psT->psRes = NULL;
return psT;
}
/* Add a buffer load function for a file type */
BOOL resAddBufferLoad(const char *pType, RES_BUFFERLOAD buffLoad,
RES_FREE release)
{
RES_TYPE *psT = resAlloc(pType);
if (!psT)
{
return FALSE;
}
psT->buffLoad = buffLoad;
psT->fileLoad = NULL;
psT->release = release;
psT->psNext = psResTypes;
psResTypes = psT;
return TRUE;
}
/* Add a file name load function for a file type */
BOOL resAddFileLoad(const char *pType, RES_FILELOAD fileLoad,
RES_FREE release)
{
RES_TYPE *psT = resAlloc(pType);
if (!psT)
{
return FALSE;
}
psT->buffLoad = NULL;
psT->fileLoad = fileLoad;
psT->release = release;
psT->psNext = psResTypes;
psResTypes = psT;
return TRUE;
}
// Make a string lower case
void resToLower(char *pStr)
{
while (*pStr != 0)
{
if (isupper(*pStr))
{
*pStr = (char)(*pStr - (char)('A' - 'a'));
}
pStr += 1;
}
}
static char LastResourceFilename[FILE_MAXCHAR];
// Returns the filename of the last resource file loaded
char *GetLastResourceFilename(void)
{
return(LastResourceFilename);
}
// Set the resource name of the last resource file loaded
void SetLastResourceFilename(char *pName)
{
strncpy(LastResourceFilename, pName, FILE_MAXCHAR-1);
LastResourceFilename[FILE_MAXCHAR-1] = 0;
}
static UDWORD LastHashName;
// Returns the filename of the last resource file loaded
UDWORD GetLastHashName(void)
{
return (LastHashName);
}
// Set the resource name of the last resource file loaded
void SetLastHashName(UDWORD HashName)
{
LastHashName = HashName;
}
// Structure for each file currently in use in the resource ... probably only going to be one ... but we will handle upto MAXLOADEDRESOURCE
typedef struct
{
char *pBuffer; // a pointer to the data
UDWORD size; // number of bytes
UBYTE type; // what type of resource is it
} RESOURCEFILE;
#define RESFILETYPE_EMPTY (0) // empty entry
#define RESFILETYPE_PC_SBL (1) // Johns SBL stuff
#define RESFILETYPE_LOADED (2) // Loaded from a file (!)
#define RESFILETYPE_WDGPTR (3) // A pointer from the WDG cache
#define MAXLOADEDRESOURCES (6)
static RESOURCEFILE LoadedResourceFiles[MAXLOADEDRESOURCES];
// Clear out the resource list ... needs to be called during init.
static void ResetResourceFile(void)
{
UWORD i;
for (i=0;i<MAXLOADEDRESOURCES;i++)
{
LoadedResourceFiles[i].type=RESFILETYPE_EMPTY;
}
}
// Returns an empty resource entry or -1 if none exsist
static SDWORD FindEmptyResourceFile(void)
{
UWORD i;
for (i=0;i<MAXLOADEDRESOURCES ;i++ )
{
if (LoadedResourceFiles[i].type==RESFILETYPE_EMPTY)
return(i);
}
return(-1); // ERROR
}
// Get a resource data file ... either loads it or just returns a pointer
static BOOL RetreiveResourceFile(char *ResourceName, RESOURCEFILE **NewResource)
{
SDWORD ResID;
RESOURCEFILE *ResData;
UDWORD size;
char *pBuffer;
ResID=FindEmptyResourceFile();
if (ResID==-1) return(FALSE); // all resource files are full
ResData= &LoadedResourceFiles[ResID];
*NewResource=ResData;
#if 0
if (pFileBuffer && loadFile(ResourceName, &pBuffer, &size)) {
ResData->type=RESFILETYPE_PC_SBL;
ResData->size=size;
ResData->pBuffer=pBuffer;
return(TRUE);
}
#endif
// This is needed for files that do not fit in the WDG cache ... (VAB file for example)
if (!loadFile(ResourceName, &pBuffer, &size))
{
return FALSE;
}
ResData->type=RESFILETYPE_LOADED;
ResData->size=size;
ResData->pBuffer=pBuffer;
return(TRUE);
}
// Free up the file depending on what type it is
static void FreeResourceFile(RESOURCEFILE *OldResource)
{
switch (OldResource->type)
{
case RESFILETYPE_LOADED:
free(OldResource->pBuffer);
break;
default:
debug(LOG_WARNING, "resource not freed");
}
// Remove from the list
OldResource->type=RESFILETYPE_EMPTY;
}
static inline RES_DATA* resDataInit(const char *DebugName, UDWORD DataIDHash, void *pData, UDWORD BlockID)
{
RES_DATA* psRes = (RES_DATA*)malloc(sizeof(RES_DATA) + strlen(DebugName) + 1);
char* fileName = (char*)psRes + sizeof(RES_DATA);
if (!psRes)
{
debug(LOG_ERROR, "resDataInit: Out of memory");
return NULL;
}
psRes->pData = pData;
psRes->blockID = BlockID;
psRes->HashedID = DataIDHash;
strcpy(fileName, DebugName);
psRes->aID = fileName;
psRes->usage = 0;
return psRes;
}
/* Call the load function for a file */
BOOL resLoadFile(const char *pType, const char *pFile)
{
RES_TYPE *psT;
void *pData;
RES_DATA *psRes;
char aFileName[FILE_MAXCHAR];
UDWORD HashedName, HashedType = HashString(pType);
// Find the resource-type
for(psT = psResTypes; psT != NULL; psT = psT->psNext )
{
if (psT->HashedType == HashedType)
{
break;
}
}
if (psT == NULL) {
debug(LOG_WZ, "resLoadFile: Unknown type: %s", pType);
return FALSE;
}
// Check for duplicates
HashedName = HashStringIgnoreCase(pFile);
for (psRes = psT->psRes; psRes; psRes = psRes->psNext) {
if(psRes->HashedID == HashedName) {
debug(LOG_WZ, "resLoadFile: Duplicate file name: %s (hash %x) for type %s",
pFile, HashedName, psT->aType);
// assume that they are actually both the same and silently fail
// lovely little hack to allow some files to be loaded from disk (believe it or not!).
return TRUE;
}
}
// Create the file name
if (strlen(aCurrResDir) + strlen(pFile) + 1 >= FILE_MAXCHAR) {
debug(LOG_ERROR, "resLoadFile: Filename too long!! %s%s", aCurrResDir, pFile);
return FALSE;
}
strcpy(aFileName, aCurrResDir);
strcat(aFileName, pFile);
strcpy(LastResourceFilename,pFile); // Save the filename in case any routines need it
SetLastHashName(HashStringIgnoreCase(LastResourceFilename));
// load the resource
if (psT->buffLoad)
{
RESOURCEFILE *Resource;
// Load the file in a buffer
if (!RetreiveResourceFile(aFileName,&Resource)) {
debug(LOG_ERROR, "resLoadFile: Unable to retreive resource - %s", aFileName);
return(FALSE);
}
// Now process the buffer data
if (!psT->buffLoad(Resource->pBuffer, Resource->size, &pData))
{
FreeResourceFile(Resource);
psT->release( pData );
return FALSE;
}
FreeResourceFile(Resource);
}
else if(psT->fileLoad)
{
// Process data directly from file
if (!psT->fileLoad(aFileName, &pData))
{
psT->release( pData );
return FALSE;
}
}
else
{
debug(LOG_ERROR, "resLoadFile: No load functions for this type (%s)", pType);
return FALSE;
}
resDoResLoadCallback(); // do callback.
// Set up the resource structure if there is something to store
if (pData != NULL)
{
// LastResourceFilename may have been changed (e.g. by TEXPAGE loading)
psRes = resDataInit( LastResourceFilename, HashStringIgnoreCase(LastResourceFilename), pData, resBlockID );
if (!psRes)
{
psT->release(pData);
return FALSE;
}
// Add the resource to the list
psRes->psNext = psT->psRes;
psT->psRes = psRes;
}
return TRUE;
}
/* Return the resource for a type and hashedname */
void *resGetDataFromHash(const char *pType, UDWORD HashedID)
{
RES_TYPE *psT;
RES_DATA *psRes;
UDWORD HashedType;
// Find the correct type
HashedType=HashString(pType); // la da la
for(psT = psResTypes; psT != NULL; psT = psT->psNext )
{
if (psT->HashedType==HashedType)
{
break;
}
}
if (psT == NULL)
{
ASSERT( FALSE, "resGetData: Unknown type: %s", pType );
return NULL;
}
for(psRes = psT->psRes; psRes; psRes = psRes->psNext)
{
if (psRes->HashedID == HashedID)
{
/* We found it */
break;
}
}
if (psRes == NULL)
{
ASSERT( psRes != NULL, "resGetDataFromHash: Unknown ID:" );
return NULL;
}
psRes->usage += 1;
return psRes->pData;
}
/* Return the resource for a type and ID */
void *resGetData(const char *pType, const char *pID)
{
RES_TYPE *psT;
RES_DATA *psRes;
UDWORD HashedType;
// Find the correct type
HashedType=HashString(pType); // la da la
//printf("[resGetData] entering with %s / %s = %0x\n",pID,pType,HashedType);
for(psT = psResTypes; psT != NULL; psT = psT->psNext )
{
if (psT->HashedType==HashedType)
{
break;
}
}
if (psT == NULL)
{
ASSERT( FALSE, "resGetData: Unknown type: %s", pType );
return NULL;
}
{
UDWORD HashedID=HashStringIgnoreCase(pID);
for(psRes = psT->psRes; psRes; psRes = psRes->psNext)
{
if (psRes->HashedID==HashedID)
{
/* We found it */
// printf("[resGetData] looking for %s = %0x ******found!\n",pID,HashedID);
break;
}
}
}
if (psRes == NULL)
{
ASSERT( psRes != NULL, "resGetData: Unknown ID: %s", pID );
// resLoadFile(pType,pID);
// resGetData(pType,pID);
return NULL;
}
psRes->usage += 1;
return psRes->pData;
}
BOOL resGetHashfromData(const char *pType, const void *pData, UDWORD *pHash)
{
RES_TYPE *psT;
RES_DATA *psRes;
// Find the correct type
UDWORD HashedType=HashString(pType);
for(psT = psResTypes; psT != NULL; psT = psT->psNext )
{
if (psT->HashedType==HashedType)
{
break;
}
}
if (psT == NULL)
{
ASSERT( FALSE, "resGetHashfromData: Unknown type: %x", HashedType );
return FALSE;
}
// Find the resource
for(psRes = psT->psRes; psRes; psRes = psRes->psNext)
{
if (psRes->pData == pData)
{
break;
}
}
if (psRes == NULL)
{
ASSERT( FALSE, "resGetHashfromData:: couldn't find data for type %x\n", HashedType );
return FALSE;
}
*pHash = psRes->HashedID;
return TRUE;
}
/* Simply returns true if a resource is present */
BOOL resPresent(const char *pType, const char *pID)
{
RES_TYPE *psT;
RES_DATA *psRes;
// Find the correct type
UDWORD HashedType=HashString(pType);
for(psT = psResTypes; psT != NULL; psT = psT->psNext )
{
if (psT->HashedType==HashedType)
{
break;
}
}
/* Bow out if unrecognised type */
if (psT == NULL)
{
// ASSERT( FALSE, "resPresent: Unknown type" );
return FALSE;
}
{
UDWORD HashedID=HashStringIgnoreCase(pID);
// DBPRINTF(("%x - %d\n",HashedID,pID));
for(psRes = psT->psRes; psRes; psRes = psRes->psNext)
{
// DBPRINTF(("!= %x\n",psRes->HashedID));
if (psRes->HashedID==HashedID)
{
/* We found it */
break;
}
}
}
/* Did we find it? */
if (psRes != NULL)
{
return (TRUE);
}
return (FALSE);
}
/* Release all the resources currently loaded and the resource load functions */
void resReleaseAll(void)
{
RES_TYPE *psT, *psNT;
RES_DATA *psRes, *psNRes;
for(psT = psResTypes; psT != NULL; psT = psNT)
{
for(psRes = psT->psRes; psRes; psRes = psNRes) {
if (psRes->usage == 0) {
debug(LOG_WZ, "resReleaseAll: %s resource: %s(%04x) not used", psT->aType,
psRes->aID, psRes->HashedID);
}
if(psT->release != NULL) {
psT->release( psRes->pData );
} else {
ASSERT( FALSE,"resReleaseAll: NULL release function" );
}
psNRes = psRes->psNext;
free(psRes);
}
psNT = psT->psNext;
free(psT);
}
psResTypes = NULL;
}
// release the data for a particular block ID
void resReleaseBlockData(SDWORD blockID)
{
RES_TYPE *psT, *psNT;
RES_DATA *psPRes, *psRes, *psNRes;
for(psT = psResTypes; psT != NULL; psT = psNT)
{
psPRes = NULL;
for(psRes = psT->psRes; psRes; psRes = psNRes)
{
ASSERT( psRes != NULL,"resReleaseBlockData: null pointer passed into loop" );
if (psRes->blockID == blockID) {
if (psRes->usage == 0) {
debug(LOG_WZ, "resReleaseBlockData: %s resource: %s(%04x) not used", psT->aType, psRes->aID,
psRes->HashedID);
}
if(psT->release != NULL)
{
psT->release( psRes->pData );
}
else
{
ASSERT( FALSE,"resReleaseAllData: NULL release function" );
}
psNRes = psRes->psNext;
free(psRes);
if (psPRes == NULL)
{
psT->psRes = psNRes;
}
else
{
psPRes->psNext = psNRes;
}
}
else
{
psPRes = psRes;
psNRes = psRes->psNext;
}
ASSERT( psNRes != (RES_DATA *)0xdddddddd,"resReleaseBlockData: next data (next pointer) already freed" );
}
psNT = psT->psNext;
ASSERT( psNT != (RES_TYPE *)0xdddddddd,"resReleaseBlockData: next data (next pointer) already freed" );
}
}
/* Release all the resources currently loaded but keep the resource load functions */
void resReleaseAllData(void)
{
RES_TYPE *psT, *psNT;
RES_DATA *psRes, *psNRes;
for (psT = psResTypes; psT != NULL; psT = psNT) {
for (psRes = psT->psRes; psRes; psRes = psNRes) {
if (psRes->usage == 0) {
debug(LOG_WZ, "resReleaseAllData: %s resource: %s(%04x) not used", psT->aType, psRes->aID,
psRes->HashedID);
}
if(psT->release != NULL) {
psT->release( psRes->pData );
} else {
ASSERT( FALSE,"resReleaseAllData: NULL release function" );
}
psNRes = psRes->psNext;
free(psRes);
}
psT->psRes = NULL;
psNT = psT->psNext;
}
}