Giel van Schijndel
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810fac209b
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* Wrap all file lists in the automake and win32 makefiles across lines such that there's only one file on each line
* Alphabetically sort the file lists
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6144 4a71c877-e1ca-e34f-864e-861f7616d084
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2008-10-13 13:04:37 +00:00 |
Giel van Schijndel
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c2f0855e00
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NTW is a multiplay mod, not a global mod. So move it to data/mods/multiplay.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5989 4a71c877-e1ca-e34f-864e-861f7616d084
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2008-09-11 09:12:38 +00:00 |
Dennis Schridde
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022315eef0
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Hardcode top_srcdir to make building from non-topdir possible, dont depend on the touch command, fix LDFLAGS to not depend on the removed TARGET variable
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5476 4a71c877-e1ca-e34f-864e-861f7616d084
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2008-07-10 20:10:16 +00:00 |
Giel van Schijndel
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6fcbc73c2c
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Merge the DATA build option (for the win32 makefile build system) into INSTALLER as the data packages are only required when building an installer
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5473 4a71c877-e1ca-e34f-864e-861f7616d084
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2008-07-10 17:51:31 +00:00 |
Dennis Schridde
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302a557478
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Rename "raw" Makefiles to "win32" Makefiles
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5402 4a71c877-e1ca-e34f-864e-861f7616d084
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2008-07-06 14:29:04 +00:00 |