warzone2100/lib/ivis_opengl/screen.h

66 lines
1.9 KiB
C

/*
* Screen.h
*
* Interface to the Direct Draw double buffered display.
*
*/
#ifndef _screen_h
#define _screen_h
/* Check the header files have been included from frame.h if they
* are used outside of the framework library.
*/
#if !defined(_frame_h) && !defined(FRAME_LIB_INCLUDE)
#error Framework header files MUST be included from Frame.h ONLY.
#endif
#include "lib/framework/types.h"
/* ------------------------------------------------------------------------------------------- */
/* Legacy stuff
* - only used in the sequence video code we have not yet decided whether to port or to junk */
void *screenGetSurface(void); /* Return a pointer to the back buffer surface */
/* Set the colour for text */
void screenSetTextColour(UBYTE red, UBYTE green, UBYTE blue);
/* Output text to the display screen at location x,y. The remaining arguments are as printf. */
void screenTextOut(UDWORD x, UDWORD y, STRING *pFormat, ...);
/* ------------------------------------------------------------------------------------------- */
/* Image structure */
typedef struct {
unsigned int width;
unsigned int height;
unsigned int channels;
unsigned char* data;
} pie_image;
BOOL image_init(pie_image* image);
BOOL image_create(pie_image* image,
unsigned int width,
unsigned int height,
unsigned int channels);
BOOL image_delete(pie_image* image);
BOOL image_load_from_jpg(pie_image* image, const char* filename);
/* backDrop */
extern void screen_SetBackDrop(UWORD* newBackDropBmp, UDWORD width, UDWORD height);
extern void screen_SetBackDropFromFile(char* filename);
extern void screen_StopBackDrop(void);
extern void screen_RestartBackDrop(void);
extern BOOL screen_GetBackDrop(void);
extern void screen_Upload(UWORD* newBackDropBmp);
/* screendump */
char* screenDumpToDisk(char* path);
/* Toggle the display between full screen or windowed */
extern void screenToggleMode(void);
#endif