43 lines
1.3 KiB
C
43 lines
1.3 KiB
C
/*
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* netlobby.c
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*
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* provides dplay lobby features
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*
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* alex lee, nov97, pumpkin studios.
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*/
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#include "lib/framework/frame.h" // for dbprintf
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#include "netplay.h"
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//#include "netlobby.h"
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// ////////////////////////////////////////////////////////////////////////
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// ////////////////////////////////////////////////////////////////////////
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// allow lobbies to see this application, and hence remotely launch it.
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// name = name of app
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// guid = string containing app guid eg{45543-534-45346}
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// file = file name of app
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// cline = command line params when launching.
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// path = path the app resides in
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// cdir = directory to set as current dir, once lauched.
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WZ_DEPRECATED BOOL NETsetRegistryEntries(char *name,char *guid,char *file,char *cline,char *path,char *cdir) // FIXME Remove if unused
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{
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debug( LOG_NET, "NETsetRegistryEntries\n" );
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return FALSE;
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}
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WZ_DEPRECATED BOOL NETcheckRegistryEntries(char *name,char *guid) // FIXME Remove if unused
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{
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debug( LOG_NET, "NETcheckRegistryEntries\n" );
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return FALSE;
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}
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// ////////////////////////////////////////////////////////////////////////
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// connect to a given lobby.
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// returns FALSE if not lobbied!
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WZ_DEPRECATED BOOL NETconnectToLobby(LPNETPLAY lpNetPlay) // FIXME Remove if unused
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{
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debug( LOG_NET, "NETconnectToLobby\n" );
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return FALSE;
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}
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