* Assume __all__ windows builds use Bison 2.1 (this isn't correct, but it's the best I can currently do, as Bison provides no version macros aside from a string macro)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5196 4a71c877-e1ca-e34f-864e-861f7616d084
* "table" will now attempt to load the given resource type from the given table (in the currently opened database)
* Maintain the current database's name (for error message, etc.)
* Pass the table name to the database loading functions and use it (in combination with sqlite3_mprintf) to produce the SQL statements
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5189 4a71c877-e1ca-e34f-864e-861f7616d084
* Add two new keywords to the .wrf files: "database" and "table"
* "database" will cause the given filename to be opened as a database file (using SQLite3)
* "table" will attempt to load the given resource type from the currently opened database
* Don't open the database in the file loading functions (src/data.c) anymore; turn them in table loading functions instead (which get the current database passed as a paramter)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5188 4a71c877-e1ca-e34f-864e-861f7616d084
This fixes a bug with maps smaller than max visible tiles area which would
either crash or create seams, re-reported by Buginator.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5134 4a71c877-e1ca-e34f-864e-861f7616d084
- Set() functions for Vector3i and 3uw
- Add() for Vector3i
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5103 4a71c877-e1ca-e34f-864e-861f7616d084
* Use these functions in cdaudio.c to change the volume of the currently playing AUDIO_STREAM in function sound_SetMusicVolume
This fixes bug #11579 ("Music volume slider dont work")
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5101 4a71c877-e1ca-e34f-864e-861f7616d084
* Make sure that this heap memory __will__ be released regardless of syntax errors during scanning
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5097 4a71c877-e1ca-e34f-864e-861f7616d084
* Add a new subrule `looping` and use that in rule audio_track instead of duplicating two code paths for audio_track
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5096 4a71c877-e1ca-e34f-864e-861f7616d084
* Get rid of lexer function parseGetErrorData and use audp_get_lineno() and audp_get_text() instead
* Add a WZ_DECL_FORMAT declaration to audp_error to enable GCC's printf format checking
* In audp_error allocate the buffer on the stack using alloca() instead of an auto 1kB text buffer
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5094 4a71c877-e1ca-e34f-864e-861f7616d084
* Make sure that this heap memory __will__ be released regardless of syntax errors during scanning
* Reduce code duplication in strres_parser.y by reducing a single parsing rule with duplicated code up into two rules
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5085 4a71c877-e1ca-e34f-864e-861f7616d084
* Get rid of lexer function strresGetErrorData and use strres_get_lineno() and strres_get_text() instead
* Don't call abort() in function strres_error as the parser will return an error anyway (causing strresLoad to return false)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5084 4a71c877-e1ca-e34f-864e-861f7616d084
* Don't bother to check whether we're in a comment when reaching the end of a string resource file
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5083 4a71c877-e1ca-e34f-864e-861f7616d084
* Make sure that this heap memory __will__ be released regardless of syntax errors during scanning
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5079 4a71c877-e1ca-e34f-864e-861f7616d084
* Lets __not__ use very bad practices just because we can!!! Make it static again
* Give strres_lexer.l such an array of its own (static as well)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5077 4a71c877-e1ca-e34f-864e-861f7616d084
* Don't call abort() in function res_error as the parser will return an error anyway (causing resLoad to return false)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5073 4a71c877-e1ca-e34f-864e-861f7616d084
* Don't add the function name to the debug message in openLoadFile as debug() does that itself already
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5072 4a71c877-e1ca-e34f-864e-861f7616d084