cybersphinx
a30a8d21ce
Replace svn with vcs.
2011-03-06 19:23:33 +01:00
cybersphinx
d2eb159216
Get rid of the SVN_WC_SWITCHED stuff.
2011-03-06 18:57:12 +01:00
cybersphinx
809d0ac456
Get rid of the SVN_LOW_REV stuff.
2011-03-06 18:46:38 +01:00
safety0ff
c5928e8cf3
Fix MSVC builds broken in f1495ac
.
2011-03-05 16:54:52 -05:00
safety0ff
509fe7bb83
Use WIN32_LIBS instead of IBERTY_LIBS when configuring libbfd.
...
Fixes statically linking libbfd. Closes #2514 .
2011-03-04 12:43:00 -05:00
safety0ff
d3e993da31
Use patch instead of sed to fix extraneous comma in quesoglc pkg-config file.
2011-03-04 12:33:06 -05:00
Cyp
12e5d2a2b8
Make droids go exactly where the mouse was clicked.
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Useful for people that are very picky with where their droids go.
Previous behaviour was to go to the centre of the tile that was clicked on.
2011-03-03 23:23:42 +01:00
Cyp
afb524e923
Fix occasional failure to find the tile under the mouse.
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The problem was integer truncation during division in inQuad.
2011-03-03 23:23:42 +01:00
Cyp
d1f7e50c7f
Fix tanks on blocking tiles unable to move.
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Tanks shouldn't really end up on blocking tiles, though.
Fixes ticket:2478 and ticket:2512.
2011-03-03 23:23:42 +01:00
dak180
c9f97fe8d8
Provide a backup download location.
2011-03-03 14:40:14 -05:00
dak180
e6fd3c3c90
Remove -Wc++-compat, to keep pace with Cyp.
2011-03-03 12:53:11 -05:00
Cyp
92db46314f
Remove -Wc++-compat, since everything that will be C++ is now already C++.
2011-03-03 17:51:22 +01:00
safety0ff
635643e101
Add openal cflags to sequence lib build, fixes linking with static openal-soft.
2011-03-02 22:36:11 -05:00
Cyp
23f46a51ac
Open gates before bumping nose.
2011-03-02 12:59:56 +01:00
Cyp
50c02e9944
Fix all droids passing through all structures not allied to host.
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Hopefully now both gates and regular structures should work correctly now.
2011-03-02 12:35:59 +01:00
Cyp
2875a59981
Simplify mapFloodFill.
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Reduced memory usage by an order of magnitude and allocations by several orders of magnitude. And the function should be easier to understand, now.
2011-03-02 11:55:16 +01:00
dak180
6afff6e0c0
Use PhysFS 2.0.2 for the mac builds.
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Refs #1066 .
2011-03-01 21:08:17 -05:00
safety0ff
f1495ac6ef
Convert command line options to utf-8 and use unicode directory routines (Windows).
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Closes #1066 .
2011-03-01 20:48:33 -05:00
safety0ff
eb60d35864
Add physfs 2+ cross compilation.
2011-03-01 20:45:29 -05:00
Cyp
a6e2291025
Update ally research information in real-time.
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Old behaviour was to wait for you to click on something (for example, to start the research), before showing that the ally was already researching.
2011-02-28 23:33:57 +01:00
Cyp
9d4c9f89ed
Fix research sharing.
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Fixes ticket:2508.
2011-02-28 23:21:04 +01:00
Cyp
48f0020455
Fix gates.
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It is now possible to go through gates when, and only when, they are open, and friendly gates are always ignored by pathfinding.
Fixes ticket:2486.
2011-02-28 22:58:19 +01:00
Cyp
f18f984522
Fix cyborgs and inital truck design being displayed as free.
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Fixes ticket:2510.
2011-02-28 20:51:14 +01:00
Cyp
e3ac1cef9c
Don't allow body points to become negative when demolishing.
2011-02-28 20:28:18 +01:00
Cyp
eeb413d9e3
Don't send GAME_BUILDFINISHED when in synch.
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Was causing the second module to instantly finish, with the structure at 10% body points, if queueing two module build orders in a row for the same structure.
Fixes ticket:2480.
2011-02-28 20:16:30 +01:00
Cyp
676f453332
Do memset of NetPlay.games array, not MAX_PLAYERS elements of NetPlay.games.
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MAX_PLAYERS was less than MaxGames, so it wouldn't memset too much, at least.
2011-02-28 20:06:30 +01:00
Cyp
239eebec00
Remove GAME_SECONDARY in favour of GAME_DROIDINFO, which is sent more efficiently for multiple droids.
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Instead of one message per droid, it sends one message for all droids, with the list of droids encoded as droid ID deltas.
2011-02-27 20:20:43 +01:00
Cyp
31c6586f9c
Fix crash in moveBestTarget when sMove.Position == 0.
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The moveBestTarget function could be called while sMove.Position == 0, if moveCalcBlockingSlide detected a gate and changed the status to MOVEPAUSE.
To reproduce the crash (before this commit), add a bunch of gates and a bunch of droids, and have the droids patrol near the gates, and wait a while.
Renamed sMove.Position to sMove.pathIndex to reduce confusion and to verify all uses of it.
2011-02-27 12:10:40 +01:00
Cyp
97097da97a
Try to prevent patrolling/scouting droids from forgetting to stop when encountering something.
2011-02-27 11:19:10 +01:00
Per Inge Mathisen
639f735b27
Add some kind of checking, so that things don't get lasatted by bunkers.
2011-02-27 10:56:01 +01:00
Per Inge Mathisen
88788ad501
Move kick button back into its proper place. Closes ticket:2506
2011-02-27 10:26:26 +01:00
safety0ff
bfe900b78e
Use QuesoGLC's pkg-config file for build configuration.
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Closes #2458 .
2011-02-26 14:38:04 -05:00
Cyp
3889f42f25
If a droid has ID 0, change it to the arbitrary ID 0xFEDBCA98 after the assertion.
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Fixes ticket:2498.
2011-02-26 19:18:36 +01:00
Cyp
879c6ea4d8
Don't syncDebug isHumanPlayer.
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Caused desynch dumps when players leave.
Fixes ticket:2501.
2011-02-26 19:02:59 +01:00
Cyp
7f55f5a048
Save/restore psBlockMap and psAuxMap during missions, to prevent weird crashes at the end of missions.
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Mission stuff is very confusing, but whether or not it is correct now, it at least doesn't crash.
2011-02-26 01:44:57 +01:00
Cyp
3125124804
Make IdToStruct search mission data, so factories work during missions.
2011-02-26 01:44:09 +01:00
cybersphinx
6a10c06fd3
Update translations.
2011-02-25 23:36:03 +01:00
Cyp
cc150fc2f7
Exit if shaders are not supported, and revert "Hack in the team colour when shaders aren't supported."
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This reverts commit e0617af5e6
.
If you are building from source, and you cannot upgrade your graphics drivers, you can revert this revert, and the game may be playable for now.
2011-02-25 23:01:03 +01:00
Cyp
a7730ccd15
Change "typedef struct {...} Blah;" into "struct Blah {...};".
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Removed a few structs due to disuse.
2011-02-25 21:30:13 +01:00
Cyp
1c44b38fbd
Use std::swap in swapMissionPointers.
2011-02-25 19:57:40 +01:00
Cyp
dc4cf90ce5
Merge branch 'master' into qt
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Conflicts:
lib/framework/input.cpp
lib/ivis_opengl/screen.cpp
lib/ivis_opengl/screen.h
lib/widget/scrap.cpp
lib/widget/scrap.h
macosx/Warzone.xcodeproj/project.pbxproj
src/multiint.cpp
2011-02-25 18:59:41 +01:00
Cyp
4a1b5fb543
Bump year.
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sed -i 's/\(Copyright (C) .*-201\)0\( *Warzone 2100 Project\)/\11\2/' {src,lib/*{,/*}}/*.{c,cpp,h,y,l}
2011-02-25 18:50:54 +01:00
Cyp
ae2ce18314
Bump year.
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sed -i 's/\(Copyright (C) .*-201\)0\( *Warzone 2100 Project\)/\11\2/' {src,lib/*{,/*}}/*.{c,cpp,h,y,l}
2011-02-25 18:45:27 +01:00
Cyp
938bd28a56
Don't deselect all but 1 truck, when selecting demolish from the build menu.
2011-02-25 18:22:08 +01:00
Cyp
6aedc62db4
Fix assertion when doing line build and some non-construction droids are selected.
2011-02-25 17:53:21 +01:00
Cyp
f335b2173a
Fix VTOLs sometimes forgetting to rearm before flying off.
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A VTOL would be waiting for a rearming pad to become available, but also happen to be covering a rearming pad, and get asked to clear off since it wasn't actually using that pad. The VTOLs would then get confused, and fly off as if it had rearmed itself already.
2011-02-25 02:23:35 +01:00
Cyp
2817c7142b
Fix FEAT_SKYSCRAPER features on TER_CLIFFFACE tiles remaining as blocking for air units even after being destroyed.
2011-02-25 00:52:13 +01:00
cybersphinx
dfcd1657a9
Portuguese and Brazilian translation update by Tucalipe.
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Closes #2489 .
2011-02-25 00:22:31 +01:00
cybersphinx
1d5fa7e5d4
French translation update by Gilles J. Seguin.
2011-02-25 00:22:31 +01:00
Cyp
ef4d4bbd1d
Fix ping in pre-game lobby screen.
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Ping frequency was based on gameTime, which is constant and meaningless if the game has not started.
Fixes ticket:2375.
2011-02-24 23:15:57 +01:00