It's loaded in from the stats files and copied all over a dozen places, but never actually __used__.
NOTE: This __shouldn't__ break savegames, I've checked it quite thoroughly, but game.c is evil & large enough that the chance exists I made a mistake in this department.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5454 4a71c877-e1ca-e34f-864e-861f7616d084
The playlist file is no a simple list of files to play during the game.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5281 4a71c877-e1ca-e34f-864e-861f7616d084
* "table" will now attempt to load the given resource type from the given table (in the currently opened database)
* Maintain the current database's name (for error message, etc.)
* Pass the table name to the database loading functions and use it (in combination with sqlite3_mprintf) to produce the SQL statements
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5189 4a71c877-e1ca-e34f-864e-861f7616d084
* Add two new keywords to the .wrf files: "database" and "table"
* "database" will cause the given filename to be opened as a database file (using SQLite3)
* "table" will attempt to load the given resource type from the currently opened database
* Don't open the database in the file loading functions (src/data.c) anymore; turn them in table loading functions instead (which get the current database passed as a paramter)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5188 4a71c877-e1ca-e34f-864e-861f7616d084
* Add the code to load sensors from the sensor table of the given database file (function `loadSensorStatsFromDB`)
* This code will make sure to load the sensor stats-data in a similar manner (i.e. the resulting data in-memory should be the same) to the sensor.txt loading code
* Use this stats loading implementation on single player
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5182 4a71c877-e1ca-e34f-864e-861f7616d084
* Add the code to load ECM entries from the ecm table of the given database file (function `loadECMStatsFromDB`)
* This code will make sure to load the ECM stats-data in a similar manner (i.e. the resulting data in-memory should be the same) to the ecm.txt loading code
* Use this stats loading implementation on single player
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5178 4a71c877-e1ca-e34f-864e-861f7616d084
Should not create any problems, buildsystems were changed (MacOSX, please test).
Reason: Organisation, later: simplification.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5156 4a71c877-e1ca-e34f-864e-861f7616d084