Giel van Schijndel
9182f1161b
Make the fact that we're stripping NUL chars more explicit (see r7437)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7496 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-28 09:59:23 +02:00
Buginator
bebb4e773a
set the volume of the FMV based on the user's preferences
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fixes ticket:526
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7490 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-28 09:59:23 +02:00
Buginator
8a87d1985e
Fix strlcpy() & strlcat() to use ASSERT_OR_RETURN
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7478 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-28 09:59:21 +02:00
Buginator
9a3f1046be
Fix windows crash dump report, by returning back a c_str() instead of a string.
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Fixes ticket:519
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7476 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-28 09:59:21 +02:00
Per Inge Mathisen
fb980b636c
Ease up on the volume of repeat testing done on the audio code.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7407 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-15 22:29:32 +02:00
Giel van Schijndel
52c8ba24e4
Revert accidentilly committed revisions r7394, r7395 and r7396 (part of a private branch)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7398 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-15 22:29:31 +02:00
Giel van Schijndel
af40e39f77
Move construction/allocation code for JSON structures to json_value.[ch]
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7396 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-15 22:29:30 +02:00
Giel van Schijndel
ef5a01eeb9
Add a JSON tokenizer (lexer), parser and serializer
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7395 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-15 22:29:30 +02:00
Giel van Schijndel
aaa1efe4bb
Add a function for UTF-8 encoding
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7394 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-15 22:29:30 +02:00
Buginator
1855990fa8
Change non-fatal debug messages in the sound code from LOG_ERROR to LOG_WARNING instead.
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fixes ticket:427
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7382 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-10 19:18:13 +02:00
Buginator
b60b1ad10b
Fix prototype to match function's definition.
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(was missing a const)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7381 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-10 19:18:13 +02:00
Giel van Schijndel
3e5254af26
Only (attempt to) disable IPV6_V6ONLY on systems where it's #defined
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7378 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-10 19:18:11 +02:00
Giel van Schijndel
3dfb215c8b
Add IPv6 support to the lobby protocol
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* Add a new field: secondaryHosts, an array of two fallback hosts
- Canibalize the entire "misc" field and part of the "extra" field for this
- When connecting, first try the primary "host" field, then fall back to the hosts in secondaryHosts (in order)
* Add a new field: gameId, used on the lobby server to link multiple lobby connections to a single game entry
- First (attempt to) connect to the lobby with all available address families (currently IPv4 and IPv6)
- Then ask for a gameId from the lobby server using the first established lobby connection
- Set the gameId field in the GAMESTRUCT to the one retrieved
- Transmit the GAMESTRUCT using a "addg" command to the lobby over each lobby connection
- The lobby then compares all incoming ID numbers with ID numbers already present
- If there's a match it will use the GAMESTRUCT already present and only add a new hostname to the list
This is the last change, part of, and closes #452
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7364 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-09 23:29:55 +02:00
Giel van Schijndel
3b80e3a63c
Add client side IPv6 support
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* Properly format IPv6 addresses (so that parsing later on will work again)
* Resolve names to all address families, not just IPv4
Addresses #452
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7363 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-09 23:29:54 +02:00
Giel van Schijndel
4a90601536
Add partial server side IPv6 support
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Implement a "dual stack", i.e. listen on both IPv4 and IPv6 addresses.
This change doesn't affect the socket API itself.
Addresses #452
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7362 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-09 23:29:54 +02:00
Giel van Schijndel
6739e6aa20
When drawing formatted text treat *real* newline characters ('\n') as newlines as well
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- Not just the special formatting character '@'
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7346 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:42 +02:00
Giel van Schijndel
6fdc07b3f9
For the purpose of error messages set the error to ECONNRESET when we got disconnected while doing a readAll()
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7345 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:42 +02:00
Buginator
3042114be5
Work around for drivers that report VBO, but don't have full openGL 1.5 implementation.
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This is the case for the current radeon open source drivers, and possibly others.
Patch by: suokko (Pauli Nieminen)
see: http://developer.wz2100.net/ticket/216
reference ticket:216
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7341 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:41 +02:00
Buginator
b9aea91c74
Move 'server_not_there' to a more correct location.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7333 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:40 +02:00
Buginator
e26ca45678
When we get a error in readLobbyResponse(), we need to put a stop to hitting the server, since this will cause massive slowdowns.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7330 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:40 +02:00
Giel van Schijndel
d02f591709
Lobby protocol; change the way the "addg" command works:
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* Make the "addg" command return a status code (ranging 200-299 on success) and message (MOTD on succes)
* Don't use the "motd" command anymore to check the lobby status, instead use the returned status code for that purpose.
* Allow MOTD strings of arbitrary length (by sending along the length)
This modification ensures that ''proper'' connectivity checking is being performed on the game server (and reported to the user accurately).
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7323 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:40 +02:00
Per Inge Mathisen
870c18b66d
Make sure game time variables are properly initialized first time we refer to them. Detected by valgrind.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7318 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:39 +02:00
Buginator
967b1bcb74
Reset version string back to "trunk", accidentally changed in r7079.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7315 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:39 +02:00
Giel van Schijndel
38cfef4e6d
Make sure to #undef the errno Exxxx symbols on Windows to prevent collision with the predefined ones by MinGW
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Also lets :sort the Exxxx #define list
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7308 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:38 +02:00
Buginator
7e1a1d714c
Slight fixes for the BSD socket overhaul to make it compile OK on MSVC again.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7307 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:38 +02:00
Giel van Schijndel
9fa9402919
Work around MSVC's weak & stinky preprocessor:
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* Duplicate the entire ASSERT() call instead of conditionally expanding its parameter
- Depending on whether we are or are not compiling on Windows
Thanks go to Buginator for reporting this.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7306 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:38 +02:00
Giel van Schijndel
fcf40c7eb2
For incoming connections print the address from which the connection originates.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7303 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:38 +02:00
Giel van Schijndel
a3cbe4c0c3
Use a single function for address to text translation (instead of duplicating code)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7302 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:37 +02:00
Giel van Schijndel
dc70524cd2
Take advantage of SocketAccept's non-blocking nature
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Just go ahead and try to accept incoming connections without waiting for
a notification that connections are pending.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7301 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:37 +02:00
Giel van Schijndel
63b6d37a94
Make SocketAccept non-blocking
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This way it is no longer required to first explicitly check whether
connections are pending (through checkSockets, which select(2)s) and
only then accept(2) it. Now you can attempt to accept the connection,
and if one is available it'll get returned, NULL otherwise.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7300 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:37 +02:00
Giel van Schijndel
36f536fcdb
Check for EAGAIN as well to confirm connect(2) has started
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7299 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:37 +02:00
Giel van Schijndel
73a29daefd
* Use camelCase instead of CamelCase and under_squores (as requested by Per, see #435 )
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* Rename read_all to readNoInt because that function is a read(2) variant that doesn't get interrupted by signals (EINTR)
* Add Doxygen comments to readNoInt and writeAll
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7298 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:37 +02:00
Giel van Schijndel
a8f8357904
Mark the server socket as not-ready when we've just accept(2)ed on it
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7296 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:36 +02:00
Giel van Schijndel
99c1ed95e8
Always use SocketClose to clean up sockets
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Additionally make SocketClose work properly on Windows as well.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7295 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:36 +02:00
Giel van Schijndel
0bc6be39b1
Fix logic in handling return value of addSocket
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When a socket set is full (in addSocket) print a debug message
This is the last change, part of, and closes #435
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7294 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:36 +02:00
Giel van Schijndel
ba9d49acd5
Get rid of duplicated code
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Addresses #435
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7293 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:36 +02:00
Giel van Schijndel
ab6b694420
Bugfix: set SOCKET_ERROR to -1 to *correctly* check for errors
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Addresses #435
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7292 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:36 +02:00
Giel van Schijndel
a9070e60a9
For non-blocking sockets lets not block on read_all()
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Addresses #435
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7291 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:36 +02:00
Giel van Schijndel
37d3b9535f
Replace -1 for socket API errors with SOCKET_ERROR
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Additionaly, on Unix systems define constants SOCKET_ERROR and INVALID_SOCKET to -1
Addresses #435
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7290 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:36 +02:00
Giel van Schijndel
f412eb5a6f
Port NetPlay's BSD socket usage to Windows
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* Use the "SOCKET" typedef to represent socket descriptors (instead of "int")
* Add wrapper functions for getting & setting the last socket error ("errno" on Unix)
* Add a wrapper function for strerror, strsockerror, that works on Windows
* Use recv(2) and send(2) instead of read(2) and write(2) respectively
* Use INVALID_SOCKET and SOCKET_ERROR instead of -1 to find errors
* Move setting of sockets to blocking/non-blocking to a separate function
* Add Windows-specific wrapper functions for getaddrinfo() and freeaddrinfo()
- Currently work only from 2000 *or* XP upwards, documentation is fuzzy.
Addresses #435
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7289 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:35 +02:00
Giel van Schijndel
ae878a7880
Change write_all such that it will always return "size" or -1 (error)
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* Check for write_all() == -1 (error) instead of "< 0" and "!= size" to
see whether sending has failed.
* Don't just mark sockets as "invalid" on error (by setting them to
NULL), close them as well.
* Give decent error messages on write failure (most likely a disconnect)
Addresses #435
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7288 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:35 +02:00
Giel van Schijndel
61e0a18a6a
Pass the Socket* structure to read_all and write_all instead of a plain file descriptor
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This way it becomes possible to modify a socket's state when
reading/writing.
Addresses #435
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7287 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:35 +02:00
Giel van Schijndel
939f4902ad
Replace SDL-net by using BSD sockets instead
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NOTE: Still needs some checking and work for Windoze compatibility.
Addresses #435
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7286 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:35 +02:00
Giel van Schijndel
8e57c65386
Use "struct timeval" from winsock2.h instead of our own
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On Windows <sys/time.h> doesn't exist (MinGW being an exception) and
"struct timeval" is thus defined in winsock2.h.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7285 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:35 +02:00
Giel van Schijndel
7297008ed5
Fix spelling error: rename "ERROR_WRONGVESION" to "ERROR_WRONGVERSION"
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Thanks to Kreuvf for noting the mistake.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7275 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:33 +02:00
Giel van Schijndel
47bbacc7bb
Bugfix: NUL terminate the MOTD string buffer
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If registering with the lobby server failed once, we don't want part of
the failure message to be kept at the end of the MOTD string.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7270 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:33 +02:00
Freddie Witherden
d0fec57acf
Minor indentation/spelling fixes in patternManager.[ch].
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7263 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:32 +02:00
Per Inge Mathisen
7bea80efd3
Please use setDroidActionTarget() whenever you change psActionTarget. This helps set dangling pointer debugging information.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7262 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:32 +02:00
Giel van Schijndel
e4f82dc1e5
Disconnect immediately when we've handled the client's request (or concluded it to be invalid)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7256 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:31 +02:00
Giel van Schijndel
dd66b9fe33
Fix a bug where we would check the wrong socket for readiness
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- Would occur when processing a "list" command on the game server
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7255 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:31 +02:00
Giel van Schijndel
4a3b92bd4b
Document the purpose of the different sets of sockets
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7254 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:31 +02:00
Per Inge Mathisen
73ea6f197e
Remove unused functions from text drawing code.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7253 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:31 +02:00
Per Inge Mathisen
b8d3c62005
Remove last of the useless statics from text drawing code.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7252 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:31 +02:00
Per Inge Mathisen
e5006affb7
Remove useless and unused statics from text drawing code.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7251 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:31 +02:00
Buginator
1f9e48ba86
Fixes compile issue that was broken in r7237.
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In this case, 'Remove unnecessary SDL includes.' Removed the #include for C99 types that we use on non C99 compilers.
In case your wondering, using SDL_stdinc.h, since SDL_types.h is Deprecated.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7250 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:30 +02:00
Giel van Schijndel
f6b3c04c8c
Backport r7244 into trunk from the 2.2 branch
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Move GAMESTRUCT_VERSION to the top of GAMESTRUCT, thus allowing versioning to work properly at all times
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7246 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:30 +02:00
Per Inge Mathisen
a9b8a20aa5
Make focusState a static to main.c, instead of a global from frame.c
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7240 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:30 +02:00
Giel van Schijndel
e16e034ec7
Use 40 bytes for the "host" (IP address) in GAMESTRUCT, this allows for using IPv6 without breaking protocol combatility again
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7239 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:30 +02:00
Per Inge Mathisen
29a2b2fe35
Change SDL types to stdint.h defined types. Do not depend on SDL.h included system headers.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7238 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:30 +02:00
Per Inge Mathisen
8a0a0af7c0
Remove unnecessary SDL includes.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7237 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:29 +02:00
Giel van Schijndel
7db243a59e
Lets correctly indicate in our error message which TCP ports should be open (instead of hardcoding the message and getting it wrong)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7222 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 20:52:19 +02:00
Buginator
2dc8626d75
whoops! :o I applied the wrong patch.
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Reverting.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7204 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-27 21:30:41 +02:00
Buginator
8a11947b31
Let's only send the map to the person that needs the map.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7178 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-27 12:46:39 +02:00
Buginator
7ef71df9cb
Fixes ticket:419
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Add check to make sure logfile is available.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7169 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-27 12:46:38 +02:00
Buginator
b095418a42
Fixes ticket: 369
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Don't always assume that the (lobby) server will not be available, and give up on all future attempts.
We now reset the flag on NETclose().
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7159 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-24 14:16:08 +02:00
Per Inge Mathisen
0c694a22b0
Introduce ASSERT_OR_RETURN, a macro to assert on an expression, and assert() and then return if it fails,
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but only assert() in debug builds.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7136 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-23 01:36:45 +02:00
Buginator
f17402ef40
excise the codebase from some C99 format specifiers.
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(%zu -> %lu)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7120 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:34 +02:00
Giel van Schijndel
acd07fc7b4
* Add functions for retrieving the masterserver's hostname and port and game hosting port
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* Use these functions to save configuration values (instead of duplicating them)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7091 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-20 15:31:23 +02:00
Buginator
e9446f60b4
Backport r7084 to trunk also.
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"remove dead code left in accidentally
Move a enum to netplay.h, and fix #include files so netplay.h comes before multiint.h"
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7085 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-19 23:45:25 +02:00
Buginator
c2e5d2462f
Adds password support to warzone.
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Adds feedback from the lobby server.
Notes: You have to enter a password *first*, and then either host the game, or join a game.
Thanks to elio for the new icons!
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7079 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-19 23:45:25 +02:00
Giel van Schijndel
bf4e0e3745
Major cleanup of configfile.[ch]:
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* Remove unnecessary "// =====..." and "//~~~~..." comment bars
* Use "bool" instead of "BOOL"
* Use ARRAY_SIZE(registry) instead of REGISTRY_HASH_SIZE to get the amount of hash entries
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7068 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-19 23:45:24 +02:00
Giel van Schijndel
b92b348c3a
In lexer_input.h #include <stdio.h> for FILE*
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7067 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-18 22:39:52 +02:00
Giel van Schijndel
1852caeff9
Get the size of a variable using "sizeof", not using the array size that was used for that variable (as the connection between the two is only obvious in the variable's declaration)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7066 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-18 22:39:51 +02:00
Giel van Schijndel
e0f65b827c
Add support for Full Screen Anti-Aliasing (FSAA):
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* Enable, at the user's request, FSAA.
- The user can specify the amount of samples (should be a power of 2) with the "FSAA" config option.
- The user can disable FSAA by setting the "FSAA" option to "0" (zero)
This closes #387 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7065 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-18 17:08:19 +02:00
Giel van Schijndel
b5fa41ceff
Make it possible for the lexers to use data from an STDIO FILE* stream
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7052 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-18 15:37:53 +02:00
Giel van Schijndel
2da9dad740
Link betawidget with Pango
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7033 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-16 19:40:47 +02:00
Freddie Witherden
f4e366cf33
Fix some indentation issues in button.[ch].
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7025 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-15 20:36:59 +02:00
Per Inge Mathisen
742fecefc8
Make Warzone use regular textures to display the videos. Removes requirement for texture
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rectangle extension. It uses one texture with a fixed size for videos (the old code allocated
a new texture once per frame). The texture size is set at 512x512, which is enough
for the current 320x240 videos. In addition the message about the radar not working is
removed and some extra checks added. Patch by Christian Ohm.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7021 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-15 20:36:58 +02:00
Buginator
79d8c664e8
Fix the player count to reflect the actual number of players that is shown on the game list, which got screwed up when people were kicked, or left the lobby.
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merge r7013
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7016 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-12 14:12:07 +02:00
Buginator
7a6fa22b1e
Version checking code.
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If client connects to host, and they don't respond (within 7secs) to the version packet, then it will auto-kick them.
If client sends wrong version in the version packet, then it will auto-kick them.
Also adds kick message support, for the different types of kicks that we do.
merged from r6992
NOTE: trunk won't connect with 2.2. This is *on purpose*, just testing version checking code for now.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7014 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-12 14:12:06 +02:00
Per Inge Mathisen
b56294cb1c
Make sure file handle to netlog file is set and reset to NULL when netlog is not active.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7006 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-12 14:12:06 +02:00
Per Inge Mathisen
46c70aa134
Don't crash if we fail to open the netlog file. Reported by Zarel.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7002 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-12 14:12:06 +02:00
Guangcong Luo
8dab7fb36c
Fix incorrect connection error display introduced in r6998
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@6999 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-12 14:12:05 +02:00
Guangcong Luo
fac8b8ffb9
Commit patch #366 : Show "Connection error" in case of connection error
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@6998 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-12 14:12:05 +02:00
Elio Gubser
c18559d219
release patterns when quit
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@6979 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-08 14:04:26 +02:00
Gerard Krol
5a2ff6f410
Allow structure baseplates to have transparency.
2009-04-07 12:18:14 +02:00
Giel van Schijndel
6bdbda9343
Allow code passing and retrieving of enums as vararg parameters in C++ as well.
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In C++ enums are treated differently from integers in some cases, causing GCC to emit some rather nasty abort()-like code (x86/x64 instruction "ud2a") when used as the type for va_arg().
This was the compiler message generated:
{{{
stack.c:339: warning: ‘INTERP_TYPE’ is promoted to ‘int’ when passed through ‘...’
stack.c:339: note: (so you should pass ‘int’ not ‘INTERP_TYPE’ to ‘va_arg’)
stack.c:339: note: if this code is reached, the program will abort
}}}
NOTE: Compiling as C++ now works (as does the produced code), using: {{{./configure CC=g++ CFLAGS=-fpermissive --enable-debug=relaxed}}}
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6957 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-06 13:09:10 +02:00
Elio Gubser
9353874ef9
adds the base button class and imageButton class
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6956 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-06 13:09:09 +02:00
Freddie Witherden
4ab0f78bf4
Fix some indentation problems in hBox.[ch].
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6954 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-06 13:09:09 +02:00
Elio Gubser
defbe884a7
fixed small bug in size fit algorithm
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6953 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-06 13:09:09 +02:00
Elio Gubser
959838440d
fix for the same reason as r6951
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6952 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-06 13:09:09 +02:00
Elio Gubser
e1478d46e8
don't use the helper macros before we set classInfo, as this would result in undefinied behaviour.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6951 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-06 13:09:08 +02:00
Elio Gubser
adfc6f2aa8
added some asserts and improved commentaries
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6950 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-06 13:09:08 +02:00
Elio Gubser
acf512b28a
fixed incorrect if-condition
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6949 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-06 13:09:08 +02:00
Freddie Witherden
2a9d01789a
Ensure to flush/mark dirty the Cairo image surface when we draw/read from it outside of Cairo.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6948 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-06 13:09:08 +02:00
Elio Gubser
df6647b9f5
adds the patternManager for betawidget. take a look at sdl-testapp.lua for usage example
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6946 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-03 18:53:12 +02:00
Freddie Witherden
6b641069df
Support resizing of widgets with OpenGL content.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6945 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-03 18:53:12 +02:00
Freddie Witherden
cab53fcbfb
Add OpenGL support to betawidget.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6944 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-03 18:53:12 +02:00
Giel van Schijndel
2bca3018f4
Make sure that WZ_ASSERT_STATIC_STRING works properly in C++ as well
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In fact, WZ_ASSERT_STATIC_STRING should now work on ''all'' valid C++ compilers.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6930 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-03 18:53:11 +02:00
Git SVN Gateway
bc074e1ed2
Merge commit 'per/master'
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* commit 'per/master':
Fix ticket #293 : Crashes in netlog code.
2009-03-30 16:13:17 +02:00