-Added necessary scripting function to enable commander support for the scripts.
-Added a "group" member var to droids, to find out the group a droid belongs to.
-Added "type" member var to a script GROUP object, to find out the type of the group (commander group, transporter group etc).
-Added "commander" member var to GROUP, to find out the commander, a particular group belongs to.
-It is now possible to find out if a player has all necessary components to build a certain repair/command/cyborg engineer/cyborg mechanic droid using the scripts.
-Fixed a scripting function pushing a boolean to the script stack instead of an expected integer.
-Updated scripting manual.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2146 4a71c877-e1ca-e34f-864e-861f7616d084
-added new scripting function
-added new callbacks
-added new member variables
-players controlled by AI now receive (and send) multiplayer messages and can process them
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@595 4a71c877-e1ca-e34f-864e-861f7616d084
more than half the warnings on gcc4, and makes sure we do not
get signedness problems between platforms where char is defined
with different signedness. Also set line-ending properites for
some bison/flex files that did not have it set.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@563 4a71c877-e1ca-e34f-864e-861f7616d084