Cyp
5c9585e8cb
pointtree: Find points quickly.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9260 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:09 +01:00
Christian Ohm
d8295761fc
Add missing include to astartest.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9150 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:34 +01:00
Christian Ohm
0949e9ed28
Fix tests/Makefile.am for out-of-tree builds.
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This makes "make distcheck" run the tests (but maptest has its paths hardcoded
and thus fails).
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8362 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:56 +01:00
Per Inge Mathisen
a33e89200b
Remove useless, old astar measurement code. Some code cleanup.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7919 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:56 +02:00
Per Inge Mathisen
f0f13e295c
Do some micro-optimizations on inner loop of path-finding code. Boosts performance by a measured 20%.
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Also add a unit test for further testing, optimization and measurement work on this code.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7918 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:55 +02:00
Giel van Schijndel
52c8ba24e4
Revert accidentilly committed revisions r7394, r7395 and r7396 (part of a private branch)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7398 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-15 22:29:31 +02:00
Giel van Schijndel
ef5a01eeb9
Add a JSON tokenizer (lexer), parser and serializer
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7395 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-15 22:29:30 +02:00
Giel van Schijndel
12436947e8
Make tests/Makefile.am more suitable for line-based diffs
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7053 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-18 15:37:53 +02:00
Giel van Schijndel
0698f8424d
Slightly better documenting of code and error messages
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6909 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-30 16:10:57 +02:00
Per Inge Mathisen
571d7e0329
make check: Also test included mod maps.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6821 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-08 18:02:39 +00:00
Per Inge Mathisen
ecdb16baea
Fix "make check" compilation
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6782 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-07 14:18:52 +00:00
Per Inge Mathisen
09ddf35b87
mapinfo: Parse .gam file and show scroll limits.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6730 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-26 23:17:05 +00:00
Per Inge Mathisen
58546965b7
Delete commented out references to non-existent files from gamedesc.lev
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Delete two unused and broken map files that either belongs to an expand mission or is unreferenced.
Add basic unit testing framework for testing all map files in data/base.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6728 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-26 19:41:25 +00:00
Giel van Schijndel
6254f73329
Remove now useless testcase directory "tests" as its only testcase (t1000: tested level_parser.y) has no code left to test (due to r5163)
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5165 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-24 12:48:26 +00:00
Giel van Schijndel
72075d2621
Fix LDADD in tests/Makefile.am so that crosscompiling (or rather crosslinking) with mingw32 is possible
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5090 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-12 19:52:35 +00:00
Giel van Schijndel
8997223371
Perform the actual function call of the parsing function (levParse) in doParseTest() in t1000.c rather than parse_test.c
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4894 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-02 21:55:24 +00:00
Giel van Schijndel
efd188a632
Call debug_exit() on exit from the parser unit test so that valgrind testing becomes easier
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4887 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-02 20:30:45 +00:00
Giel van Schijndel
35d84d2fbf
Add the beginnings of an external unit test framework (i.e. it doesn't run in Warzone itself, it just links to pieces of Warzone's code to test it):
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* Add a new directory with unit tests (/tests/)
* Run `make test` in this directory to execute all these unit tests and get reports from them if they fail
* Add a single unit test to the directory which tests level_parser.y and the input it should & shouldn't accept
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4883 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-02 18:44:01 +00:00