* Add URL to QuesoGLC to the configure script's error messages about GLC
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2525 4a71c877-e1ca-e34f-864e-861f7616d084
* This _will_ require you to install http://quesoglc.sourceforge.net/ on your system to be able to compile (windows binaries are provided on the sourceforge download page as well; just dump them in wz's devpackage directory for now)
* Currently the font render code is hard-coded to select two fonts: DejaVu Sans Mono regular style (aka "Book") or bold style; if you're package manager doesn't provide these fonts (Debian and derivatives have "ttf-dejavu"), you can get them from http://dejavu.sourceforge.net/
This closes#1 (https://trac.mortis.eu/warzone/ticket/1 I dumped/maintained my patch there)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2521 4a71c877-e1ca-e34f-864e-861f7616d084
- Use pkgconfig where possible (sdl, png, ogg/vorbis). Removes m4 file dependencies, tests are faster. If this is a problem for you: Tell me!
- Check against SDL_net using AC_CHECK_* instead of custom m4 macro. Before not much more was tested anyway.
- Enormously simplify OpenGL/OpenAL checks. Functionality should be the same. More diverse error messages. pkgconfig-style LIBS definition.
- Define DATADIR/LOCALEDIR via config.h instead of via CFLAGS. Should move them into dependency checks.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2485 4a71c877-e1ca-e34f-864e-861f7616d084
* Turn macro ALLOC_VARIDENTDECL partially into a static inline function
* Remove -Wno-nonnull since this warning shouldn't appear anymore now
Patch by pseudonym404 with some changes by me ( http://forums.wz2100.net/index.php?topic=148.msg7723#msg7723 )
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2377 4a71c877-e1ca-e34f-864e-861f7616d084
SDL_net.h: Where the SDL headers are not in a standard include path it sometimes seems to have problems with it.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2057 4a71c877-e1ca-e34f-864e-861f7616d084
- Reorder debug=yes CFLAGS so the -Wno- flags are at the end
- Make skybox float-uv aware
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1890 4a71c877-e1ca-e34f-864e-861f7616d084
* Remove some dead (commented out) & dirty code from multiint.c which used JPEG code (image_load_from_jpg)
* Remove dead (commented out) code from screen.c which used JPEG code (function static GLuint image_create_texture)
* Remove unused backdrop types from pieblitfunc.[ch]
* Convert last JPEG files into PNG, add a "comment" property on those: "All of these are converted from JPEG files, so this is JPEG quality."
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1490 4a71c877-e1ca-e34f-864e-861f7616d084
- Remove "-%token <sval> TEXT" from audp_parser.y since it clashed with declarations in MinGW's Windows headers. It does still compile and run, but this may have harmed something anyway. Please check!
- Hack around DATADIR being defined by objbase.h in MinGW by undefining it before the inclusion of shlobj.h (incl. in main.c) This only works since the case that DATADIR is actually used on Windows is extremely rare.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1437 4a71c877-e1ca-e34f-864e-861f7616d084
_GNU_SOURCE can take effect first, to silence stpcpy() warnings from
bison generated code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1416 4a71c877-e1ca-e34f-864e-861f7616d084
* Fix a spelling error in a string in src/droid.c
* `make -C po update-po`
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1406 4a71c877-e1ca-e34f-864e-861f7616d084
- Add -Wno-nonnull to debug=strict to make it compile (Remove it from AM_CFLAGS)
- Remove -Wno-unused-label as this warning is not generated anymore
- Fix a "... from incompatible pointer type" warning which led to a lot of strings (and associated functions) in the widget area becoming const
- Maybe found the reason for images in UTF-8 strings
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1405 4a71c877-e1ca-e34f-864e-861f7616d084
- Remove unneeded checks from autogen.sh (all of them are also checked in configure.ac)
- Move AM_CPPFLAGS=-$(top_srcdir), which was included in nearly every Makefile, to configure.ac
- Remove -g from CFLAGS for usual builds. This should be set by the buildscripts instead
- Remove CFLAGS_OVERRIDE, which was rendered obsolete by the above change
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1332 4a71c877-e1ca-e34f-864e-861f7616d084
Thanks to Huehner for writing the script that transformed calls to strres
back into C strings.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1325 4a71c877-e1ca-e34f-864e-861f7616d084
- Use Autoconf's internal variables for --with and --enable options
- Use AC_CANONICAL instead of `uname` for Darwin/MacOS detection
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1223 4a71c877-e1ca-e34f-864e-861f7616d084
so that they can be overridden by the user, except -O0 for
some build types, which has to go last. Also add autogen.sh
check for flex, and do not make an assumption about default
optimization level (I think this is correct, correct me if
I am wrong).
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(for example, -O2), it has to be *after* ${CFLAGS} when we
sum up compiler flags. Otherwise the setting of some flags
from within configure will be rather pointless.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1199 4a71c877-e1ca-e34f-864e-861f7616d084
* prevents ${LIBS} variable from being overridden rather than appended to in the autoconf script
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1188 4a71c877-e1ca-e34f-864e-861f7616d084
Optimization needs to be taken care of. We currently overwrite whatever switch (-gX/-OX) is given to configure on the commandline.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1184 4a71c877-e1ca-e34f-864e-861f7616d084
yes (as before), relaxed (-O2 & -Wextra), and no
(as before). Fix two more reported warnings.
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debug builds. Hopefully this will not cause too much pain, but
rather increase code quality for the future.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1144 4a71c877-e1ca-e34f-864e-861f7616d084
out some excessively verbose warning levels added for debug
builds.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1127 4a71c877-e1ca-e34f-864e-861f7616d084