warzone2100/data/multiplay/skirmish
Roman C 5a5d16a8a4 - fixed a bug that would prevent AIs from building certain types of cyborgs, since some of their components were not available
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2497 4a71c877-e1ca-e34f-864e-861f7616d084
2007-09-29 15:14:11 +00:00
..
player0.slo Scripting engine update: 2007-09-29 15:04:25 +00:00
player0.vlo 1.10 AI Update: 2007-07-14 18:02:30 +00:00
player1.slo Scripting engine update: 2007-09-29 15:04:25 +00:00
player1.vlo 1.10 AI Update: 2007-07-14 18:02:30 +00:00
player2.slo Scripting engine update: 2007-09-29 15:04:25 +00:00
player2.vlo 1.10 AI Update: 2007-07-14 18:02:30 +00:00
player3.slo Scripting engine update: 2007-09-29 15:04:25 +00:00
player3.vlo 1.10 AI Update: 2007-07-14 18:02:30 +00:00
player4.slo Scripting engine update: 2007-09-29 15:04:25 +00:00
player4.vlo 1.10 AI Update: 2007-07-14 18:02:30 +00:00
player5.slo Scripting engine update: 2007-09-29 15:04:25 +00:00
player5.vlo 1.10 AI Update: 2007-07-14 18:02:30 +00:00
player6.slo Scripting engine update: 2007-09-29 15:04:25 +00:00
player6.vlo 1.10 AI Update: 2007-07-14 18:02:30 +00:00
player7.slo Scripting engine update: 2007-09-29 15:04:25 +00:00
player7.vlo 1.10 AI Update: 2007-07-14 18:02:30 +00:00
rules.slo - fixed a bug that would prevent AIs from building certain types of cyborgs, since some of their components were not available 2007-09-29 15:14:11 +00:00
rules.vlo - fixed a bug that would prevent AIs from building certain types of cyborgs, since some of their components were not available 2007-09-29 15:14:11 +00:00
sk2tech.vlo Create final repository structure. 2007-06-28 17:47:08 +00:00
sk3tech.vlo Create final repository structure. 2007-06-28 17:47:08 +00:00
sktech.slo Create final repository structure. 2007-06-28 17:47:08 +00:00