In MP games, since gametime can vary so much between machines, needed a more reliable time source to sync up messages between them.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6679 4a71c877-e1ca-e34f-864e-861f7616d084
* Fixes eventFireCallbackTrigger which was called multiple times.
* LOG_NET is to *only* be used for network traffic, not for sync issues.
* Adds visual display about when player leaves/drops.
* Adds / cleans up debug messages concerning connection issues.
* Adds new message type NET_PLAYER_DROPPED, (as opposed to NET_PLAYER_LEAVING). One is when we lose a connection, the other is when a player quits 'normally'.
Will be adding icons from Ticket #247 done by Zarel soon.
NOTE: please use --debug net if you have connection issues!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6677 4a71c877-e1ca-e34f-864e-861f7616d084
* Fix loading of stats from the SQLite database (utilised in the campaign)
This fixes#276 and #269.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6670 4a71c877-e1ca-e34f-864e-861f7616d084
(It's been months... We really shouldn't sit on patches with no objections for this long...)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6656 4a71c877-e1ca-e34f-864e-861f7616d084
"If teams are already set, and host clicks on no alliance, teams are not reset. "
So I reset them back to default.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6652 4a71c877-e1ca-e34f-864e-861f7616d084
* Use these VIEWs instead of rather complicated SELECT statements in the C SQLite loading code
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6646 4a71c877-e1ca-e34f-864e-861f7616d084
Updates cheat routines to cover all possible cheat functions, so they are all now reported.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6643 4a71c877-e1ca-e34f-864e-861f7616d084
We need to change the Glee.diff file as well.
Closes ticket #262
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6642 4a71c877-e1ca-e34f-864e-861f7616d084
**NOTE**: this will break gcc compiles. The fix is in the next commit, so we can get a clean diff from the "clean" 5.4 to the modified version that we require.
Change log:
* OpenGL 3.0 support, and 41 new extensions.
* 5.4 : fixes for GL_NV_gpu_program4, GL_EXT_shader_program4.
* 5.4 : Added 5 new extensions :
o GL_EXT_texture_swizzle
o GL_NV_explicit_multisample
o GL_NV_transform_feedback2
o WGL_NV_gpu_affinity
o GLX_ARB_create_context
* 5.4 : Various dead/dummy extensions have been removed, including :
o GL_NV_geometry_program4 (merged with GL_NV_gpu_program4)
o GL_NV_vertex_program4 (merged with GL_NV_gpu_program4)
o GL_NV_fragment_program4 (merged with GL_NV_gpu_program4)
o WGL_NV_video_out (renamed to WGL_NV_video_output)
* 5.33 : fixes some GCC warnings
* 5.33 : fixes some conflicts with glext.h on OS X
* 5.33 : fixes an issue where 2 extensions could go missing on some platforms
* 5.32 : fixes a potential access violation in __GLeeGetExtensions - thanks to Jacques Beaurain for spotting this bug.
* 5.31 : fixes a GLX compile error
* 5.30 : Better Linux/Mac OS support
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6641 4a71c877-e1ca-e34f-864e-861f7616d084
Can compile OK with MSVC once again.
Frame.h must be included before default system header #includes, so we don't have linker redefinitions & conflicts with the non C99 compliant routines that MSVC uses.
Or in other words, we want our C99 compliant routines to override the default routines that MSVC uses.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6640 4a71c877-e1ca-e34f-864e-861f7616d084