warzone2100/lib/netplay/netlobby_stub.c

43 lines
1.3 KiB
C

/*
* netlobby.c
*
* provides dplay lobby features
*
* alex lee, nov97, pumpkin studios.
*/
#include "lib/framework/frame.h" // for dbprintf
#include "netplay.h"
//#include "netlobby.h"
// ////////////////////////////////////////////////////////////////////////
// ////////////////////////////////////////////////////////////////////////
// allow lobbies to see this application, and hence remotely launch it.
// name = name of app
// guid = string containing app guid eg{45543-534-45346}
// file = file name of app
// cline = command line params when launching.
// path = path the app resides in
// cdir = directory to set as current dir, once lauched.
WZ_DEPRECATED BOOL NETsetRegistryEntries(char *name,char *guid,char *file,char *cline,char *path,char *cdir) // FIXME Remove if unused
{
debug( LOG_NET, "NETsetRegistryEntries\n" );
return FALSE;
}
WZ_DEPRECATED BOOL NETcheckRegistryEntries(char *name,char *guid) // FIXME Remove if unused
{
debug( LOG_NET, "NETcheckRegistryEntries\n" );
return FALSE;
}
// ////////////////////////////////////////////////////////////////////////
// connect to a given lobby.
// returns FALSE if not lobbied!
WZ_DEPRECATED BOOL NETconnectToLobby(LPNETPLAY lpNetPlay) // FIXME Remove if unused
{
debug( LOG_NET, "NETconnectToLobby\n" );
return FALSE;
}