- Show hostname:port on connection errors
- Make gameserver and masterserver port configurable (as well as the masterserver name)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1512 4a71c877-e1ca-e34f-864e-861f7616d084
* Remove some dead (commented out) & dirty code from multiint.c which used JPEG code (image_load_from_jpg)
* Remove dead (commented out) code from screen.c which used JPEG code (function static GLuint image_create_texture)
* Remove unused backdrop types from pieblitfunc.[ch]
* Convert last JPEG files into PNG, add a "comment" property on those: "All of these are converted from JPEG files, so this is JPEG quality."
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1490 4a71c877-e1ca-e34f-864e-861f7616d084
configure.ac:
- Make OpenGL mandatory
- check for jpeg/png headers
- merge in my DEFAULT_DATADIR patch, because in the AutoConf manual it is listed as prefered
- Change YFLAGS/LFLAGS to make it easier for me to play with Bison/Flex
Others:
- Dont require -datadir to end with a dir separator
- Small PHYSFS fix
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@463 4a71c877-e1ca-e34f-864e-861f7616d084
- Incremented version number for next release.
- Removed creation of autopackage/default.apspec in configure.ac, because it is useless for usuall builds and automatically created by makeinstaller on each run.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@421 4a71c877-e1ca-e34f-864e-861f7616d084
- Link libmad statically, as it is not provided in some distros.
- Automatically download physfs if not present.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@409 4a71c877-e1ca-e34f-864e-861f7616d084
Instead added a README with instructions what to do to build a package.
- Fixed a small typo in package specs.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@405 4a71c877-e1ca-e34f-864e-861f7616d084