cybersphinx
4f1b79d3d9
New icon for store/delete templates.
2011-12-19 00:52:12 +01:00
Per Inge Mathisen
3e1a7a9c11
Do not distribute unused SVG files for now. Closes ticket:2986
2011-12-18 14:43:41 +01:00
Per Inge Mathisen
d19681daab
Update research headers. Closes ticket:2952
2011-12-18 14:17:19 +01:00
Per Inge Mathisen
a6fa286dcf
Implement stored templates. Button graphics is a placeholder for now. Loosely based
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on original patch by EvilGuru. Closes ticket:1946.
2011-12-18 12:20:48 +01:00
Per Inge Mathisen
e7aa1a7e97
Moves implementation of base settings into rules.js script. Handling of 'some base' option
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is not the same as current, but since few play with that anyway, we can take some time to
think about what to do about that. Network sync is handled with an ugly hack for now.
2011-12-17 14:29:19 +01:00
cybersphinx
fec056d409
Change subtitle timing from frames to seconds.
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Based on patches by Emdek and Beliar. Closes #748 .
2011-12-11 20:13:01 +01:00
Per Inge Mathisen
034c1d7c4b
Add beginnings of a port of semperfi to javascript
2011-12-06 20:51:38 +01:00
Per Inge Mathisen
e15eaa349f
Make sure Nexus and Semperfi land AIs research half-tracks early on.
...
Closes ticket:2953 reported by NoQ.
2011-12-02 16:20:03 +01:00
cybersphinx
1f194e78f3
Fix wall and vtol factory models.
2011-12-01 21:32:56 +01:00
Cyp
aa8b290324
walls: Add ┴ and ┘ shaped walls.
...
You can now build walls shaped like
┌─┐ │
│ ├─┘
│ │
instead of
┼─┼ │
│ ┼─┼
│ │
like it used to be.
The blwallh_[tl].pie files will need cleaning up.
2011-12-01 16:35:30 +01:00
Cyp
af8088f61f
Add code for displaying VTOL factory modules on VTOL factories.
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The new vtolfactory[12].pie files need updating, since they are currently just the regular factory modules.
2011-12-01 13:00:32 +01:00
cybersphinx
de1a96e2f2
More model fixing.
2011-12-01 02:03:25 +01:00
cybersphinx
84eb46fa53
Fix factory, research and power generator models.
2011-11-30 23:45:04 +01:00
Cyp
e02cb38ac0
Simplify module model code, display correct module in blueprints.
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The new module pie files will need cleaning up.
Fixes ticket:2954.
2011-11-30 19:13:46 +01:00
cybersphinx
a21c620ba8
Fix oil derrick textures.
2011-11-29 02:22:07 +01:00
cybersphinx
a617fb99bb
Fix texturing of the Power Module.
2011-11-27 02:22:43 +01:00
cybersphinx
f5a4ceca79
Teamcolourify the Cyborg Factory.
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Also fix up the normal Factory a bit since it uses the same textures.
2011-11-26 18:57:10 +01:00
Cyp
54080cc556
Fix 3 extra trucks belonging to host on 4c-pyramidal.
...
The 3 extra trucks belonged to player 4, 5 and 6, and triggered an assertion.
Fixes ticket:2945.
2011-11-17 15:08:19 +01:00
Cyp
a63604fd15
power: Display power needed to start production in interface.
2011-11-07 21:10:37 +01:00
Per Inge Mathisen
1b6359e12c
Fix bug in label code. Add possibility of negative object IDs in game data that force
...
the game to create a new ID, used to avoid ID collisions in campaigns.
2011-10-30 17:38:28 -04:00
Cyp
f4dba73b0c
Add ETA to production and research progress bars.
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Should make it easier to answer, when people ask you “How long until ripples are ready?”.
Clarity-enhancing suggestions by cybersphinx.
2011-10-30 16:32:10 +01:00
Per Inge Mathisen
c1e5fbf7e6
javascript: Add map labels for refering to objects and locations on a map without needing to hard-code
...
values into the script itself.
2011-10-29 16:47:31 -04:00
Per Inge Mathisen
f88f363ad6
Javascript improvements to prepare for AI porting. The two types of repeating timers now unified
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and functionality of setObjectTimer() implemented as an extra parameter to setGlobalTimer(). Also
added a new one-shot timer called queue().
2011-10-23 16:41:08 -04:00
Per Inge Mathisen
55a6259b12
Add support for ECM jammers. ECM jammers will significantly shorten the range
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of vision of enemy units and buildings. Not enabled by default. This simplifies
the vision code, merging terrain discovery and object vision, fixing ticket:2917
in the process. Closes ticket:340. Radar detector changed, no longer does
targetting, but allows discovery over 5x longer range instead, and can discover
ECM emissions.
2011-10-16 15:01:58 -04:00
Per Inge Mathisen
5839c490b1
New Nexus wall models from Berg that work better for the non-height-adjusting wall code.
2011-10-14 13:02:12 -04:00
Per Inge Mathisen
8662843058
New Collective walls by Berg
2011-09-30 13:58:25 -04:00
Per Inge Mathisen
aac05b3bff
Update wall model to fix z-fighting, change license to GPL.
2011-09-28 14:31:04 -04:00
Per Inge Mathisen
a4d922dc54
Improved wall model to match jagged wall rendering change by Berg.
2011-09-28 11:36:11 -04:00
cybersphinx
2dbd06e9b1
Get rid of the unmaintained makefile.win32s.
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Closes #2900 .
2011-09-25 19:58:13 +02:00
Per Inge Mathisen
f3fcb9c100
There is no such thing as page-31-features-rockies.png, reported in ticket:2881
2011-09-06 21:53:45 -04:00
Cyp
86c9451525
Show planned structure blueprints to allies.
2011-09-02 18:35:01 +02:00
Per Inge Mathisen
ca8595f25a
Make sure that structure IDs are never zero for converted maps. Fixes ticket:2833
2011-07-31 22:49:55 +02:00
vexed
810463edfa
Revert "Bump max structure limits, now that UI supports them."
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This reverts commit 61ed2a1505
.
Our engine can't currently support all these units.
Once a new engine is in place, we can increase limits again.
Closes ticket:2812
2011-07-17 17:45:59 -04:00
Rene Jochum
793c30a862
Merge branch 'bsonlobby' into master
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Conflicts:
macosx/Warzone.xcodeproj/project.pbxproj
2011-07-08 18:01:52 +02:00
Per Inge Mathisen
d82ce97a77
Remove Dydo AI for now, since it does not work properly.
2011-07-03 22:06:41 +02:00
Per Inge Mathisen
218ac195b2
Some old script file cleanup
2011-07-03 15:47:21 +02:00
Per Inge Mathisen
29dd80d936
Split references to player index and player start position on map in savegames. This has already
...
been done in the codebase earlier. This cleans up any remaining confusion and hacks related to
how players are indexed, and closes ticket:2806
2011-07-03 13:15:31 +02:00
Rene Jochum
f4017eda50
Merge remote-tracking branch 'upstream/master' into bsonlobby
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Conflicts:
configure.ac
lib/netplay/Makefile.am
macosx/Warzone.xcodeproj/project.pbxproj
src/Makefile.am
2011-07-03 01:04:50 +02:00
Rene Jochum
2d69281f04
Makefiles for the last commit.
2011-07-03 00:39:31 +02:00
Rene Jochum
002983b6ae
Splits the cacert up, fixes ssl errors on systems without it.
2011-07-03 00:38:39 +02:00
Per Inge Mathisen
09eb6e79f3
Convert structures in savegames to ini file format.
2011-07-02 14:30:51 +02:00
Per Inge Mathisen
b70dfe8885
Convert features to ini format. Fix IDs of droids in existing maps.
2011-06-11 21:57:49 +02:00
Per Inge Mathisen
a42391580c
Convert skirmish maps to use droid.ini instead of dinit.bjo
2011-06-11 19:42:11 +02:00
Per Inge Mathisen
5066a04949
semperfi: Fix attacks of opportunity with allies. Do not try to hug an allied oil derrick, believing it to be hostile.
...
Also do not crash if we check whether an oil feature is allied to us.
2011-06-05 22:57:31 +02:00
Per Inge Mathisen
7842a7d981
Fix ticket:2766 - failure to end game when victorious in teams. Also fix failure to end in loss.
2011-06-05 12:26:14 +02:00
Per Inge Mathisen
8aca9437a4
Add support for normal map loading. (Note that normal map rendering is still not supported by shaders.) Patch reviewed by Safety0ff.
2011-05-22 13:59:30 +02:00
Per Inge Mathisen
87c47d7053
Misc script cleanup
2011-05-19 22:21:38 +02:00
Per Inge Mathisen
b805ec89ae
Remove dead code from fastplay script
2011-05-17 12:02:53 +02:00
cybersphinx
d2d87a65fd
Balance update.
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* HP increased: Leopard 85 → 107, Panther 145 → 193, Tiger 225 → 284
* Range increased: Minipod 3-8 → 4-9, MRA 3-8.5 → 4-9
* Pepperpot: Damage increased 50 → 60 (splash 30 → 40), reload time decreased 2.0 → 1.8
* Heavy Laser (normal and VTOL): price decreased 600 → 400, build points decreased 1000 → 600, HP increased 200 → 300
* Twin Assault Cannon: damage decreased 55 → 50 (splash 45 → 40)
* Plasmite Bomb: weight increased 12000 → 15000
* VTOL Sunburst AA: Damage increased 100 → 120, splash damage removed
* Lowered prerequisites: Thermal Armor from Dense Composite Alloys to Composite Alloys Mk3, High Intensity Thermal Armor from Superdense Composite Alloys to Dense Composite Alloys Mk3
Closes #2687 .
2011-05-17 00:15:00 +02:00
Per Inge Mathisen
8b3d8648d0
Remove unused, duplicate and useless scripts
2011-05-15 15:04:31 +02:00