warzone2100/lib/netplay
Christian Ohm d808f72d8e Don't add UPnP redirects in single player skirmish.
Closes #1174.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8647 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 17:12:53 +01:00
..
miniupnpc Make Warzone compile and run successfully on Mac OS X again. 2009-11-22 16:20:06 +01:00
Makefile.am Integrate miniupnpc. 2009-11-22 16:20:02 +01:00
makefile.win32 libminiupnpc has been integrated into MinGW build process. 2009-11-22 16:20:03 +01:00
netjoin_stub.c Bump copyright 2009-02-10 18:01:48 +00:00
netlog.c Merge netplay (anti-dpid) branch to trunk. 2009-06-09 23:44:17 +02:00
netlog.h Bump copyright 2009-02-10 18:01:48 +00:00
netplay.c Don't add UPnP redirects in single player skirmish. 2010-01-30 17:12:53 +01:00
netplay.h Move map download progress to players list, so you can still chat while it happens. Also update players list instantly, instead of every 2 seconds (except slider changes, which are updated every 0.5 seconds). Also fix taken position detection (fixes bug #1137). 2010-01-30 17:12:48 +01:00
netplay.vcproj Integrate miniupnpc. 2009-11-22 16:20:02 +01:00
nettypes.c Get the size of a variable using "sizeof", not using the array size that was used for that variable (as the connection between the two is only obvious in the variable's declaration) 2009-04-18 22:39:51 +02:00
nettypes.h Bump copyright 2009-02-10 18:01:48 +00:00