Dennis Schridde
d21c8a2753
Correcting germanified Gerard...
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3140 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-23 18:43:43 +00:00
Dennis Schridde
c9e197c902
Improved MasterServer by Gerhard Schaden, patch #893 .
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Depends on Python 2.5, but we should have that on the server very soon.
Should effectively help fight ghostgames and also be easily extensible in the future. (Gerhard talked about a web-interface with admin functions. :) )
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3139 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-23 18:40:10 +00:00
Dennis Schridde
3c7898d1c3
Add fancy author/version/doc headers to masterserver
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3120 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-22 15:21:11 +00:00
Gerard Krol
49958fcc6b
Expire games that were updated > 1 hour ago.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3114 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-21 20:51:06 +00:00
Dennis Schridde
b3f62323d4
This time fix it really. Thanks EvilGuru.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1967 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-25 16:29:15 +00:00
Dennis Schridde
1a61e63fc4
Fix a mistake which resulted in infinite loops and horrendously big logfiles. Thanks to Kamaze and EvilGuru.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1966 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-25 16:18:04 +00:00
Dennis Schridde
3acbbe97a3
Remove the gameData from the list even if we couldn't read the new data.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1956 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-24 16:38:07 +00:00
Dennis Schridde
6a40fa81cf
Use allow_reuse_address correctly.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1952 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-23 23:14:05 +00:00
Dennis Schridde
69aefb6909
- Rename lobbyDev to lobbyDbg
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- Add debug output to gameserver sanity check
- Set the connection-check timeout to 10s
- Allow reusing of the masterserver address since otherwise lobbyserver restarts don't work immediately
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1951 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-23 23:01:07 +00:00
Dennis Schridde
460fd94d47
- Don't list wrongly configured gameservers (eg. behind a NAT)
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- Try to fix len(None) (TypeError: len() of unsized object)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1950 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-23 22:27:14 +00:00
Giel van Schijndel
0a590a79af
* Use network byte-order (big-endian) for size of game list as response to "list" command
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1629 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-13 18:19:22 +00:00
Gerard Krol
2055a59020
Fix "ghost" games, and allow for updating the game state when hosting a game without having to disconnect and reconnect.
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This will have to be implemented in the game as well.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1581 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-01 21:01:32 +00:00
Dennis Schridde
2674023d77
New masterserver by Gerard and Kamaze
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1514 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-21 14:20:20 +00:00