* At the only place where these ID numbers where used (scrValDefSave and scrValDefLoad), use the key-string instead (e.g. "ZNULLBODY" instead of 17)
* Rename function strresGetStringByID to strresGetString
* Increment event save file version to 4 (version of savegame.es files)
* Reject loading of savegames that need to load non-NULL ST_TEXTSTRING variables from version < 4
NOTE: This may break current savegames of games that use scripts with variables of type TEXTSTRING in them (AFAIK currently only ''some'' campaign and tutorial savegames have these).
This closes ticket:19
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5685 4a71c877-e1ca-e34f-864e-861f7616d084
* Don't maintain a secondary linked list of strings in strres.c
* Add the string that's tracked and it's ID number to the TREAP_NODE structure
* Let the treap code manage its own memory
* Have the treap code perform reverse lookups using either the resource string (i.e. not the "key" string) or associated ID number
NOTE: Searching a treap for anything else than the key is O(n), but that's no worse than a linked list, which is O(n) as well. Walking a treap has O(log n) as memory requirement, whereas walking a linked list has O(1) as memory requirement (stack size). So the only disadvantage is that searching the treap has a (highly remote!) possibility of stack overflows.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5666 4a71c877-e1ca-e34f-864e-861f7616d084
* Replace use of the forwarding macro TREAP_ADD with a direct call to treapAdd
* Remove treap debugging code (actually that's what the above changes effectively accomplished)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5627 4a71c877-e1ca-e34f-864e-861f7616d084
* Replace use of the forwarding macro TREAP_CREATE with a direct call to treapCreate
* Return the TREAP* pointer directly from treapCreate and use NULL as an indicator for failure
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5626 4a71c877-e1ca-e34f-864e-861f7616d084
Because the treap management code is only used by the code for string resources, make it specific for these string resources and don't use casting back & forth from void* all over the place. This simplifies the interaction of string resource code with treap code.
This will allow an easier cleanup and eventually a removal of string resource code. As the string resource code can eventually be replaced with gettext code instead.
This closes#18
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5586 4a71c877-e1ca-e34f-864e-861f7616d084
* Don't strdup strings retrieved from __FILE__ directives; just store const char* the pointer instead (prevents a memory leak as well)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5549 4a71c877-e1ca-e34f-864e-861f7616d084
* Declare these functions with static linkage instead.
* Update autotools buildsystem, Code::Blocks project and MSVC project, raw win32 Makefiles don't need an update
NOTE: This may require updating of buildsystems not mentioned above
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5544 4a71c877-e1ca-e34f-864e-861f7616d084
* Turn some signed integers ("int" or "SDWORD") into unsigned integers where it made more sence (and signed integers caused warnings about comparing signed with unsigned integers)
* At some places cast to an unsigned integer (where the type of the expression is a signed integer but the result of it logically _always_ is an absolute value)
* Remove unused struct-type EVENT_INIT
* Convert use of malloc->memcpy->free to one single realloc call (and now make sure to actually check realloc's return value, which wasn't done with the malloc call)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3037 4a71c877-e1ca-e34f-864e-861f7616d084
* Refactor NETlogEntry() to use the array of strings (packetname[]) instead of a large switch-statement with a lot of copy & pasted code
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2617 4a71c877-e1ca-e34f-864e-861f7616d084
* Use decent assertion expressions for some asserts (e.g. !"string", so that debuggers actually display something more interesting than 'FALSE')
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1815 4a71c877-e1ca-e34f-864e-861f7616d084
This patch will create crashes where the code expects FREE to set the pointer to NULL! (Those problems should be fixed anyway.)
The only occassion where I saw this is when quiting a game, so it is not too much of an issue.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1459 4a71c877-e1ca-e34f-864e-861f7616d084
- Simplify definition of ASSERT(). Now is the same for GCC and MSVC.
This may not work on versions older than MSVC 2005. If you experience this, please report it!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@613 4a71c877-e1ca-e34f-864e-861f7616d084