warzone2100/tests/Makefile.am

56 lines
1.9 KiB
Makefile

AM_CPPFLAGS = $(SDL_CFLAGS) $(PHYSFS_CFLAGS) $(PNG_CFLAGS) $(OPENGL_CFLAGS) $(WZ_CPPFLAGS) -I$(top_srcdir)/tools \
-I. -I$(top_srcdir)/lib/framework $(QT4_CFLAGS) $(LIBCRYPTO_CFLAGS) $(OPENGLC_CFLAGS) $(GLEW_CFLAGS)
AM_CFLAGS = $(WZ_CFLAGS)
AM_CXXFLAGS = $(WZ_CXXFLAGS)
BUILT_SOURCES = maplist.txt modellist.txt jslist.txt
if !MINGW32
bin_PROGRAMS = qslint
qslint_SOURCES = qslint.cpp lint.cpp
qslint_LDADD = $(PHYSFS_LIBS) $(QT4_LIBS)
endif
check_PROGRAMS = maptest modeltest qtscripttest framework_linktest ivis_linktest
qtscripttest_SOURCES = qtscripttest.cpp lint.cpp
qtscripttest_LDADD = $(PHYSFS_LIBS) $(QT4_LIBS)
framework_linktest_SOURCES = framework_linktest.cpp
framework_linktest_LDADD = $(top_builddir)/lib/framework/libframework.a $(PHYSFS_LIBS) $(LIBCRYPTO_LIBS) $(LDFLAGS)
ivis_linktest_SOURCES = ivis_linktest.cpp
ivis_linktest_LDADD = $(top_builddir)/lib/framework/libframework.a $(top_builddir)/lib/ivis_opengl/libivis_opengl.a \
$(top_builddir)/3rdparty/quesoglc/libquesoglc.a $(top_builddir)/lib/sdl/libsdl.a \
$(PHYSFS_LIBS) $(LIBCRYPTO_LIBS) $(QT4_LIBS) $(SDL_LIBS) $(OPENGL_LIBS) $(OPENGLC_LIBS) $(GLEW_LIBS) \
$(X_LIBS) $(X_EXTRA_LIBS) $(LDFLAGS) $(PNG_LIBS)
modeltest_SOURCES = modeltest.c
maptest_SOURCES = ../tools/map/mapload.cpp maptest.cpp
maptest_LDADD = $(PHYSFS_LIBS) $(PNG_LIBS)
noinst_HEADERS = ../tools/map/mapload.h lint.h
CLEANFILES = \
$(BUILT_SOURCES)
EXTRA_DIST = \
configs \
Tests.xcodeproj
# qtscripttest commented out for 3.1
TESTS = maptest modeltest framework_linktest
maplist.txt:
(cd $(abs_top_srcdir)/data ; find base mp -name game.map > $(abs_top_builddir)/tests/maplist.txt )
touch $@
modellist.txt:
(cd $(abs_top_srcdir)/data ; find base mp -iname \*.pie > $(abs_top_builddir)/tests/modellist.txt )
touch $@
jslist.txt:
(cd $(abs_top_srcdir)/data ; find base mp -name \*.js > $(abs_top_builddir)/tests/jslist.txt )
touch $@