Commit Graph

11 Commits (74038caddc74882e09cdb6ee043cf669f6f5934b)

Author SHA1 Message Date
Giel van Schijndel a293a90e76 * Rename audio_Get3DPlayerPos to audio_GetPlayerPos and change it to return a Vector3f instead
* Rename audio_Get3DPlayerRotAboutVerticalAxis to audio_GetPlayerOrientation and change it to return two Vector3f's with a forward and upward pointing vector in it (which can be directly used by OpenAL)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5763 4a71c877-e1ca-e34f-864e-861f7616d084
2008-08-03 17:51:43 +00:00
Giel van Schijndel 6ddb4af1d5 Clean up header files of sound library:
* Change file-specific comments into Doxygen comments
 * Remove a whole load of unused and unnecessary macros
 * When compiling as C++ make sure to use C linkage


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3627 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-01 20:43:11 +00:00
Giel van Schijndel e3d9c70e94 * remove unused function audio_Get2DPlayerRotAboutVerticalAxis
* remove global var g_bStopAll which seems to function as some kind of crude (and non-functional) mutex lock (while Warzone doesn't even uses threads!)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1961 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-24 21:11:43 +00:00
Giel van Schijndel 46434a1e5d * Remove global var BOOL display3D which is always true anyway
* Adapt all code that depends on display3D by either removing if (!display3D){} code or removing the conditional around if(display3D){}
 * remove now useless function audio_Display3D (returned display3D) and now unused function audio_Get2DPlayerPos

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1958 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-24 19:38:36 +00:00
Gerard Krol 28fe84976e Removed unused "cluster" functions from the sound code. I suppose
clusters are groups of close units.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1399 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-09 10:56:26 +00:00
Gerard Krol 6671fa934e 1. Removed the terrible memory leaks from the resource system. 2. Fixed the memory leaks for the terrain tiles. 3. Fixed a lot of uninitialised
variables. 4. Commented out some unused sound code.
I just love Valgrind :)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1390 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-07 13:23:14 +00:00
Giel van Schijndel d659136496 * move audio_id.[ch] to lib/sound (because the soundlib depends on it, and libraries shouldn't depend on the main source, i.e. src/)
* further remove audio_GetIDFromStr from src/aud.c and rename audioID_GetIDFromStr (from audio_id.c) to audio_GetIDFromStr
  * also changed calling method of audio_GetIDFromStr, now it returns its retrieved value (ID index number) rather than writing it in a pointer given as parameter

PS MSVC project might be broken, I don't have it so can't check nor fix it

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1288 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-27 18:59:03 +00:00
Dennis Schridde 49ceba7503 Add GPL notices to all sourcecode files.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1014 4a71c877-e1ca-e34f-864e-861f7616d084
2007-01-15 20:09:25 +00:00
Dennis Schridde f1ad4d83c9 - Expand DISP_HEIGTH/DISP_WIDTH
- Remove an unused function


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@964 4a71c877-e1ca-e34f-864e-861f7616d084
2007-01-07 19:29:26 +00:00
Dennis Schridde d3cd44148d Patch by Gerard Krol: Replace STRING with char (STRING was confusingly defined to char)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@804 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-03 21:35:50 +00:00
No Author 5ba7ddac6b Create final repository structure.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@362 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-28 17:47:08 +00:00