Giel van Schijndel
95d8cddc61
remove data/mods/global/aivolution/installation.txt from the raw makefiles and autotools buildsystem (to complement r4156)
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4181 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-20 19:34:09 +00:00
Giel van Schijndel
94481386e4
* Add the Newst tileset to the raw Makefiles and autotools buildsystems (to build a ZIP file out of it)
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3127 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-22 20:01:10 +00:00
Giel van Schijndel
613aa478e5
* Declare the .wz archives as PHONY targets in the raw makefile system
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2674 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-31 12:41:26 +00:00
Giel van Schijndel
55a5837ef3
* Move AIvolution from data/multiplay/skirmish/customai to data/mods/global
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* Make sure the buildsystem now constructs a global mod aivolution.wz from AIvolution (you can use it using "--mod aivolution" or "--mod aivolution.wz")
* Add the GPL text to Grim's GFX mod for emphasis (as it was in the grim.wz archives in the distributed releases)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2411 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-17 19:59:28 +00:00
Giel van Schijndel
b360d380b2
* Move data/grim to data/mods/global/grim
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2404 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-17 17:42:17 +00:00