Per Inge Mathisen
3b425a0653
map2png: Fix conversion bug
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8656 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 17:12:54 +01:00
Per Inge Mathisen
c6e328bbd3
Add debug message when map loading fails in map tools.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8655 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 17:12:54 +01:00
Giel van Schijndel
0b1a35cd39
IRC lobby bot: improve production of game list
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* Make sure to loop over all games only once instead of copying them
- This might prevent a race condition
- It definitly cleans up that piece of code
* Make sure to list the Warzone version as well in game listings
* Only show 2.2 games (instead of 2.1 games)
* Bump the bot's version number from 0.0.1 to 0.0.2
* Change 'Warzone Resurrection Project' to 'Warzone 2100 Project'
Original patch written by Buginator, rewritten by myself to be 'Pythonic'
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8653 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 17:12:54 +01:00
Buginator
9445f60753
Actually use GLuint instead of pretending to be GLuint.
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patch by stiv.
Closes ticket:1148
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8604 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 17:12:48 +01:00
Git SVN Gateway
b945a74f9b
Bail out when pushing to the git repository fails.
2009-11-23 18:47:00 +01:00
Dennis Schridde
6abbf79143
rpl2avi converter by Angus Lees
2009-11-22 16:34:23 +01:00
Per Inge Mathisen
fe141894e8
simplipie: Fix bug that made it drop connectors.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8474 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:20:05 +01:00
Per Inge Mathisen
0405c24fb1
simplipie: Now modify PIE file in place. Makes it easier to run in scripts.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8436 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:20:00 +01:00
Per Inge Mathisen
bb3975f089
Add new tool: simplipie. It strips unused flags from PIE files and rewrites them.
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It also obsoletes the no cull flag by removing it and instead adding duplicate,
reversed polygons to fix the culling issues this flags was meant to fix.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8306 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:49 +01:00
Christian Ohm
68841a105b
Blender PIE import plugin: Add a default filename for the file selector
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Makes it start in the current directory instead of $HOME.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8304 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:48 +01:00
Giel van Schijndel
593c8fdb0a
Lobby server: use Python's enumerate builtin to iterate over a sequence and its indices
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- instead of looping over indices alone and using those indices later on to index into the sequence
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8145 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:07 +02:00
Giel van Schijndel
870233db9a
* Don't (attempt to) import an unused (and non-existent) module: `model`
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* Fix the URL for the TicketNotifications Trac-plugin such that it matches its source directory again
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8039 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:13 +02:00
Giel van Schijndel
cb279c37c4
* Rename Trac plugin `NewTicketNotification` to the more general `TicketNotifications`
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* Add an additional package (sub-plugin): attachmentnotification
- This package contains the new AttachmentTicketNotification Trac component
* Add a new Trac component: AttachmentTicketNotification
- This component sends notification mails to all ticket subscribers when an attachment is added to that ticket
- Created this component on Per's request
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8038 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:13 +02:00
Giel van Schijndel
fcaf404d25
Log exceptions using the ''exception'' log level/function
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8037 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:13 +02:00
Giel van Schijndel
3563f00a31
Trac NewTicketNotification plugin:
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* Add an admin panel to allow configuration of notification addresses (requires the TRAC_ADMIN permission)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8021 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:11 +02:00
Giel van Schijndel
550053ddc9
Trac NewTicketNotification plugin:
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* Move support for retrieving and saving the list of notification addresses to a separate module: model.py
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8020 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:11 +02:00
Giel van Schijndel
0ee9fdfb66
Add custom Trac plugin: NewTicketNotification:
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* Extends Trac to notify a configured set of e-mail addresses upon ticket creation.
- Used by us to mail the development mailinglist for each newly created ticket
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8019 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:10 +02:00
Per Inge Mathisen
b531c153f7
mapconv: Also convert gameType and gameTime from missions to new format.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8018 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:10 +02:00
Per Inge Mathisen
7866c35fcb
mapload: Do not error out when encountering maps without map or terrain info. Deal with it.
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mapconv: Handle maps without map and terrain info (such as map expand missions).
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8017 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:10 +02:00
Per Inge Mathisen
650be0e27e
mapconv: Now saves in same directory as read from, puts map files in correct directory, and generates a useful game.ini file
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7976 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:05 +02:00
Per Inge Mathisen
272bad92b1
Support version 2 of the WZM format. It now defines type and angles and angle restrictions of connector,
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and allows string names for meshes instead of merely an index number.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7951 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:01 +02:00
Elio Gubser
229b039492
fix path
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7950 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:01 +02:00
Per Inge Mathisen
4ff191aeea
Fix compilation of map tools. Add support for version 10 game files with power information.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7905 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:53 +02:00
Per Inge Mathisen
fe7b8fc515
mapconv: Fix key typos. Implement scroll limits and level name.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7693 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:26 +02:00
Per Inge Mathisen
ec95a12e54
Implement entire Deliverance format in new PNG/INI format. That is, the binary map format
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delivered by editworld and used for skirmish and campaign maps.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7692 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:26 +02:00
Per Inge Mathisen
5a5a637ecd
Clean up map tools a bit. Add new tool mapconvert that converts existing maps to proposed new map format
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based on INI and PNG files.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7691 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:25 +02:00
Giel van Schijndel
df13cc83ee
Fix a typo: NotImlementedError -> NotImplementedError
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7502 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-28 09:59:24 +02:00
Giel van Schijndel
103a2137f9
Lobbyserver: handle and ignore the case where sending of status messages isn't supported by the current protocol
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7501 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-28 09:59:24 +02:00
Giel van Schijndel
3b7a1bd8dc
Use Python's NotImlementedError exception instead of an assert(false) to indicate the lack of an implementation.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7500 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-28 09:59:24 +02:00
Guangcong Luo
cf3ea876f9
Commit ticket #423 - Add a tech tree chart generator to the tools.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7449 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-16 16:07:15 +02:00
Giel van Schijndel
e959170609
Don't try referencing "not yet" defined variables
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7399 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-15 22:29:31 +02:00
Giel van Schijndel
29201b4c53
Lobby server: Display the "Removing aborted game" message when removing a game
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7397 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-15 22:29:31 +02:00
Giel van Schijndel
e5e90e5121
Lobbyserver: Append to the host list instead of trying to its first (possibly non-existing) element
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7391 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-15 22:29:30 +02:00
Giel van Schijndel
7afaa55bc5
Properly handle the fact that Game.hosts is now a variably-sized list
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7372 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-10 19:18:11 +02:00
Giel van Schijndel
a385545043
* Don't handle protocol specific encoding in wzmasterserver.py, instead deal with it in the Protocol classes in protocol.py
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* Don't set Game's `hosts` value to a list of ''exactly'' 3
- Instead use empty strings for non-existing hostnames below 3 (when encoding only)
- This allows for a bit more extensibility in the future.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7365 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-09 23:29:55 +02:00
Giel van Schijndel
3dfb215c8b
Add IPv6 support to the lobby protocol
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* Add a new field: secondaryHosts, an array of two fallback hosts
- Canibalize the entire "misc" field and part of the "extra" field for this
- When connecting, first try the primary "host" field, then fall back to the hosts in secondaryHosts (in order)
* Add a new field: gameId, used on the lobby server to link multiple lobby connections to a single game entry
- First (attempt to) connect to the lobby with all available address families (currently IPv4 and IPv6)
- Then ask for a gameId from the lobby server using the first established lobby connection
- Set the gameId field in the GAMESTRUCT to the one retrieved
- Transmit the GAMESTRUCT using a "addg" command to the lobby over each lobby connection
- The lobby then compares all incoming ID numbers with ID numbers already present
- If there's a match it will use the GAMESTRUCT already present and only add a new hostname to the list
This is the last change, part of, and closes #452
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7364 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-09 23:29:55 +02:00
Giel van Schijndel
a43e84e0fd
Lobby server: in the "Game unreachable" message, sent when the connection test fails, give the port number of the game server, not the lobby server
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7343 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:42 +02:00
Giel van Schijndel
a71b83b91b
On platforms that don't support IPV6_V6ONLY, just ignore it and hope the platform doesn't automatically enable IPv6 mapped IPv4 addresses
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This allows the lobby server to be used on platforms that don't support IPV6_V6ONLY socket option.
Thanks to Buginator for reporting this.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7342 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:41 +02:00
Giel van Schijndel
e672ad000e
Fix error introduced in r7323: gameHost is a member of "self" now, not a local variable
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7324 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:40 +02:00
Giel van Schijndel
d02f591709
Lobby protocol; change the way the "addg" command works:
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* Make the "addg" command return a status code (ranging 200-299 on success) and message (MOTD on succes)
* Don't use the "motd" command anymore to check the lobby status, instead use the returned status code for that purpose.
* Allow MOTD strings of arbitrary length (by sending along the length)
This modification ensures that ''proper'' connectivity checking is being performed on the game server (and reported to the user accurately).
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7323 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:40 +02:00
Giel van Schijndel
7c49ed6628
Lobby utility library:
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* Create another custom context manager (can be used in with-statement) for creating a connection to a given (host, port): "connection"
- Perform manual name-resolution, using each returned entry until one can be succesfully connected to (allows IPv4 + IPv6 through the same function)
* Use this context manager instead of connecting manually
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7305 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:38 +02:00
Giel van Schijndel
24cc8fda66
Use the "Protocol" constructor function instead of trying to use "BinaryProtocol" (which doesn't exist anymore)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7304 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:38 +02:00
Giel van Schijndel
e0adf0d0e8
Revert r7276's accidental change to wzmasterserver.py
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7277 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:34 +02:00
Giel van Schijndel
9943cf6b01
Lets not mark utility modules as executable
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7276 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:34 +02:00
Giel van Schijndel
8b7f17e2e5
Fix _swap_endianness() to return it's argument endian-swapped, not a tuple containing that result
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7273 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:33 +02:00
Giel van Schijndel
7e7ba74801
Move exception handling to the location where RequestHandler.handle(self) is being invoked from
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7269 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:33 +02:00
Giel van Schijndel
36dc3d8c6c
Use the RequestHandler's finish() method for cleaning up any open games instead of a try-finally block
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7268 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:33 +02:00
Giel van Schijndel
6618674111
Fix a syntax error from r7266 (and a disconnected spelling error while we're at it)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7267 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:33 +02:00
Giel van Schijndel
0c7f44ee70
Make gamedblock intrinsic to GameDB itself (i.e. let it contain its own lock)
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* Return generators instead of entire lists and have the generator keep the lock intact while it's being iterated over
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7266 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:32 +02:00
Giel van Schijndel
3153a9f63d
Make sure to reset the "requests" counter when checkInterval is reached
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7265 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:32 +02:00