warzone2100/win32/Warzone2100.sln

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16 KiB
Plaintext

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Warzone2100", "..\src\Warzone2100.vcxproj", "{BDDCCB7B-F4F7-4768-A1C3-AE20E9F5FDFC}"
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EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "widget", "..\lib\widget\widget.vcxproj", "{E538D7A9-0660-4979-95F4-80B0C5C11DA7}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sound", "..\lib\sound\sound.vcxproj", "{8136A1F0-463E-44F6-B0B2-64B12F4C27BA}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sequence", "..\lib\sequence\sequence.vcxproj", "{30F5FC4A-31F5-42F5-9581-45309559382F}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "script", "..\lib\script\script.vcxproj", "{2D0B0F06-3CA2-46C7-908D-5C7098645021}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "netplay", "..\lib\netplay\netplay.vcxproj", "{C7698ECE-9255-4A60-8091-A9A76E8BE911}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ivis_opengl", "..\lib\ivis_opengl\ivis_opengl.vcxproj", "{4D637147-73F9-4A51-944B-34BF78E6C6DC}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gamelib", "..\lib\gamelib\gamelib.vcxproj", "{EFE011B6-4C0B-40AA-9F18-5AD599E70D28}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "framework", "..\lib\framework\framework.vcxproj", "{33979915-684A-4885-BFEA-2A4CCC5A5FD6}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "exceptionhandler", "..\lib\exceptionhandler\exceptionhandler.vcxproj", "{9DC871E4-D58D-4AF6-85A6-7DF7A39B8C18}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "qtgame", "..\lib\qtgame\qtgame.vcxproj", "{D16B1CC1-0A16-48B0-8868-5E573F7F96DF}"
EndProject
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EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug_SDL_STLport_x32|Win32 = Debug_SDL_STLport_x32|Win32
Debug|Win32 = Debug|Win32
Release_QT_STLport_x32|Win32 = Release_QT_STLport_x32|Win32
Release_SDL_STLport_x32|Win32 = Release_SDL_STLport_x32|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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