Commit Graph

17 Commits (bf93d4131755e28cec920baf16ee3aa4a5f63070)

Author SHA1 Message Date
Per Inge Mathisen f577a8f269 Remove unused screenGetSurface
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2821 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-14 21:05:45 +00:00
Dennis Schridde 351060f21f - 1st attempt to create an API for image loading (support for PNG features like non 8bit channels still needs to be thought of). Appropriate code location is also missing (added new functions to tex.c, since they were not PNG related)
- Renamed pie_PNGLoadFile, because I got confused about pie_ vs. iV_ when working on my terrain stuff, and did not fix it when backporting to trunk
- iTexture (now aka iV_Image, s.a.) is given a depth field to enable support for different number of channels. This is required to support RGB only textures (without adding a useless alpha channel) and eg. for greyscale images like heightmaps
- Simplyfied iV_loadImage_PNG (formerly known as pie_PNGLoadFile, s.a.) and also removed lots of seemingly unnecessary conversions
- Converted page-8 from paletted to RGB for simplification. This multiplied the size by about 3x (still < 100kB)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1580 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-01 20:34:54 +00:00
Giel van Schijndel aa9a519794 * Remove support for decoding (and encoding in case of screenshot dump code) of JPEG pictures
* Remove some dead (commented out) & dirty code from multiint.c which used JPEG code (image_load_from_jpg)
 * Remove dead (commented out) code from screen.c which used JPEG code (function static GLuint image_create_texture)
 * Remove unused backdrop types from pieblitfunc.[ch]
 * Convert last JPEG files into PNG, add a "comment" property on those: "All of these are converted from JPEG files, so this is JPEG quality."

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1490 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-17 18:24:31 +00:00
Giel van Schijndel 7527047316 * char* -> const char*
* make screen dumping code (screen shotstuff) more readable and friendly to edit (behaviour should be unchanged)
 * change screenDumpToDisk:
  * now returns void (rather than the target file name of the screen shot) since its only callee (a keymap callback) ignored the return value
  * use snprintf now instead of sprintf (to prevent buffer overflows)
  * add code to detect integer overflows (maybe we should just abort() on this condition?)
 * remove an empty and commented out function (screenTextOut)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1480 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-16 19:22:01 +00:00
Gerard Krol 2fe34ce6cc Per's patch to use texture compression, modified to always specify generic compression (and let the driver decide which compression to use) and to
only compress the texure pages, and not backdrops and other textures. This this should give a framerate increase of 5-10 fps on fillrate limited 
systems (cpu usage < 100%).


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1289 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-28 15:08:57 +00:00
Per Inge Mathisen ea50a9249c Replace hard-coded map preview size of 512 with
BACKDROP_HACK_WIDTH and BACKDROP_HACK_HEIGHT for now.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1182 4a71c877-e1ca-e34f-864e-861f7616d084
2007-02-25 12:57:04 +00:00
Dennis Schridde 49ceba7503 Add GPL notices to all sourcecode files.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1014 4a71c877-e1ca-e34f-864e-861f7616d084
2007-01-15 20:09:25 +00:00
Per Inge Mathisen 3f88e8e4f2 Remove some more dead graphics code, and fix some warnings.
Happy new year everyone!


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@946 4a71c877-e1ca-e34f-864e-861f7616d084
2006-12-31 18:19:19 +00:00
Stefan Huehner da14eaf2ad Add some more const to char* function parameters,
which aren't modified inside the called function.



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@853 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-23 13:28:38 +00:00
Dennis Schridde d3cd44148d Patch by Gerard Krol: Replace STRING with char (STRING was confusingly defined to char)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@804 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-03 21:35:50 +00:00
Dennis Schridde be5f08343a Remove Palette code formerly used for the software renderer. (Patch by Christian Ohm)
This seems to also fix the rader flickering without shadows. (Or was this fixed in a previous commit?)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@681 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-03 13:35:50 +00:00
Per Inge Mathisen ecb223924a Remove DirectX types
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@553 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-10 16:05:52 +00:00
Per Inge Mathisen 5b84a97015 Remove remains of a previous iteration of the graphics layer.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@551 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-08 20:58:32 +00:00
Per Inge Mathisen 081ec89b32 Remove legacy graphics code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@550 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-08 20:03:05 +00:00
Dennis Schridde 27fadd14cf - converted the sources in src/ to use full path includes instead of just the filename.
- marked places where lib/ivis_*implementation* (eg opengl) is needed, because of incomplete lib/ivis_common.

Should improve the understanding of interfaces and code organization.



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@431 4a71c877-e1ca-e34f-864e-861f7616d084
2006-05-27 16:37:17 +00:00
Rodolphe Suescun e36796f6ce Made necessary changes so that code can be compiled using g++.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@402 4a71c877-e1ca-e34f-864e-861f7616d084
2006-03-01 06:12:28 +00:00
No Author 5ba7ddac6b Create final repository structure.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@362 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-28 17:47:08 +00:00