Dennis Schridde
68e56823e1
- Constification
...
- POINT -> Vector2i
- changed internalformat = getPixelFormat() to GL_RGBA in one place
- removed unused variables/functions
- proper intialisation
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1792 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-02 23:01:29 +00:00
Dennis Schridde
009b61447c
- Remove unused code
...
- Remove duplicated code/macros
- VECTOR3D->Vector3i
- Create float variants of normal functions to simplify Watermelon's float-PIE patch
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1661 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-20 11:05:28 +00:00
Dennis Schridde
49ceba7503
Add GPL notices to all sourcecode files.
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1014 4a71c877-e1ca-e34f-864e-861f7616d084
2007-01-15 20:09:25 +00:00
Stefan Huehner
a5b8c5a451
Add doxygen headers describing files in gamelib
...
(using description which were already there)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@733 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-19 20:25:16 +00:00
No Author
5ba7ddac6b
Create final repository structure.
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@362 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-28 17:47:08 +00:00