Commit Graph

1067 Commits (aff44303789fab0d513f0d46d22b97c93aeaa9be)

Author SHA1 Message Date
Dennis Schridde ea74165cec A little bit more strings.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1337 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-02 20:09:11 +00:00
Dennis Schridde 3867e71196 Very basic german translation.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1336 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-02 18:58:28 +00:00
Per Inge Mathisen 2f6baa8b8a Check separately for gettext, and give hopefully informative message when
only autopoint is missing. Also run autopoint with --force option to avoid
stupid errors.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1335 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-02 18:30:04 +00:00
Dennis Schridde f2eb836b61 - Remove unnecessary files in m4
- Fix autopoint detection in autogen.sh
- Require only gettext 0.14 in configure.ac


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1334 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-02 18:08:23 +00:00
Dennis Schridde 874f421a25 Add autopoint, autoconf and automake checks back in...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1333 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-02 17:48:14 +00:00
Dennis Schridde 3b09a756df - Remove unneeded gettext files and instead create them via autopoint
- Remove unneeded checks from autogen.sh (all of them are also checked in configure.ac)
- Move AM_CPPFLAGS=-$(top_srcdir), which was included in nearly every Makefile, to configure.ac
- Remove -g from CFLAGS for usual builds. This should be set by the buildscripts instead
- Remove CFLAGS_OVERRIDE, which was rendered obsolete by the above change


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1332 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-02 17:21:05 +00:00
Gerard Krol 71b4cb283b Bugfix: Can now properly save the game when sound is disabled. (this caused an assert)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1331 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-02 15:21:30 +00:00
Dennis Schridde bd9eda5a69 Makevars had double content
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1330 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-02 15:00:10 +00:00
Dennis Schridde f2b9e42484 Make NSIS uninstaller delete ChangeLog and Authors files
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1329 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-02 13:18:38 +00:00
Dennis Schridde 0aa7cd1b8c Comply with the gettext manual and move path fallbacks to the common location
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1328 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-01 21:15:07 +00:00
Per Inge Mathisen 6f32003a02 Start removing unused droid program component code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1327 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-01 21:01:29 +00:00
Per Inge Mathisen f87e320bca Add partial Norwegian translation. To test, make sure you do a "make install"
and use "export LANG=nb_NO" before running Warzone.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1326 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-01 20:17:06 +00:00
Per Inge Mathisen c232641119 Copy strings back into the C code, and make them translatable by gettext.
Thanks to Huehner for writing the script that transformed calls to strres
back into C strings.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1325 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-01 20:15:46 +00:00
Per Inge Mathisen 0de1ff1124 Fix warning
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1324 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-01 20:12:47 +00:00
Per Inge Mathisen 69dd9fbdc5 Add autogen.sh checks for gettext, and assign the _() macro to gettext.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1323 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-01 20:09:46 +00:00
Roman C 8e0c0f397c Fixed naming inconsistency.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1322 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-01 18:51:48 +00:00
Dennis Schridde 7aa777d056 scrBitSet -> scrGetBit
The name was confusing


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1321 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-01 18:22:33 +00:00
Per Inge Mathisen a1d02fec76 Prune some dead code
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1320 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-01 18:22:27 +00:00
Roman C 3123e32370 Skirmish AI:
-AI chat messages are now visible to all allies, not only to the player messages are addressed to
-upon help request AI will notify if it doesn't have enough units to come to help instead of silently ignoring the request

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1319 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-01 16:25:59 +00:00
Roman C 89f67fc187 Scripting Engine:
-fixed local string variables now being cleared between function calls
-implemented a setBit() scripting function to work with bitfields

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1318 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-01 16:22:01 +00:00
Dennis Schridde dcd8aa2eed Port of r1315 (HKLM and updater)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1316 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-01 00:19:03 +00:00
Dennis Schridde 6180aab09d - Make make visit intl/
- Update dbghelp.h to Wine 0.9.34
- Sync with branches/2.0


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1313 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-31 18:04:43 +00:00
Roman C 1c2ec5e07d Enabled recursive function calls for scripts.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1311 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-31 16:03:21 +00:00
Dennis Schridde c5e611767b Gettext support (0.16.1 included)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1310 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-31 15:34:35 +00:00
Roman C fbb361f5a7 Forgot in my last commit - ChangeLog again.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1309 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-31 15:27:40 +00:00
Roman C 7c7079c469 Updated ChangeLog.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1307 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-31 15:19:38 +00:00
Gerard Krol d775cc8962 r1302 caused smoke to be nontransparent when viewed in front of the sky or fogbox. This is fixed by first drawing the sky and fogboxes and then
the terrain and other objects. (it was the other way around)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1304 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-30 19:41:44 +00:00
Gerard Krol bbd1fc594f Fix a bug introduced in r1302: Unit selection boxes were not shown or periodically disappeared.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1303 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-30 18:12:56 +00:00
Gerard Krol 290fb5ebe2 A speed up for people who are fillrate limited: 1. The stencil buffer is no longer cleared each frame when shadows are disabled. 2. The color buffer
is no longer cleared each frame, but care is taken do draw on the entire screen so that no smearing takes place. This patch gives me about +30 fps. 
(from 45 to 75)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1302 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-30 17:38:35 +00:00
Roman C bfa9d23e01 Skirmish AI Update:
-a much faster unit production due to raised production effectiveness
-optimized construction of structure upgrades (smarter construction routines)
-AI trucks are capturing unoccupied oil resources more effectively
-slightly improved target selection when going to attack stuff
-rewrote routines responsible for helping allies that request help
-"I'm ok" command now works properly - notifies AI to stop helping you
-AI will now return to defend its own base when it is in trouble
-AI defends the base more effectively
-max number of droids allowed to build was raised
-won't stop building trucks when low on power anymore

FIXES:
-won't prefer humans when choosing who to attack anymore
-won't attack own buildings
-disabled cheat that was giving AI free units when starting with 'Advanced Base' option



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1301 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-30 15:14:32 +00:00
Roman C 086dfd8b12 -swapped parameters for some scripting functions for consistency
-renamed some variables for the sake of clarity

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1300 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-30 15:12:15 +00:00
Dennis Schridde 4f63de3518 - Include lib/gamelib in the includes list (audp_parser didn't compile anymore...)
- Use compiler_cc instead of custom compiler detection


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1299 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-29 19:15:30 +00:00
Roman C 83b2fdb540 -Rewrote scripting language manual and updated function listing
-Converted manual from .rtf to .htm

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1298 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-29 16:24:17 +00:00
Dennis Schridde 4107156595 Another buildsystem update:
- Do not modify CFLAGS inside automake Makefiles
- Add NEWS and INSTALL to comply with GNU standards
- Use aclocal's include functionality instead of acinclude.m4


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1296 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-29 12:41:18 +00:00
Dennis Schridde 8c2c3c97a8 Clean yacc headers properly
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1295 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-29 10:08:12 +00:00
Dennis Schridde 6d5b7850c4 Backport (from branches/2.0):
- ChangeLog for 2.0.6
- Exception handler


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1293 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-29 09:45:11 +00:00
Gerard Krol baf02b66df Oops, screwed up applying r1290. Broke the build by duplicating the whole function... This fixes it.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1291 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-28 18:38:36 +00:00
Gerard Krol 01ec2ae422 Patch by Watermelon: C89 compliant(MSVC) and removed the 'BOOL same', in the function compare_edge in piedraw.c
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1290 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-28 18:31:35 +00:00
Gerard Krol 2fe34ce6cc Per's patch to use texture compression, modified to always specify generic compression (and let the driver decide which compression to use) and to
only compress the texure pages, and not backdrops and other textures. This this should give a framerate increase of 5-10 fps on fillrate limited 
systems (cpu usage < 100%).


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1289 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-28 15:08:57 +00:00
Giel van Schijndel d659136496 * move audio_id.[ch] to lib/sound (because the soundlib depends on it, and libraries shouldn't depend on the main source, i.e. src/)
* further remove audio_GetIDFromStr from src/aud.c and rename audioID_GetIDFromStr (from audio_id.c) to audio_GetIDFromStr
  * also changed calling method of audio_GetIDFromStr, now it returns its retrieved value (ID index number) rather than writing it in a pointer given as parameter

PS MSVC project might be broken, I don't have it so can't check nor fix it

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1288 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-27 18:59:03 +00:00
Giel van Schijndel 902400c774 Warning fixes:
* NULL assignment to a non-pointer -> changed to assignment of 0
 * remove unused variables
 * remove empty function drawEffects (and a commented out line that called it)
 * Fix implicit declaration (of war_GetFog and war_SetFog) by including warzoneconfig.h

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1287 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-27 17:53:48 +00:00
Gerard Krol ee76f4ce10 Tweaks and optimisations for CPU usage. Tiles are no longer added to the bucket sort, and the size of the bucket array is made smaller. The maximum
number of simultaneous effects is down from 2500 to 500 (a big fight has about 200 effects). The effect processing and drawing is now done from one 
loop instead of from 2 (saves on the iterations). The pie_DrawTexTriangle function defaults to non transparent tiles and sets an alpha drawing mode 
only when needed.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1286 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-27 13:56:36 +00:00
Gerard Krol 8479fe1dad Bugfix: the framerate was always set to 30. Setting it via the config file now actually works.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1282 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-26 13:17:52 +00:00
Gerard Krol a4c540f24a New shadow code, easier on the fillrate of your graphics card, but uses
more cpu time. Buildings have static shadows, the shadows of 
components/droids get recomputed every frame. Rain/bullets/other effects 
do no longer drop a shadow.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1281 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-24 22:53:18 +00:00
Giel van Schijndel 0289e2664f Set executable bit, makes running the script a bit easier.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1278 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-21 00:39:11 +00:00
Gerard Krol c6d06db292 Oops, in r1273 the fog mode was not applied correcly when it was loaded from the config file instead of set by the user. This fixes it the way it
should have been done in the first place.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1276 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-20 21:06:43 +00:00
Gerard Krol 9e3acc087c The distance fog (aka Mist) start and end is now dependent on the zoom level. This should greatly reduce the number of popping tiles that can be
seen.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1275 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-20 20:46:26 +00:00
Christian Vest Hansen 521a12a00d * Initial upload of Python+JSON-RPC based lobby/master server.
I don't claim that this code is of outstanding quality >_>
  It was, after all, just written as a proof of concept prototype...



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1274 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-20 19:23:51 +00:00
Gerard Krol b5ffa39b9a Quick fix to make the game honour the selected fog mode in both singleplayer and multiplayer.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1273 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-20 18:03:05 +00:00
Giel van Schijndel 575e5a1ac7 * Fix bug #8758 (misspelling of "Thermal Amour") changed this to the correct US spelling ("Thermal Armor") for consistency's sake rather than the correct UK spelling ("Thermal Armour")
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1272 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-20 11:33:32 +00:00