Commit Graph

173 Commits (826f3fde0cfaaefa7032d069bd3430df644f4e12)

Author SHA1 Message Date
Christian Ohm b0c4e40934 Include files needed for win32 cross-building.
Building from tarball still doesn't work, since nsis wants the gmo files in the
build dir while they are in the source dir.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9146 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:34 +01:00
Giel van Schijndel e89964b87b Win32 crossbuild scripts
* build the *.gmo files when required
 * only run autogen.sh when required.
 * Use 'set -x' to achieve make-like command printing behaviour
  - I.e. instead of using a custom 'execute' function

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8909 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:27:08 +01:00
Christian Ohm 9d2e338b64 Win32 build scripts: Use --force for QuesoGLC svn export to deal with failed earlier runs.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8907 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:27:08 +01:00
Giel van Schijndel 2863ece766 Dash workaround: source __BUILD_CONFIG.USER from the current directory (using ./)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8905 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:27:08 +01:00
Giel van Schijndel 4bd1606843 Win32 crossbuild scripts: use 'bash' as shell when building gettext
* Apparently that monster has some code that's sensitive to which shell is used as the default for /bin/sh

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8902 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:27:07 +01:00
Giel van Schijndel 4801f4b4ca Win32 crossbuild scripts: dependency fixes (these ''should'' be the last)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8842 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:27:01 +01:00
Giel van Schijndel 733113472b Win32 crossbuild script: use stabs as default debug symbol format
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8841 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:58 +01:00
Giel van Schijndel c526dfc78a Win32 cross build scripts:
* automatically fetch the DejaVu fonts
 * Place the fontconfig configure files where they're expected by the NSIS script
  - source:trunk/pkg/nsis/fonts.conf.wd_enable and source:trunk/pkg/nsis/fonts.conf.wd_disable
 * Fix some dependency ordering for `fontconfig` and `ogg`

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8840 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:58 +01:00
Giel van Schijndel 4d006adb4f Add proper dependency resolving for `zlib` and `png` and bump the default INSTALLER_VERSION to 2.2.0.999 (must be numeric and 4 numbers)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8839 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:58 +01:00
Giel van Schijndel 53efd0f5db Add proper dependency resolving for `iconv` and fix a syntax error in __BUILD_SCRIPT
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8838 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:58 +01:00
Giel van Schijndel a08ed80b76 Win32 cross build scripts: automatically fetch and extract the devpkg (precompiled libraries)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8837 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:58 +01:00
Giel van Schijndel 19754d0203 Win32 cross build scripts: better dependency tracking
* track the files we use, not the files that are the source of what we use

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8836 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:58 +01:00
Giel van Schijndel 18d344d8aa Win32 cross build scripts: don't depend on libiberty when building Popt
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8835 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:57 +01:00
Giel van Schijndel 04e6a296f3 Win32 cross build scripts: don't clean the download cache unless very-clean or very-preclean is used
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8833 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:57 +01:00
Giel van Schijndel f36411f32e Win32 cross build scripts:
* Fix order of dependency building
 * Evaluate variables in the correct order when invoking ''our'' ./configure script
 * Depend on the correct files when building libraries
 * Link in all dependent libraries so that we won't abort when some library has to build its examples
 * Run `autoconf` to reproduce Ogg's configure script (apparently the one delivered is bad)

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8832 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:57 +01:00
Giel van Schijndel 4efad885e7 Win32 cross build scripts: prevent linker errors in QuesoGLC
* as a result of trying to use rpl_malloc and rpl_realloc instead of the plain versions

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8831 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:57 +01:00
Giel van Schijndel 128f779778 Win32 cross build scripts: add support for building Ogg, Vorbis and Theora
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8829 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:56 +01:00
Giel van Schijndel f03549b8b1 Win32 crossbuild scripts: some tweaks to make sure we cooperate nicely with pkg-config
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8828 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:56 +01:00
Giel van Schijndel a98f8117ab Win32 cross build scripts: enable cross building for Expat, FreeType2, Fontconfig and QuesoGLC
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8827 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:56 +01:00
Giel van Schijndel 5e6cf99d24 Forgot to ''enable'' crossbuilding of SDL in r8824
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8826 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:56 +01:00
Giel van Schijndel 6f04fa89c3 Windows cross build script: add a `clean` (and `preclean`) command
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8825 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:56 +01:00
Giel van Schijndel 5bb996c268 Win32 cross build scripts: enable cross building of SDL (1.2.14)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8824 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:56 +01:00
Giel van Schijndel 3b6aceb15d Win32 cross build scripts: enable cross building of libiconv
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8823 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:55 +01:00
Giel van Schijndel 115d2bfd2c Windows cross compilation scripts
* redo the cross compilation script in such a way that it'll also automatically fetch (wget) and build the dependencies
  - Currently only building of popt, gettext, zlib and png is implemented

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8821 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:55 +01:00
i-nod da88cb87ab - Added vc2k8 solution which uses new Warzone2100.vs2k8.vcproj. Lib projects are common between the vc2k8 and vc2k5. vc2k8 (and up) people should you it instead of Warzone2100.sln. Also check for the new devpkg on msvc wiki.
- vc2k8 project is using modern style icon instead of obsolete one.
- Removed sqlite3 dependencies from vc2k5 solution.
- Set eol-style to native for iniparser.vcproj

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8326 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:52 +01:00
Buginator a86cbc2e3c As was discussed on the ML, removing SQL from trunk.
Please test!!
OS X & mingw builds may be broken!


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8312 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:50 +01:00
Buginator eea4cbb7b8 Update the project file to link with libtheora_static.lib as that is the default name that is now built with using libtheora.
Update theora to Thusnelda. (MSVC people, get project file here, and build it yourself)
http://downloads.xiph.org/releases/theora/libtheora-1.1.1.tar.bz2


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8212 4a71c877-e1ca-e34f-864e-861f7616d084
2009-10-06 22:09:59 +02:00
Per Inge Mathisen dba1290112 This patch adds the beginnings of a "Challenge" single player game mode. It
adds fixed game setups with a running timer, which becomes a game score. The 
faster you can finish the challenge, the better the score. However, if you 
have been unable to finish the challenge, then the higher the score is better 
(you survived it longer)! Challenges are setup in INI files in a challenges/ 
directory. This closes ticket:778


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7954 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:02 +02:00
Per Inge Mathisen c8e73a71a6 iniparser project for MSVC, patch by i-NoD, closes ticket:779
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7935 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:58 +02:00
Buginator 619a23086d Update .vcproj to use the vs2k5 version of the resource file, since the new icons break the resource compiler.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7766 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:21 +02:00
Guangcong Luo 4c640229ab Temporary workaround for bad resource compiler not supporting modern icon formats.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7643 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:04 +02:00
Guangcong Luo 5a974ed226 Windows installer fixes:
* Make the cross-compile script Ubuntu-compatible
 * Don't redownload the music mod if we already have it
 * Download sequences (if we don't already have it)
 * Remove EULA agreement (The GPL is not a EULA)
 * Install OpenAL silently (Its license is not a EULA; see ML discussion)

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7327 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:40 +02:00
Giel van Schijndel 9c340eb3f7 Use winsock 2 on all build systems (not just autohell like in r7284)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7297 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:37 +02:00
Giel van Schijndel 939f4902ad Replace SDL-net by using BSD sockets instead
NOTE: Still needs some checking and work for Windoze compatibility.

Addresses #435

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7286 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:35 +02:00
Giel van Schijndel 8f7322f717 Improve buildsystem for cross compiling
* Make sure to pass CXXFLAGS to ./configure as well
 * Allow for overriding of CFLAGS and CXXFLAGS when building for the building system
  - CFLAGS_FOR_BUILD
  - CXXFLAGS_FOR_BUILD

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7283 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:34 +02:00
Gerard Krol 5601741b95 Brace for impact, this is the new terrain renderer!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6682 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-21 23:35:21 +00:00
Per Inge Mathisen ac5170ab5d Remove more dead gateway code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6665 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-19 21:14:24 +00:00
Buginator 55d3044f15 Updated MSVC project & solution file(s).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6637 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-15 05:42:09 +00:00
Dennis Schridde aac41748dc Bump copyright
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6617 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-10 18:01:48 +00:00
Giel van Schijndel d871a85964 Add video playback support:
* Add support for decoding and displaying of OggTheora/Vorbis videos
 * Change all references to *.rpl files to *.ogg files (and lower case them)
 * Add a new menu (and config) option for selecting the size at which to display videos (1x (native), 2x, full screen)

This closes ticket:64 and ticket:46

Code changes are ticket:64 (patch by Gerard Krol, Giel van Schijndel and Buginator)

FMVs can be found at http://download.gna.org/warzone/videos/sequences_ogg.zip (for now at least)
Videos encoded by Angus Lees


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6119 4a71c877-e1ca-e34f-864e-861f7616d084
2008-10-08 18:24:19 +00:00
Giel van Schijndel becaf21060 Revert r6058: I stupidly used "git svn dcommit" instead of "git stash pop" (yes I know they don't even look the same...)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6059 4a71c877-e1ca-e34f-864e-861f7616d084
2008-09-20 15:54:41 +00:00
Giel van Schijndel 53d6990a55 Initial FMV support
patch: http://developer.wz2100.net/attachment/ticket/64/FMV5c.patch

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6058 4a71c877-e1ca-e34f-864e-861f7616d084
2008-09-20 15:52:01 +00:00
Giel van Schijndel 043cc9d278 Fix a spelling error in the MSVC project files causing problems with the #include path
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6027 4a71c877-e1ca-e34f-864e-861f7616d084
2008-09-14 19:47:56 +00:00
Giel van Schijndel 140f553d06 * Change the autotools build system such that if the system provides an SQLite version that meets our requirements we use that instead of the one in our own repository
* Require sqlite3 versions >= 3.5.4 and < 3.6 (due to r5984 these versions are possible)
 * Move physfs_vfs.[ch] from lib/sqlite3/ to lib/framework/
 * Update the autotools, raw win32 Makefile, Code::Blocks and MSVC build systems
  - NOTE: Xcode still requires an update

This closes ticket:59


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6018 4a71c877-e1ca-e34f-864e-861f7616d084
2008-09-14 13:40:28 +00:00
Giel van Schijndel 360dc86ef4 * Make CHECK_OBJECT, CHECK_PROJECTILE and CHECK_STRUCTURE macros that redirect to a function
* Add two new files: src/baseobject.[ch]
 * Have CHECK_OBJECT call any of CHECK_DROID, CHECK_PROJECTILE or CHECK_STRUCTURE depending on the object's type
 * Change CHECK_DROID and checkDroid to use the AT_MACRO to get the current filename and line number
 * Change checkDroid to use ASSERT_HELPER to provide the source of the assertion

NOTE: The autotools, Code::Blocks, win32 Makefiles and MSVC buildsystems are updated, Xcode will still require an update

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5866 4a71c877-e1ca-e34f-864e-861f7616d084
2008-08-24 15:56:00 +00:00
Giel van Schijndel ced8a64ad1 Revert r5768 which got committed accidentily
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5772 4a71c877-e1ca-e34f-864e-861f7616d084
2008-08-03 23:09:33 +00:00
Giel van Schijndel d54e360aa7 Add some code to hook into Mumble's Link plugin and provide Mumble with positional information about the player's current viewing position in Warzone
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5768 4a71c877-e1ca-e34f-864e-861f7616d084
2008-08-03 20:53:14 +00:00
Giel van Schijndel 763bc7bbd8 Add a new parser: message_parser which parses research message data in a significantly different format from the current CSV message format as "parsed" by loadViewData (this allows for easier gettext translation)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5695 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-28 21:01:05 +00:00
Giel van Schijndel 410c511363 Don't duplicate $CFLAGS in $__BOTHFLAGS
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5624 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-20 23:22:36 +00:00
Giel van Schijndel 09f59a0200 Use some more options from the __BUILD_CONFIG.USER file in __BUILD_CONFIG
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5623 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-20 23:15:37 +00:00