warzone2100/lib/betawidget/window.h

214 lines
5.6 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 2008 Freddie Witherden
Copyright (C) 2008 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef WINDOW_H_
#define WINDOW_H_
#include "widget.h"
/*
* Forward declarations
*/
typedef struct _window window;
typedef struct _windowVtbl windowVtbl;
/**
* The possible ways in which windowRepositionFromAnchor can act
*/
typedef enum
{
/// The window does not track changes in the anchor windows
ANCHOR_STATIC,
/// The window tracks and updates to changes in the anchor window
ANCHOR_DYNAMIC
} anchorState;
struct _windowVtbl
{
widgetVtbl widgetVtbl;
// No additional virtual methods
};
struct _window
{
/**
* Parent
*/
widget widget;
/**
* Our vtable
*/
windowVtbl *vtbl;
/**
* Current anchor state
*/
anchorState anchorState;
/**
* Anchor window
*/
window *anchorWindow;
/**
* Anchor horizontal alignment
*/
hAlign anchorHAlign;
/**
* Anchor horizontal offset
*/
int anchorXOffset;
/**
* Anchor vertical alignment
*/
vAlign anchorVAlign;
/**
* Anchor vertical offset
*/
int anchorYOffset;
/**
* Event handler IDs for anchor events
*/
int anchorRepositionId;
int anchorResizeId;
};
/*
* Type information
*/
extern const classInfo windowClassInfo;
/*
* Helper macros
*/
#define WINDOW(self) (assert(widgetIsA(WIDGET(self), &windowClassInfo)), \
(window *) (self))
/*
* Protected methods
*/
void windowInit(window *self, const char *id, int w, int h);
void windowDestroyImpl(widget *self);
bool windowDoLayoutImpl(widget *self);
void windowDoDrawImpl(widget *self);
bool windowAddChildImpl(widget *self, widget *child);
void windowResizeImpl(widget *self, int w, int h);
size windowGetMinSizeImpl(widget *self);
size windowGetMaxSizeImpl(widget *self);
/*
* Public static methods
*/
/**
* Sets the internal window-vector pointer to v. Whenever a new window is
* created it is automatically added to the vecotor. Likewise, when a window is
* destroyed it is removed from the vector.
*
* It is legal for an application to maintain more than one window-vector, e.g.,
* for separating the windows created by a specific mod. It is, however, an
* error to invoke windowDestroy on a window which is not currently in the
* vector.
*
* @param v The vector to use for windows.
*/
void windowSetWindowVector(vector *v);
/**
* Fetches the current window-vector pointer.
*
* @return The window-vector pointer currently in-use.
*/
vector *windowGetWindowVector(void);
/**
* Passes the event evt to each window in the current window vector.
*
* @param evt The event to handle.
*/
void windowHandleEventForWindowVector(const event *evt);
/**
* Sets the size of the screen to (w,h). It is important that the screen size
* be set before any calls to windowRepositionFromScreen are made.
*
* @param w The width of the screen, in pixels.
* @param h The height of the screen, in pixels.
*/
void windowSetScreenSize(int w, int h);
/*
* Public methods
*/
/**
* Positions the window relative to the screen. The screens dimensions must be
* set prior to calling this method; this can be done by calling
* windowSetScreenSize.
*
* @param self The window to position.
* @param hAlign The horizontal alignment to use for the x-coord.
* @param xOffset The offset to apply to the final x-coord.
* @param vAlign The vertical alignment to use for the y-coord.
* @param yOffset The offset to apply to the final y-coord.
*/
void windowRepositionFromScreen(window *self, hAlign hAlign, int xOffset,
vAlign vAlign, int yOffset);
/**
* Sets the behaviour of windowRepositionFromAchor (with the default being
* ANCHOR_STATIC) to state. If the state is the same as the current anchor state
* then this method is a no-op.
*
* It is important to note that:
* - setting the state to ANCHOR_STATIC will break the current anchor (if any);
* - a state of ANCHOR_DYNAMIC will only take effect after the next call to
* windowRepositionFromAnchor;
* - calling widgetReposition with an anchor state of ANCHOR_DYNAMIC will cause
* strange behaviour - the anchor should be set to ANCHOR_STATIC first.
*
* @param self The window to set the anchor state for.
* @param state The new state to set the anchor behaviour to.
*/
void windowSetAnchorState(window *self, anchorState state);
/**
* Positions the window relative to the position of another window, anchor.
*
* @param self The window to position.
* @param anchor The window to position self relative to.
* @param hAlign The horizontal alignment to use for the x-coord.
* @param xOffset The offset to apply to the final x-coord.
* @param vAlign The vertical alignment to use for the y-coord.
* @param yOffset The offset to apply to the final y-coord.
*/
void windowRepositionFromAnchor(window *self, const window *anchor,
hAlign hAlign, int xOffset,
vAlign vAlign, int yOffset);
#endif /*WINDOW_H_*/