112 lines
2.6 KiB
C++
112 lines
2.6 KiB
C++
/*
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Copyright (C) 2008 by Warzone Resurrection Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this program. If not, see
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<http://www.gnu.org/licenses/>.
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*/
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#ifndef QWZM_H
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#define QWZM_H
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#include <QApplication>
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#include <QMainWindow>
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#include <QtOpenGL>
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#include <stdint.h>
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#include <ctype.h>
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#include <errno.h>
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#include <math.h>
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extern "C" {
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#include "wzmutils.h"
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}
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#include "ui_qwzm.h"
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#include "ui_animationview.h"
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#include "ui_connectorview.h"
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/** Animation view */
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class QAnimViewer : public QDialog, private Ui_AnimationView
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{
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Q_OBJECT
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public:
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QAnimViewer(QWidget *parent = 0);
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~QAnimViewer();
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void setModel(QStandardItemModel *model);
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void updateModel();
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QModelIndex selectedIndex();
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void setSelectedIndex(int idx);
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};
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/** Connector view */
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class QConnectorViewer : public QDialog, private Ui_ConnectorView
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{
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Q_OBJECT
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public:
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QConnectorViewer(QWidget *parent = 0);
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~QConnectorViewer();
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void setModel(QStandardItemModel *model);
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void updateModel();
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QModelIndex selectedIndex();
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void setSelectedIndex(int idx);
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};
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/** WZM Viewer */
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class QWzmViewer : public QMainWindow, private Ui::QWZM
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{
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Q_OBJECT
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public:
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QWzmViewer(QWidget *parent = 0);
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~QWzmViewer();
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protected slots:
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void saveAs();
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void save();
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void open3DS();
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void openWZM();
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void openPIE();
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void toggleWireframe();
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void toggleCulling();
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void setTeam(int index);
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void tick();
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void toggleAnimation();
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void toggleScale();
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void toggleSwapYZ();
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void toggleReverseWinding();
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void toggleFlipVerticalTexCoords();
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void setMesh(int index);
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void toggleEditAnimation();
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void toggleEditConnectors();
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void animLock();
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void animUnlock();
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void rowsChanged(const QModelIndex &parent, int start, int end);
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void dataChanged(const QModelIndex &first, const QModelIndex &last);
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void reloadFrames();
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void prependFrame();
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void appendFrame();
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void removeFrame();
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private:
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QString filename;
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MODEL *psModel;
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QStandardItemModel anim, connectors;
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void load3DS(QString input);
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void loadPIE(QString input);
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void setModel(QFileInfo &texPath);
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QAnimViewer *animView;
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QConnectorViewer *connectorView;
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};
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#endif
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