* In iV_DrawTextRotated() use -1 instead of -2 as texturepage (not that it matters anymore what negative number we use, due to the above change)
* Add some Doxygen documentation to pie_SetTexturePage()
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3736 4a71c877-e1ca-e34f-864e-861f7616d084
NOTE: reverting r3669 (or re-applying r3643) would be better, though unfortunately it doesn't work...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3729 4a71c877-e1ca-e34f-864e-861f7616d084
assertion failures when loading campaign maps directly. Also remove more
unused code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3725 4a71c877-e1ca-e34f-864e-861f7616d084
check that droid direction is less than 360, change CHECK_DROID() instead.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3722 4a71c877-e1ca-e34f-864e-861f7616d084
it could just be that we use a commander instead. So don't assert it. Also make
sure we clear out the commander info before the assembly reference, or it will crash.
This fixes bug #11000 reported by Silvence <skellr>.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3721 4a71c877-e1ca-e34f-864e-861f7616d084
a mesh has no animation.
wzmviewer: Press '+' to cycle through animations or team colours. F1/F2 to
enable/disable polygon culling. F3/F4 to enable/disable wireframe mode.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3720 4a71c877-e1ca-e34f-864e-861f7616d084
0 to 256 range of texture coordinates, and the width of the texture should
therefore not be used to deduce wrap around point for texture animation.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3719 4a71c877-e1ca-e34f-864e-861f7616d084
Add cmdline option to not guess team colour and force animation instead.
Add support for texture animation that wraps around the edge of the texture.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3718 4a71c877-e1ca-e34f-864e-861f7616d084
Also some initial effort/stub for manual targeting. (Not yet enabled.)
Driving (drive.h) should go out of src/seqdisp.c if somehow possible...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3717 4a71c877-e1ca-e34f-864e-861f7616d084
This also works for larger fonts. This fixes bug #10913, and makes patch #965 obsolete.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3712 4a71c877-e1ca-e34f-864e-861f7616d084
takes into account the possibility of being off-world, in a transport, or being
a transport. This should close patch #958.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3709 4a71c877-e1ca-e34f-864e-861f7616d084
Right now, to enable this, you must select a unit, and be in debug mode, and hit left shift D. Then you move the unit with arrow keys, and use right mouse button or S to target things.
Note: While you can test in SP, you will lose control of your droid if a mission briefing comes on. You just have to hit the hotkey again to regain control.
This is NOT finished. Just something to play around with, or if you got the time, reintegrate the missing PSX code.
* NOTE: You have to delete/reset your current keymap file, so backup your old one if you modified something.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3707 4a71c877-e1ca-e34f-864e-861f7616d084
looking underground. As last resort r1301 "Speed up for people who are fillrate limited" can be reverted.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3699 4a71c877-e1ca-e34f-864e-861f7616d084
game that has the camera position and rotation (but not distance!)
(version >=11). Not doing this caused the scroll code to move the player
position to a corner of the map. Why the scroll code was trying to
scroll is another question.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3698 4a71c877-e1ca-e34f-864e-861f7616d084