* Remove sound scream4.ogg (ID_SOUND_NOFAULTS) which it triggered (that's the onlything that cheat did: playing that audiofile)
* All that audiofile contained was a spoken message: "There are no faults, in the renderer, at the moment."
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3266 4a71c877-e1ca-e34f-864e-861f7616d084
* Tune down the volume of the oil-pumps, power-spikes and power hums a bit, to make them less dominant (and annoying) (from patch #822 by Buginator)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2681 4a71c877-e1ca-e34f-864e-861f7616d084
* Fix two typos of wrong filenames (these two are not case mismatches) in audio_id.c (one used a ',' instead of '.' and used wav as extension, the other missed a '-')
* Don't use case insensitive matching of filenames in audio_GetIDFromStr anymore as our filesystems aren't guaranteed to be case insensitive (this should cause no problems together with the above fixes)
* Use calloc instead of malloc and a for-loop to allocate an array of NULL pointers in sound_Init
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2076 4a71c877-e1ca-e34f-864e-861f7616d084