* Enable, at the user's request, FSAA.
- The user can specify the amount of samples (should be a power of 2) with the "FSAA" config option.
- The user can disable FSAA by setting the "FSAA" option to "0" (zero)
This closes#387.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7065 4a71c877-e1ca-e34f-864e-861f7616d084
* Add support for decoding and displaying of OggTheora/Vorbis videos
* Change all references to *.rpl files to *.ogg files (and lower case them)
* Add a new menu (and config) option for selecting the size at which to display videos (1x (native), 2x, full screen)
This closes ticket:64 and ticket:46
Code changes are ticket:64 (patch by Gerard Krol, Giel van Schijndel and Buginator)
FMVs can be found at http://download.gna.org/warzone/videos/sequences_ogg.zip (for now at least)
Videos encoded by Angus Lees
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6119 4a71c877-e1ca-e34f-864e-861f7616d084
The playlist file is no a simple list of files to play during the game.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5281 4a71c877-e1ca-e34f-864e-861f7616d084
* Add a new configuration option "ColouredCursor", which if enabled will enable coloured cursors ingame
* Add a new API for setting cursors with: pie_SetMouse (previously frameSetCursor was used)
Patch #956 by Buginator; pie_.*Mouse API done by me (except for the iV_DrawImage invocation)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4434 4a71c877-e1ca-e34f-864e-861f7616d084
- Remove unecessary copying and code duplication from drawTerrainTiles
- Remove more BSP and unused code
- pie_Pagename -> pie_MakeTexPageName
- pie_AddBMPToTexPages -> pie_AddTexPage
- Whitespace and formating
- Fix hardcoded SKY_TEXPAGE id, which depends on the loading order in the wrf file. Changed to string (filename).
- iTexPage.textPage3dfx -> iTexPage.id
- Prevent unecessary texpage switching in pie_DrawTexTriangle
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1548 4a71c877-e1ca-e34f-864e-861f7616d084
1) [FIX/ADDITION] the selection box is now filled in with a translucent shade of grey, like Pumpkin Studios intended it, but it wasn't working due to a bug. Can be disabled with the --noTranslucent command line parameter (theoretically along with all other transparency effects, but in practice it doesn't seem to affect anything else because the check for war_GetTranslucent() is not used anywhere else).
2) [FIX] the selection box now always pulses consistently inwards, no matter in which orientation you drag it (ie. from top-left to bottom-right, from bottom-left to top-right, etc.)
3) [FIX] the selection box doesn't flash/disappear momentarily sometimes when the mouse cursor is positioned at the very edge of the screen anymore
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@961 4a71c877-e1ca-e34f-864e-861f7616d084
- Simplify definition of ASSERT(). Now is the same for GCC and MSVC.
This may not work on versions older than MSVC 2005. If you experience this, please report it!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@613 4a71c877-e1ca-e34f-864e-861f7616d084
- marked places where lib/ivis_*implementation* (eg opengl) is needed, because of incomplete lib/ivis_common.
Should improve the understanding of interfaces and code organization.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@431 4a71c877-e1ca-e34f-864e-861f7616d084