Commit Graph

7 Commits (b79d86046c10136071113fa54b3e22d916376906)

Author SHA1 Message Date
abomination a72c41aeec fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
[Edit by Cyp: Removed a "typedef int bool;" when building on non-windows.]
2011-03-13 12:32:24 +01:00
Cyp cc150fc2f7 Exit if shaders are not supported, and revert "Hack in the team colour when shaders aren't supported."
This reverts commit e0617af5e6.

If you are building from source, and you cannot upgrade your graphics drivers, you can revert this revert, and the game may be playable for now.
2011-02-25 23:01:03 +01:00
Cyp ae2ce18314 Bump year.
sed -i 's/\(Copyright (C) .*-201\)0\( *Warzone 2100 Project\)/\11\2/' {src,lib/*{,/*}}/*.{c,cpp,h,y,l}
2011-02-25 18:45:27 +01:00
Cyp e0617af5e6 Hack in the team colour when shaders aren't supported.
Ugly, but better than nothing.
2011-02-20 22:10:12 +01:00
Per Inge Mathisen 67e9635f9f Merge the ivis_common and ivis_opengl directories, only five years and two months after I originally split them apart. 2010-12-31 22:37:14 +01:00
Per Inge Mathisen aafe14fbc2 Add separate shader for models rendered for buttons to remove lighting effects from those.
Add support for per-pixel lighting. Patch reviewed by SafetyOff.
2010-12-28 23:35:57 +01:00
Cyp 0646b37603 Rename *.c to *.cpp. 2010-12-16 23:28:56 +01:00