Buginator
8ad47a08e6
Set some missing svn properties for the sequenceaudio/cam*/*.txa & /*.txt files.
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2.3: r10707
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10708 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-25 12:04:34 +02:00
Per Inge Mathisen
b1547abfa1
semperfi: Avoid starvation problem that occurs if AI builds too many power generators at once,
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finishing none of them before running out of power. Now prioritizes aiding power generator
construction or upgrade before building new ones. Thanks to Safety0ff for reporting this issue.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10691 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-24 19:29:19 +02:00
Per Inge Mathisen
afc69769b0
Make a .wz archive for semperfi. Patch by Safety0ff, closes ticket:1789
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10680 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-23 13:10:01 +02:00
Safety0ff
fade198386
Fix previous commit (r10662) which went wrong.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10663 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-21 09:32:39 +02:00
Safety0ff
059aab5641
Forward-port r10519 to fix dydo-ai in trunk.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10662 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-21 09:32:39 +02:00
Per Inge Mathisen
2160934b3f
semperfi: Only print group info for selected droids when running as selected player and in an autogame
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10661 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-21 09:32:39 +02:00
Christian Ohm
8c4b40c46e
Make subtitles translateable, part II.
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Enclose all subtitles in _() for gettext. Refs #1728 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10657 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-21 09:32:37 +02:00
Per Inge Mathisen
9902fb2a17
semperfi: In VTOL branch, we now race for PLASMITE BOMBERS. There is nowhere to hide and nowhere to run!
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10648 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-20 10:57:33 +02:00
Per Inge Mathisen
0cb3fe603a
Add AI template for plasmite bomber
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10646 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-20 10:57:32 +02:00
Christian Ohm
fa9451b25a
Check for (un)zip in configure.ac.
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Fixes #1434 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10585 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-15 21:38:52 +02:00
Guangcong Luo
9c25d61426
remove DyDo-AI stats folder
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10546 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:42 +02:00
Guangcong Luo
4e9769f6ba
Fix the DyDo-AI makefiles
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10544 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:42 +02:00
Guangcong Luo
fcce862952
Fix botched merge. (Dropped some trailing linebreaks)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10540 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:42 +02:00
Guangcong Luo
43b6c72448
Forgot this file from previous commit.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10536 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:33 +02:00
Guangcong Luo
22b5f5826e
Rebalance:
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- Remove Cobra prereq from Inferno
- Increase Plasma Cannon range to 10 and damage to 500
- Plasma Cannon and Archie can no longer fire while moving
- Increase HPV weight
- Decrease Assault Cannon/Twin Assault Cannon weight
- Increase Lancer/TK damage by 10
- Increase Bombard damage by 10
- Heavy Laser damage and reload time increased (overall slight buff)
- Heavy Cannon and Medium Cannon range increased 0.5
- Cyborgs sped up a bit
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10535 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:33 +02:00
René Jürgens
988cb3a022
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10509 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:32 +02:00
René Jürgens
197bb8c23a
template and icon update
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10503 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:31 +02:00
René Jürgens
4d4f4f2b86
vtol pad balance fix
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10471 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:30 +02:00
Per Inge Mathisen
f1fb92971d
Set svn:eol-style and fix missing names on old-1.10-balance mod. Closes ticket:1727
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10469 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:30 +02:00
Per Inge Mathisen
0a51b59324
Fix spelling mistake in Mantis name. Closes ticket:1721 by Kreuvf
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10468 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:30 +02:00
Per Inge Mathisen
338bc9e322
Move all hard-coded colours (except map preview ones) into the palette file. Pass a PIELIGHT to widgSetColour() instead of RGB.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10466 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:30 +02:00
Per Inge Mathisen
806268790f
Move default form colours into external palette file.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10457 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:29 +02:00
René Jürgens
f1e1417353
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10454 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:29 +02:00
René Jürgens
c71a6dea0a
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10440 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:28 +02:00
Per Inge Mathisen
3c629ff5a9
Put the gate names back in names.txt to unbreak trunk from r10424
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10434 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:28 +02:00
Per Inge Mathisen
9267292cea
Make HPV cannon no longer penetrating.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10430 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:28 +02:00
Guangcong Luo
1f7507ca04
Update `templates.txt` in accordance to r10418/r10419. Also merge in changes in `templates.txt`/`names.txt` from DyDo-AI.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10424 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:28 +02:00
René Jürgens
d0b5f6b689
scavenger icon fix
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10415 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-29 09:05:13 +02:00
Per Inge Mathisen
f88bf76000
Add gates to the game. Model by Mysteryem. May have to be re-balanced a bit. Feedback welcome. See ticket:1179 for more info.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10407 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:17 +01:00
Dydo
f898bb0af7
from branch 2.3beta11a
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10406 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:17 +01:00
Dydo
d6b5e40fb5
not required
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10404 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:17 +01:00
Dydo
35962365a0
not required
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10403 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:16 +01:00
Dydo
0007d8a57f
DyDo-AI 2.0.8 first trunk version
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10402 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:16 +01:00
Dydo
cc11235e91
not required
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10401 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:15 +01:00
Dydo
6814a075cc
removing files which are not trunk compatible
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10400 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:13 +01:00
i-nod
b818436ee1
Re-exported radardetector model to PIE3 format. Most notable change is that turret is no longer visible through sensor basement edges.
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Credit goes to elio for 'lossless' source :)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10396 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 19:47:13 +01:00
dak180
2b84b0317c
Squash pngs flat.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10383 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 09:30:54 +01:00
i-nod
579afa20bc
Semi-transparent production points. Closes #1700 .
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Updated graphics utilizes 8-bit alpha channel, please don't crush it accidentally.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10382 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 09:30:51 +01:00
René Jürgens
7d3780f99b
Adding new Button Textures
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10360 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-20 12:49:47 +01:00
René Jürgens
968b77770e
adding laser sat and incendiary mortar.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10357 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-20 12:49:47 +01:00
René Jürgens
c01e01aeb5
adding ground shield and plasma artillery.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10353 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-20 12:49:47 +01:00
René Jürgens
975352a705
Important Missile balance fix
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10333 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-17 10:49:44 +01:00
Per Inge Mathisen
72123da59d
Port grabTrucksAndBuild() function over from semperfi and use this to implement usage of pickDroidStructLocation in default AI.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10327 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-16 21:55:04 +01:00
Per Inge Mathisen
60ecdc82c0
semperfi: Utilize new script function pickDroidStructLocation(). Fix grab trucks ranges in many cases.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10326 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-16 21:55:04 +01:00
René Jürgens
886dd10983
pie file fixes and other updates
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10324 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-16 21:55:04 +01:00
Per Inge Mathisen
4e41e8fe58
Add new AI script function that gives position to build a structure while checking that
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a given droid can build it. This is used to fix ticket:1626 where a power generator
could not be built because the build position function used gave inaccessible coordinates.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10322 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-16 21:55:04 +01:00
i-nod
bc80e9b20f
Revert trunk .pies back to PIE2 format.
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This will allow PieSlicer to open them again without manual preparations and free PIE3 format for floating point extension.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10296 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-16 15:47:55 +01:00
Per Inge Mathisen
a3afb0da51
Port over some changes from semperfi to trunk AI: Fix bug in build on nearest oil derrick code that meant that we skipped some oil
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fields. Fix cases where other events would snatch trucks helping to build something to build something else. Remove unused code to
minimize difference to semperfi script. Always try to upgrade power gen after building it.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10292 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-16 15:47:53 +01:00
i-nod
0b8fe4f36f
Remove unused duplicates for projectile .pies. Game engine uses same files from the 'effects' folder.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10272 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-14 18:38:25 +01:00
i-nod
53d7ad84c4
Remove vidmemc.wrf which is unused and incorrect with current terrain engine. Dataset CAM_1KEVLAR (unused by itself) was the only place where it was mentioned. Any might-be custom campaigns should switch to CAM_1.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10269 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-14 18:38:24 +01:00