warzone2100/lib/sound
i-nod e1bfeffa26 - Merged PrintOpenALVersion with sound_InitLibrary since the current usage isn't completely correct. alGetString should be called after a new context was successfully created.
- Changed sound_InitLibrary so it would present all available devices to the debug and dump logs before trying to activating one of them.
- Added successfully opened device name to the debug and dump logs.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8328 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:53 +01:00
..
Makefile.am Fix some issues with 'make dist'. 2009-03-15 23:30:57 +00:00
aud.h partial revert of r5763 2009-09-28 22:21:01 +02:00
audio.c partial revert of r5763 2009-09-28 22:21:01 +02:00
audio.h Bump copyright 2009-02-10 18:01:48 +00:00
audio_id.c revert r3270 2009-09-28 22:21:01 +02:00
audio_id.h revert r3270 2009-09-28 22:21:01 +02:00
cdaudio.c Bump copyright 2009-02-10 18:01:48 +00:00
cdaudio.h Bump copyright 2009-02-10 18:01:48 +00:00
makefile.win32 * Wrap all file lists in the automake and win32 makefiles across lines such that there's only one file on each line 2008-10-13 13:04:37 +00:00
mixer.h Bump copyright 2009-02-10 18:01:48 +00:00
oggvorbis.c Add a new debug flag type, LOG_FATAL. 2009-11-22 16:19:51 +01:00
oggvorbis.h Bump copyright 2009-02-10 18:01:48 +00:00
openal_error.c Bump copyright 2009-02-10 18:01:48 +00:00
openal_error.h Bump copyright 2009-02-10 18:01:48 +00:00
openal_track.c - Merged PrintOpenALVersion with sound_InitLibrary since the current usage isn't completely correct. alGetString should be called after a new context was successfully created. 2009-11-22 16:19:53 +01:00
playlist.c Add a new debug flag type, LOG_FATAL. 2009-11-22 16:19:51 +01:00
playlist.h Bump copyright 2009-02-10 18:01:48 +00:00
sound.vcproj Reduce amount of junk in the MSVC compilation output by about 70%. 2008-03-23 22:15:28 +00:00
track.c When a "looped" sample has finished playing, we reset iAudioID, so the game adds the sample again into the queue. This is the way most other "looped" samples are currently handled by the game. (oil/power/factory steam, and so on) 2009-09-27 19:07:12 +02:00
track.h Commit the cleaned up version of Buginator's sound patch. Closes #770. 2009-09-27 19:07:09 +02:00
tracklib.h partial revert of r5763 2009-09-28 22:21:01 +02:00