Commit Graph

4 Commits (9bf30eab6b1dad5696c8684819e44c6bcc33fd14)

Author SHA1 Message Date
i-nod bc80e9b20f Revert trunk .pies back to PIE2 format.
This will allow PieSlicer to open them again without manual preparations and free PIE3 format for floating point extension.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10296 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-16 15:47:55 +01:00
Per Inge Mathisen 014a3b484e Pipe all PIE files through the simplipie tool to remove unused flags, and turn instances of
the no cull flag into duplicated, inverted polygons. Remove support for the no cull flag from
the source. HOPEFULLY this does not introduce any visual defects. I did not see any. If you 
see any, let me know. This is in preparation for improved object rendering.


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8471 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:20:04 +01:00
Dennis Schridde 6d55622b75 Several changes to texture loading:
- Be safer with stringlengths
- Create "page-123" texpages in pie_Pagename(). This code is needed since WZ might have loaded a different variant of a texpage (-urban,-arizona,...) and thus can only find it by the common "page-123" part
- Output filename on errors in in PNG loading
- Be a little bit less forgiving for wrong case
- Convert all TEXTURE references in PIE files to lowercase and replace 'fx`s' with 'fx', also replace 'urban area' and 'bases urban' with just 'urban' to keep consistency


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1505 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-19 18:04:41 +00:00
Rodolphe Suescun e82eebdf07 Merged all (useless, wicked) patches into data/mp directory.
Fixed button highlight problem in the map selection GUI (was
a very funny bug :) ).


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@410 4a71c877-e1ca-e34f-864e-861f7616d084
2006-03-27 11:03:10 +00:00