Commit Graph

12 Commits (fd74d682e51364aee3a8f58f61e1d8c5a411d232)

Author SHA1 Message Date
Dennis Schridde 84f1d476e4 strings.txt removal by Martin Koller.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2124 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-16 17:44:42 +00:00
Giel van Schijndel 44d4aed7d9 * Remove old resource handler "TERTILES", was both undefined and unused (this used to be the texture loader for the software renderer)
* Rename resource handler "HWTERTILES" to "TERTILES" since the 'HW' (HardWare) part now does not make any distinction with any other kind of texture

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1751 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-29 16:08:08 +00:00
Dennis Schridde 6d55622b75 Several changes to texture loading:
- Be safer with stringlengths
- Create "page-123" texpages in pie_Pagename(). This code is needed since WZ might have loaded a different variant of a texpage (-urban,-arizona,...) and thus can only find it by the common "page-123" part
- Output filename on errors in in PNG loading
- Be a little bit less forgiving for wrong case
- Convert all TEXTURE references in PIE files to lowercase and replace 'fx`s' with 'fx', also replace 'urban area' and 'bases urban' with just 'urban' to keep consistency


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1505 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-19 18:04:41 +00:00
Per Inge Mathisen 2a14556b60 Add skybox. Patch by Gerard Krol. The maximum allowed camera tilt towards
the sky has been increased to allow easier view of the new skyline.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1179 4a71c877-e1ca-e34f-864e-861f7616d084
2007-02-24 22:53:33 +00:00
Dennis Schridde 033b17664b Move wrf file, too.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1065 4a71c877-e1ca-e34f-864e-861f7616d084
2007-02-05 12:59:18 +00:00
Dennis Schridde 952e060a60 Bring r1035 to trunk + reorder frontend images in .wrf
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1037 4a71c877-e1ca-e34f-864e-861f7616d084
2007-01-26 15:04:58 +00:00
Dennis Schridde c62d5d6ac2 Replace lots of \ with /
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@807 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-03 23:53:38 +00:00
Dennis Schridde 4ea12897a5 - Replaced all filenames (I could find) with their lowercase and platform independed notation. There might be some uppercase filenames left in the sourcecode.
- Because savegame filenames are converted to lowercase old savegames won't work anymore. You can simply fix that by renaming them to lowercase.
- All unix_path, unix_fopen and PHYSFSEXT_locateCorectCase functions and calls to them have been removed. (So you _will_ notice when a file is not found, at least on Unix systems.)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@776 4a71c877-e1ca-e34f-864e-861f7616d084
2006-10-07 14:13:47 +00:00
Roman C f84861b762 Updated frontend.wrf to make it load new texture page. Needed for the previous commit.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@745 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-21 22:56:06 +00:00
Dennis Schridde 2c72cfa09d Should be what Troman meant how to fix bug#6464 (Wz uses wrong AI version).
Can we delete the old AI?


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@516 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-03 18:37:35 +00:00
Rodolphe Suescun e480791b8c Removed the software terrain tile files (they're useless now).
Reverted C1 tileset to the original one. Grim's work will
be available as a mod.
Readded 2 missing textures in the mp directory.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@423 4a71c877-e1ca-e34f-864e-861f7616d084
2006-05-01 06:19:35 +00:00
No Author 5ba7ddac6b Create final repository structure.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@362 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-28 17:47:08 +00:00