Commit Graph

10 Commits (8c9e7d5bd0bcc0029ba50422b5b77089ed4202fe)

Author SHA1 Message Date
Stiv 64cb35ec74 Update plugin status
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10390 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 19:47:12 +01:00
Christian Ohm 68841a105b Blender PIE import plugin: Add a default filename for the file selector
Makes it start in the current directory instead of $HOME.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8304 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:48 +01:00
Giel van Schijndel 876c8b3b61 * Fix the Blender import & export scripts such that they're completely compatible with eachother (i.e. import->export->import == import)
* Add two python mini-scripts (find-bad-pies.py and find-poly-nums.py) that are of fairly little general use, but may serve as an example of how to interface with pie.py (pie.py must be in the python path for these scripts to work)
  * find-bad-pies.py when given a list of filenames will find the ones that, as far as the pie parser (pie.py) is concerned, aren't valid
  * find-poly-nums.py was created to find out if there were any pies that contained any polygons with more than 4 sides
Patch by Kevin Gillette <kage> ( http://forums.wz2100.net/index.php?topic=550.msg7829#msg7829 )

 * Update svn:eol-style and svn:mime-type for all trunk/tools/blender/* files

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2420 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-20 15:09:13 +00:00
Dennis Schridde 0463b3be26 Version 1.1a of Kage's pie_import.py: fixed a bug that prevented team colors from ever importing correctly.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2239 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-28 10:42:33 +00:00
Dennis Schridde 962a6db92c Version 1.1 of the Blender scripts by Kage.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2210 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-26 20:53:20 +00:00
Dennis Schridde d4feb045d9 PIE-Blender v1.0 by Kage.
Amoung a lot of changes here come:
- Handling of polygons referencing the same vertex more than once.
- Nicer GUI.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2085 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-14 10:22:05 +00:00
Dennis Schridde c86c5aaa94 pie_export.py version 0.2, by kage:
as requested, it now provides a gui for setting the pie version -- you do this indirectly by setting the floating point precision (precision of 0 will create a "PIE 2", while anything else will create a "PIE 5"). note that only points will be given any extra precision at the moment, since i'm not sure how you want to handle texture coords. precision defaults to 0 (old pie format) since, afaik, pie 5 support in the engine is still lacking.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1989 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-29 17:09:03 +00:00
Dennis Schridde d8f52e0caa Remove unnecessary import of __future__ which also does not exist in Windows Blender. Patch by Kage.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1906 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-20 19:06:29 +00:00
Dennis Schridde 0f61260968 PIE importer version 0.2.1 by Kage:
- no longer use glob

Known (and as of yet unfixed) issues are:
- it does not handle filenames safely (tabs and other whitespace in a filename are not handled correctly, though the likelyhood of this problem arising are low)
- it can parse extremely incorrect pie files (points not defined within a level, for example) when perhaps it should just fail gracefully


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1899 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-19 21:51:57 +00:00
Gerard Krol c1afb761f1 PIE import and export scripts. The import script is adapted from Rodzilla. Place these in your ~/.blender/scripts folder and enjoy. Supported:
connectors, team colors (using a second UV layer). Not supported: animations of any kind.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1840 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-08 18:05:16 +00:00