Commit Graph

12 Commits (e72787358112170b090efd341617ffe3743c973d)

Author SHA1 Message Date
Per Inge Mathisen 05a8e6ecd1 No longer read wrf files specified directly from map files. Instead, call them directly from the code.
This saves us a lot of duplicate data, and reduces the amount of weird things a map can do. Reviewed by Cyp.
2011-01-12 21:15:25 +01:00
Per Inge Mathisen e021afe37a Load scavenger script depending on scavenger button settings, not on wrf file settings. 2011-01-12 19:35:35 +01:00
Per Inge Mathisen f263cf5103 Add GUI dialog for choosing which AI you want to play against. Move semperfi and dydo into main. Change difficulty
slider into four separate steps (Easy, Medium, Hard, Insane). Thanks to Cyp for review. For more info, see ticket:2435
2011-01-09 16:35:49 +01:00
Per Inge Mathisen cfa47fbb70 Remove unused duplicates from campaign wz, and move three files only used in multiplayer to mp wz. 2011-01-08 17:05:11 +01:00
Per Inge Mathisen f8a7cde68a Add missing skirmish overrides for multiplayer with scavengers. I have no idea why there are skirmish wrf files in
the single player data files to begin with, nor why these do not contain scavengers. This fixes ticket:2369 reported
by hao that scavengers do not work in 3/5/6/7-player maps.
2010-12-04 15:28:55 +01:00
buginator 4cc9640860 Add support for X player maps. You need flaME 1.10 or higher to make the new maps.
This adds support for 3,5,6 & 7 player maps.
2010-10-17 18:46:07 -04:00
Per Inge Mathisen 7125b11198 Make scavengers work in skirmish again. And they are now meaner than ever.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9170 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:37 +01:00
Per Inge Mathisen c0411ed819 Remove unused wrf files
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9168 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:36 +01:00
Per Inge Mathisen 40652f7257 Fix references to new AI scripts. Remove references to old "campaign" style resource definitions and scripts.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9165 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:36 +01:00
Per Inge Mathisen b8d42bd9fe Change AI script loading. Now AI scripts are kept in ai.slo and ai.vlo, instead of in 8 almost identical files.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9162 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:36 +01:00
Dennis Schridde 4ea12897a5 - Replaced all filenames (I could find) with their lowercase and platform independed notation. There might be some uppercase filenames left in the sourcecode.
- Because savegame filenames are converted to lowercase old savegames won't work anymore. You can simply fix that by renaming them to lowercase.
- All unix_path, unix_fopen and PHYSFSEXT_locateCorectCase functions and calls to them have been removed. (So you _will_ notice when a file is not found, at least on Unix systems.)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@776 4a71c877-e1ca-e34f-864e-861f7616d084
2006-10-07 14:13:47 +00:00
Rodolphe Suescun e82eebdf07 Merged all (useless, wicked) patches into data/mp directory.
Fixed button highlight problem in the map selection GUI (was
a very funny bug :) ).


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@410 4a71c877-e1ca-e34f-864e-861f7616d084
2006-03-27 11:03:10 +00:00