warzone2100/3rdparty/quesoglc/except.h

92 lines
2.3 KiB
C

/* QuesoGLC
* A free implementation of the OpenGL Character Renderer (GLC)
* Copyright (c) 2002, 2004-2007, Bertrand Coconnier
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* $Id$ */
/** \file
* header of the functions needed for cleanup stack exception handling (CSEH)
*/
#ifndef __glc_except_h
#define __glc_except_h
#include <setjmp.h>
#ifdef __cpluplus
extern "C" {
#endif
typedef unsigned int __glcException;
#define GLC_NO_EXC (__glcException)0
#define GLC_MEMORY_EXC (__glcException)1
jmp_buf* __glcExceptionCreateContext(void);
void __glcExceptionReleaseContext(void);
void __glcExceptionPush(void (*destructor)(void*), void *data);
void __glcExceptionPop(int destroy);
void __glcExceptionUnwind(int destroy);
jmp_buf* __glcExceptionThrow(__glcException exception);
__glcException __glcExceptionCatch(void);
#define TRY \
do { \
jmp_buf* __glcEnv = __glcExceptionCreateContext(); \
if (__glcEnv && (setjmp(*__glcEnv) == 0)) {
#define CATCH(__e__) \
__glcExceptionUnwind(0); \
} \
else { \
__e__ = __glcExceptionCatch();
#define END_CATCH \
} \
__glcExceptionReleaseContext(); \
} while (0);
#define THROW(__e__) \
do { \
jmp_buf* __glcEnv; \
__glcExceptionUnwind(1); \
__glcEnv = __glcExceptionThrow(__e__); \
longjmp(*__glcEnv, 1); \
} while (0);
#define RETHROW(__e__) \
do { \
jmp_buf* __glcEnv; \
__glcExceptionReleaseContext(); \
__glcExceptionUnwind(1); \
__glcEnv = __glcExceptionThrow(__e__); \
longjmp(*__glcEnv, 1); \
} while (0);
#define RETURN(__value__) \
do { \
__glcExceptionUnwind(0); \
__glcExceptionReleaseContext(); \
return __value__; \
} while(0);
#ifdef __cplusplus
}
#endif
#endif