Commit Graph

13 Commits (9e790e79abb13724651edf9dbad70b678520ba1b)

Author SHA1 Message Date
Dennis Schridde d21c8a2753 Correcting germanified Gerard...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3140 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-23 18:43:43 +00:00
Dennis Schridde c9e197c902 Improved MasterServer by Gerhard Schaden, patch #893.
Depends on Python 2.5, but we should have that on the server very soon.
Should effectively help fight ghostgames and also be easily extensible in the future. (Gerhard talked about a web-interface with admin functions. :) )


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3139 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-23 18:40:10 +00:00
Dennis Schridde 3c7898d1c3 Add fancy author/version/doc headers to masterserver
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3120 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-22 15:21:11 +00:00
Gerard Krol 49958fcc6b Expire games that were updated > 1 hour ago.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3114 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-21 20:51:06 +00:00
Dennis Schridde b3f62323d4 This time fix it really. Thanks EvilGuru.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1967 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-25 16:29:15 +00:00
Dennis Schridde 1a61e63fc4 Fix a mistake which resulted in infinite loops and horrendously big logfiles. Thanks to Kamaze and EvilGuru.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1966 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-25 16:18:04 +00:00
Dennis Schridde 3acbbe97a3 Remove the gameData from the list even if we couldn't read the new data.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1956 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-24 16:38:07 +00:00
Dennis Schridde 6a40fa81cf Use allow_reuse_address correctly.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1952 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-23 23:14:05 +00:00
Dennis Schridde 69aefb6909 - Rename lobbyDev to lobbyDbg
- Add debug output to gameserver sanity check
- Set the connection-check timeout to 10s
- Allow reusing of the masterserver address since otherwise lobbyserver restarts don't work immediately


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1951 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-23 23:01:07 +00:00
Dennis Schridde 460fd94d47 - Don't list wrongly configured gameservers (eg. behind a NAT)
- Try to fix len(None) (TypeError: len() of unsized object)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1950 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-23 22:27:14 +00:00
Giel van Schijndel 0a590a79af * Use network byte-order (big-endian) for size of game list as response to "list" command
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1629 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-13 18:19:22 +00:00
Gerard Krol 2055a59020 Fix "ghost" games, and allow for updating the game state when hosting a game without having to disconnect and reconnect.
This will have to be implemented in the game as well.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1581 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-01 21:01:32 +00:00
Dennis Schridde 2674023d77 New masterserver by Gerard and Kamaze
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1514 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-21 14:20:20 +00:00