* Add two python mini-scripts (find-bad-pies.py and find-poly-nums.py) that are of fairly little general use, but may serve as an example of how to interface with pie.py (pie.py must be in the python path for these scripts to work)
* find-bad-pies.py when given a list of filenames will find the ones that, as far as the pie parser (pie.py) is concerned, aren't valid
* find-poly-nums.py was created to find out if there were any pies that contained any polygons with more than 4 sides
Patch by Kevin Gillette <kage> ( http://forums.wz2100.net/index.php?topic=550.msg7829#msg7829 )
* Update svn:eol-style and svn:mime-type for all trunk/tools/blender/* files
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2420 4a71c877-e1ca-e34f-864e-861f7616d084
Amoung a lot of changes here come:
- Handling of polygons referencing the same vertex more than once.
- Nicer GUI.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2085 4a71c877-e1ca-e34f-864e-861f7616d084
- no longer use glob
Known (and as of yet unfixed) issues are:
- it does not handle filenames safely (tabs and other whitespace in a filename are not handled correctly, though the likelyhood of this problem arising are low)
- it can parse extremely incorrect pie files (points not defined within a level, for example) when perhaps it should just fail gracefully
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1899 4a71c877-e1ca-e34f-864e-861f7616d084
connectors, team colors (using a second UV layer). Not supported: animations of any kind.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1840 4a71c877-e1ca-e34f-864e-861f7616d084