* Fix two typos of wrong filenames (these two are not case mismatches) in audio_id.c (one used a ',' instead of '.' and used wav as extension, the other missed a '-')
* Don't use case insensitive matching of filenames in audio_GetIDFromStr anymore as our filesystems aren't guaranteed to be case insensitive (this should cause no problems together with the above fixes)
* Use calloc instead of malloc and a for-loop to allocate an array of NULL pointers in sound_Init
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2076 4a71c877-e1ca-e34f-864e-861f7616d084
-new ORDER_CIRCLE VTOL command - will defend a certain position flying over it and engaging enemies nearby
-adds additional armor types for all sides of a droid (rear, front, top, bottom, left, right) - additional armor definitions are in body.txt.
Droid damage is now also a function of the impact side.
-adds multi-turret support for VTOLs
-modifies connectors in bodies: first 5 connectors are for ground units, the rest is for VTOL.
-introduces some fixes
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@901 4a71c877-e1ca-e34f-864e-861f7616d084
-adds penetrate flag to weapons.txt (relevant for multiplayer)
-increases hit-box radius
-adds some fixes to the hit-system
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@868 4a71c877-e1ca-e34f-864e-861f7616d084