- Renamed pie_PNGLoadFile, because I got confused about pie_ vs. iV_ when working on my terrain stuff, and did not fix it when backporting to trunk
- iTexture (now aka iV_Image, s.a.) is given a depth field to enable support for different number of channels. This is required to support RGB only textures (without adding a useless alpha channel) and eg. for greyscale images like heightmaps
- Simplyfied iV_loadImage_PNG (formerly known as pie_PNGLoadFile, s.a.) and also removed lots of seemingly unnecessary conversions
- Converted page-8 from paletted to RGB for simplification. This multiplied the size by about 3x (still < 100kB)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1580 4a71c877-e1ca-e34f-864e-861f7616d084
- Remove unecessary copying and code duplication from drawTerrainTiles
- Remove more BSP and unused code
- pie_Pagename -> pie_MakeTexPageName
- pie_AddBMPToTexPages -> pie_AddTexPage
- Whitespace and formating
- Fix hardcoded SKY_TEXPAGE id, which depends on the loading order in the wrf file. Changed to string (filename).
- iTexPage.textPage3dfx -> iTexPage.id
- Prevent unecessary texpage switching in pie_DrawTexTriangle
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1548 4a71c877-e1ca-e34f-864e-861f7616d084
* Turn some implicit conversions of void* to something* into an explicit cast
* remove some redundant commented out code
* refactor some error checking code ( was: if (!error) normal exec path; else deal with error; now is: if (error) deal with error; normal exec path )
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1534 4a71c877-e1ca-e34f-864e-861f7616d084
- Be safer with stringlengths
- Create "page-123" texpages in pie_Pagename(). This code is needed since WZ might have loaded a different variant of a texpage (-urban,-arizona,...) and thus can only find it by the common "page-123" part
- Output filename on errors in in PNG loading
- Be a little bit less forgiving for wrong case
- Convert all TEXTURE references in PIE files to lowercase and replace 'fx`s' with 'fx', also replace 'urban area' and 'bases urban' with just 'urban' to keep consistency
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1505 4a71c877-e1ca-e34f-864e-861f7616d084
* change pie_ReloadTexPage to use files instead of memory buffers as well
* change data.c's resource handler mappings to now load some more fileformats directly from file (all that directly or indirectly used to depend upon pie_PNGLoadMem)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1483 4a71c877-e1ca-e34f-864e-861f7616d084
* do the same with pie_ReloadTexPage which calls pie_PNGLoadMem
* char* -> const char* in tex.c
* fix a syntax error from r1481
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1482 4a71c877-e1ca-e34f-864e-861f7616d084
a texture to replace during game play. The problem is that the
texture counter is reset several times during a campaign, so we
cannot trust it. This should be fixed more thoroughly later, for
now we just check all textures irrespective of the texture counter.
Also improves logging, and fixes a problem that should have made
texture replacements simply not work previously. Thanks to
Gernot Kohlhaas <mr_maniac> for reporting the bug.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1246 4a71c877-e1ca-e34f-864e-861f7616d084
- Vector3i from lib/ivis also used in lib/audio, maybe want to move it to some more generic place?
- Replace iPoint with Vector2i
- Remove additional integer type declarations from pietypes.h
- Rename all iSprite to iTexture
- Various warning fixes: Unsigned/signed comparisons, uninitialized variables, declared but not defined symbols
- Replace DEBUG_BLOCK with DEBUG_MALLOC (it was virtually the same)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1245 4a71c877-e1ca-e34f-864e-861f7616d084
- Replace iBool with BOOL where it was used
- Fix a warning in src/effects.c about validatePie being declared but not defined
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1241 4a71c877-e1ca-e34f-864e-861f7616d084
more than half the warnings on gcc4, and makes sure we do not
get signedness problems between platforms where char is defined
with different signedness. Also set line-ending properites for
some bison/flex files that did not have it set.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@563 4a71c877-e1ca-e34f-864e-861f7616d084