extension .wzs is added to your savegame directory. This is the new world.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2602 4a71c877-e1ca-e34f-864e-861f7616d084
unit tests. First sketch of new defined savegame format in tagfile_map.def.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2586 4a71c877-e1ca-e34f-864e-861f7616d084
- some functions dealing with structure quantity at some location now additionally take a boolean which indicates whether half-built structures should be ignored (stock AI is updated accordingly)
- added sqrt() and exp() functions
- added friendlyWeapObjCostInRange() function to calculate cost of friendly units within a certain range
- CALL_RESEARCHCOMPLETED now additionally returns structure that has completed research and its owner
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2495 4a71c877-e1ca-e34f-864e-861f7616d084
- Add ABOUT-NLS, which is apparently required by gettext. (Copied from gettext-0.16.1)
- Update po
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2465 4a71c877-e1ca-e34f-864e-861f7616d084
* Make sure the buildsystem now constructs a global mod aivolution.wz from AIvolution (you can use it using "--mod aivolution" or "--mod aivolution.wz")
* Add the GPL text to Grim's GFX mod for emphasis (as it was in the grim.wz archives in the distributed releases)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2411 4a71c877-e1ca-e34f-864e-861f7616d084
* ./configure && make && make install (and the NSIS installer) will make sure that the gettext message catalogs are in a decent location
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2407 4a71c877-e1ca-e34f-864e-861f7616d084
* Rewritten texture loader: terrain texture tiles are now in separate files rather than concatenated in one large image file
* Convert tileset to loose files
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2388 4a71c877-e1ca-e34f-864e-861f7616d084
-increased reload time of EMP Cannon from 5 to 8 seconds
-EMP Cannon will now disable units in its splash radius of 2x2 tiles, with probability of 50%
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2350 4a71c877-e1ca-e34f-864e-861f7616d084
since they old ones we had had scaling artifacts on the edges, and they have been
split up into one file per texture. We now also use custom mipmaps down to 16x16
size for improved scaling and interpolation. Texture page (atlas) assembly is now
done with OpenGL rather than by shuffling pixels directly in memory.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2300 4a71c877-e1ca-e34f-864e-861f7616d084
The radar files use HTML-like hex values for colours (ie FFFFFF is clear white).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2295 4a71c877-e1ca-e34f-864e-861f7616d084
Any fixes, if necessary, should be applied on loading.
In the image code (IMAGEDEF) this did not work, so OLD_TEXTURE_SIZE_FIX is applied during rendering.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2258 4a71c877-e1ca-e34f-864e-861f7616d084
-before starting building a cyborg engineer, make sure it is already researched
-fixed bug #9601
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2208 4a71c877-e1ca-e34f-864e-861f7616d084
Make sure cyborg engineers end up in the construction group and are used for construction.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2112 4a71c877-e1ca-e34f-864e-861f7616d084
-AI will now also build cyborg engineers
-fixed bug #9503
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2099 4a71c877-e1ca-e34f-864e-861f7616d084
* Fix two typos of wrong filenames (these two are not case mismatches) in audio_id.c (one used a ',' instead of '.' and used wav as extension, the other missed a '-')
* Don't use case insensitive matching of filenames in audio_GetIDFromStr anymore as our filesystems aren't guaranteed to be case insensitive (this should cause no problems together with the above fixes)
* Use calloc instead of malloc and a for-loop to allocate an array of NULL pointers in sound_Init
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2076 4a71c877-e1ca-e34f-864e-861f7616d084
* remove some unused pointer typedefs LPtypename
* modify struct PLAYERSTATS to use uint32_t instead of SDWORD (yes I know that changes the signdness, that's intentional)
* remove padding from struct SAVEDPLAYERSTATS which only served a purpose for the encryption/decryption code (that which was removed in r1953)
* change name of PLAYERSTATS.loses to PLAYERSTATS.losses (former was a verb in the present time, latter is a noun indicating a count which is what this number essentially is: a counter of losses)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1981 4a71c877-e1ca-e34f-864e-861f7616d084