Per Inge Mathisen
1c36113b65
Show entire minimap in distance fog mode. See patch #952 .
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3697 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-05 09:08:28 +00:00
Per Inge Mathisen
2a743a2e06
Remove unused function worldPosToRadarPos()
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3694 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-04 21:02:06 +00:00
Per Inge Mathisen
513771a88f
Remove unused function GetRadarPlayerPos()
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3693 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-04 20:50:33 +00:00
Per Inge Mathisen
4ee90ba9e3
Adapt radar view to PIELIGHT scheme. The radar colours have been changed a lot, and
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we probably need to massage these colours a bit before release. Radar tile colours
in all but objects only mode are a complicated blend of tile height and colour. Closes
patch #858 .
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3018 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 17:23:34 +00:00
Per Inge Mathisen
345d335790
Reduce max radar zoom to 1, because a value of 2 is buggy. Replace
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hard-coded radar size values with a slightly better define.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2841 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-19 21:32:35 +00:00
Per Inge Mathisen
670512cde8
Clear out some old cruft from the radar code
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2733 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-05 21:22:25 +00:00
Per Inge Mathisen
af3631c5f9
Get radar colours from radar text files instead of samples of the terrain tiles.
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The radar files use HTML-like hex values for colours (ie FFFFFF is clear white).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2295 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-31 13:02:31 +00:00
Gerard Krol
aec9db0a8f
Updated the CPU hungry radar only once in 10 frames, instead of twice per frame. Replaced a call to iV_PaletteNearestColour(255, 255, 255) with
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PIE_TEXT_WHITE.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1249 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-16 18:26:29 +00:00
Dennis Schridde
49ceba7503
Add GPL notices to all sourcecode files.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1014 4a71c877-e1ca-e34f-864e-861f7616d084
2007-01-15 20:09:25 +00:00
Roman C
cc5f4ef441
-new 'height-map' radar mode (CTRL+TAB to cycle through radar modes)
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-revamped radar modes management
Scripting engine:
-some interpreter speedups
-new script function to modify map tile height from scripts
-made numeric pad keys 0-9 accessible from scripts
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@927 4a71c877-e1ca-e34f-864e-861f7616d084
2006-12-26 16:39:07 +00:00
Per Inge Mathisen
88fb8b7727
Forward port Qamly's additional radar modes from Berlios. This allows you
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to switch terrain radar off, and allies radar on. You must delete your
old keymap file before you can use this feature.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@537 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-05 19:53:57 +00:00
No Author
5ba7ddac6b
Create final repository structure.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@362 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-28 17:47:08 +00:00