Per Inge Mathisen
c1e5fbf7e6
javascript: Add map labels for refering to objects and locations on a map without needing to hard-code
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values into the script itself.
2011-10-29 16:47:31 -04:00
Per Inge Mathisen
3e53f79675
mapconv: Add command line option -cam to generate map data appropriate for campaign.
2011-10-29 16:47:31 -04:00
cybersphinx
cdd76ef511
Spanish translation update by Saberuneko.
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Closes #2916 .
2011-10-28 20:55:21 +02:00
cybersphinx
83e62a7a46
Update ChangeLog.
2011-10-26 22:38:16 +02:00
cybersphinx
52abb4c943
Update translations.
2011-10-26 22:35:31 +02:00
Per Inge Mathisen
3adfc0c702
Javascript code now uses tile coordinates. Also, queue() now takes two optional parameters,
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one for mandatory delay, then one for target object.
2011-10-24 19:12:23 -04:00
dak180
758821c35d
Use the md5 for the standard vids.
2011-10-24 07:32:51 -04:00
dak180
78a4482764
Fix a few errors in the dmg script.
2011-10-23 19:39:02 -04:00
Per Inge Mathisen
da765d2670
Fix problems with saving and loading wzscript in ini format.
2011-10-23 23:14:17 -04:00
cybersphinx
2a68b218db
Update ChangeLog.
2011-10-23 19:54:35 +02:00
dak180
cadb61ea06
Change the compile order with an eye to speed.
2011-10-23 12:02:48 -04:00
Per Inge Mathisen
a9c360d852
Javascripts can now replace wzscript for running AIs.
2011-10-23 17:15:29 -04:00
Per Inge Mathisen
f88f363ad6
Javascript improvements to prepare for AI porting. The two types of repeating timers now unified
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and functionality of setObjectTimer() implemented as an extra parameter to setGlobalTimer(). Also
added a new one-shot timer called queue().
2011-10-23 16:41:08 -04:00
dak180
7426d0c2bf
Adapt to the new video urls.
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Also do some general cleanup of the script.
2011-10-23 00:46:14 -04:00
vexed
33ff304f5a
Fix type from last commit.
2011-10-22 18:08:07 -04:00
vexed
f9119572bf
Update nsis script for the new higher quality videos.
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Thanks to forum member Ezio for redoing the videos.
German / Dutch / Russian translations are needed.
This should also make NSIS scripts in both 2.3 & master pretty much equivalent
2011-10-22 16:53:16 -04:00
Per Inge Mathisen
3a89d6e2cc
This should fix the problems with scripts being broken due to different interpretations
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of the bool size. And should make debugging script save issues somewhat easier. The savegame
format itself is not very pretty, but it is not meant to last. This breaks all existing
savegames. Closes ticket:2923.
2011-10-22 20:28:51 -04:00
Per Inge Mathisen
ec99463ebf
wzscript cleanup
2011-10-22 13:38:04 -04:00
Per Inge Mathisen
0555f02411
wzscript cleanup
2011-10-22 13:25:41 -04:00
Per Inge Mathisen
c04bf74f3a
Remove fog options in favour of a combined explored/seen mode, where unexplored is
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darkest, while explored but unseen is somewhat brighter. As discussed on the forums.
Reviewed by Safety0ff. Closes ticket:2920
2011-10-20 21:04:50 -04:00
Per Inge Mathisen
58a68bec7b
Fix compile
2011-10-16 20:26:12 -04:00
Per Inge Mathisen
c0fec82d43
Slight cleanup of fog setting code
2011-10-16 20:01:30 -04:00
Per Inge Mathisen
55a6259b12
Add support for ECM jammers. ECM jammers will significantly shorten the range
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of vision of enemy units and buildings. Not enabled by default. This simplifies
the vision code, merging terrain discovery and object vision, fixing ticket:2917
in the process. Closes ticket:340. Radar detector changed, no longer does
targetting, but allows discovery over 5x longer range instead, and can discover
ECM emissions.
2011-10-16 15:01:58 -04:00
cybersphinx
cd6bb3d66e
Workaround for linking with ld.bfd.
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Ubuntu (and possibly others) still have the old ld.bfd as default
instead of ld.gold, and that fails to recognize the -lz option when it
comes too early. So just add it to the end again.
2011-10-16 05:14:58 +02:00
Per Inge Mathisen
5839c490b1
New Nexus wall models from Berg that work better for the non-height-adjusting wall code.
2011-10-14 13:02:12 -04:00
safety0ff
8f8b9e75f7
Fix bug with Affine3F::translation().
2011-10-13 22:23:28 -04:00
Per Inge Mathisen
4fcb0c09f1
Update documentation and clean out dead code. Based on patch by littlepig in ticket:2904
2011-10-13 18:26:16 -04:00
Per Inge Mathisen
4955510b00
Remove some unused code, and misc cleanup.
2011-10-13 17:40:05 -04:00
cybersphinx
0af391ad1d
Dutch translation update by Qioxis.
2011-10-13 07:33:38 +02:00
cybersphinx
9d7232eb60
Romanian translation update by adimosh.
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Closes #2906 .
2011-10-13 07:31:01 +02:00
Per Inge Mathisen
13be294b85
Increase the max number of textures in the game from 128 to 255, as requested by our esteemed artists.
2011-10-13 00:09:51 -04:00
Per Inge Mathisen
cdcf510717
Fix syntax error
2011-10-04 21:42:50 -04:00
Per Inge Mathisen
442871d433
Merge pull request #22 from littlepig/topic/doxygen
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Doxygen documentation added to order.cpp, order.h and orderdef.h
2011-10-04 09:57:33 -07:00
Jorge Cardoso Leitão
011e70da94
Doxygen documentation changed to JavaDoc styling. Small other typos fixed.
2011-10-04 00:26:54 +01:00
Jorge Cardoso Leitão
3d22d33598
Added some small fixes to the committed code, mainly regarding indentation.
2011-10-03 23:46:07 +01:00
Jorge Cardoso Leitão
a0e21dde59
doxygen documentation added on order.h and ordered.h. enums were aligned, and almost everything regarding orders are now documented.
2011-10-03 23:46:07 +01:00
Jorge Cardoso Leitão
9cf52af136
Added doxygen documentation to all the functions on this file. No change on any function or variable or anything else added, diff on comments only.
2011-10-03 23:46:06 +01:00
dak180
070b09d412
Activated Romanian translations for mac builds now that they are being updated.
2011-10-02 15:31:20 -03:00
cybersphinx
55632ba308
German translation update by Raymond and Kreuvf.
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Closes #2898 .
2011-10-02 19:46:12 +02:00
cybersphinx
ffd2ad7adb
Romanian translation update by Adimosh.
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Closes #2906 .
2011-10-02 19:42:13 +02:00
Per Inge Mathisen
8662843058
New Collective walls by Berg
2011-09-30 13:58:25 -04:00
Per Inge Mathisen
aac05b3bff
Update wall model to fix z-fighting, change license to GPL.
2011-09-28 14:31:04 -04:00
Per Inge Mathisen
a4d922dc54
Improved wall model to match jagged wall rendering change by Berg.
2011-09-28 11:36:11 -04:00
Per Inge Mathisen
7555473fc3
General code cleanup from sensor jammer patch to reduce size of said patch.
2011-09-28 11:35:37 -04:00
Per Inge Mathisen
554bf6b380
Fix build warnings
2011-09-25 23:55:24 -04:00
Per Inge Mathisen
50f1ce2145
Do not adjust the height of walls to neighbouring walls. This is an experimental change.
2011-09-25 23:36:57 -04:00
dak180
19f7851c00
Make sure that PACKAGE stings get defined even without the presence config.h.
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This should make MSVC builds work again.
Fixes #2897 .
2011-09-25 14:29:06 -04:00
cybersphinx
2dbd06e9b1
Get rid of the unmaintained makefile.win32s.
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Closes #2900 .
2011-09-25 19:58:13 +02:00
cybersphinx
307c99f367
Get rid of the unused C++ autorevision.
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Refs #2900 .
2011-09-25 19:57:56 +02:00
Per Inge Mathisen
9e91b7425b
On OS X in fullscreen mode, Qt's painting (WzMainWindow::paintGL) does not start until the game window loses focus. Queuing an update before the event loop starts gets things going.
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Patch by nanotech. Closes ticket:2899
2011-09-25 19:33:27 -04:00