Commit Graph

22 Commits (5ccaa17971c27089cdc22086d72c358a8560c02b)

Author SHA1 Message Date
Per Inge Mathisen bfdd5e66ca Make water blue in minimap. Please let me know how you like this change.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2736 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-05 21:42:59 +00:00
Per Inge Mathisen e6629b123c Add transparency to water tiles. This closes bug report #9657.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2316 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-02 14:46:35 +00:00
Per Inge Mathisen f999c48d46 Rewritten texture loader. The textures are reimported from the original PCX files,
since they old ones we had had scaling artifacts on the edges, and they have been
split up into one file per texture. We now also use custom mipmaps down to 16x16 
size for improved scaling and interpolation. Texture page (atlas) assembly is now
done with OpenGL rather than by shuffling pixels directly in memory.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2300 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-31 20:16:38 +00:00
Per Inge Mathisen af3631c5f9 Get radar colours from radar text files instead of samples of the terrain tiles.
The radar files use HTML-like hex values for colours (ie FFFFFF is clear white).


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2295 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-31 13:02:31 +00:00
Per Inge Mathisen 464e580967 Roll back the latest, accidential change to this texture page.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2272 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-29 17:41:21 +00:00
Dennis Schridde 723f9bfaa1 Use float texture coordinates in the range 0.0-1.0.
Any fixes, if necessary, should be applied on loading.
In the image code (IMAGEDEF) this did not work, so OLD_TEXTURE_SIZE_FIX is applied during rendering.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2258 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-29 13:32:21 +00:00
Dennis Schridde a5f74dc850 Use violet instead of black to mark unused tiles. Useful for debugging.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1877 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-18 15:56:33 +00:00
Dennis Schridde 96609e273b More backdrops by Terminator.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1870 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-17 00:29:34 +00:00
Dennis Schridde b7efd162b2 Another backdrop by Terminator.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1869 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-16 12:31:31 +00:00
Dennis Schridde 351060f21f - 1st attempt to create an API for image loading (support for PNG features like non 8bit channels still needs to be thought of). Appropriate code location is also missing (added new functions to tex.c, since they were not PNG related)
- Renamed pie_PNGLoadFile, because I got confused about pie_ vs. iV_ when working on my terrain stuff, and did not fix it when backporting to trunk
- iTexture (now aka iV_Image, s.a.) is given a depth field to enable support for different number of channels. This is required to support RGB only textures (without adding a useless alpha channel) and eg. for greyscale images like heightmaps
- Simplyfied iV_loadImage_PNG (formerly known as pie_PNGLoadFile, s.a.) and also removed lots of seemingly unnecessary conversions
- Converted page-8 from paletted to RGB for simplification. This multiplied the size by about 3x (still < 100kB)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1580 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-01 20:34:54 +00:00
Dennis Schridde 2e6ae61611 Remove accidentialy .pn image
Update to the last commit:
- Remove hard/soft pages
- Reorder file references in wrf files by page number
- Of course the files were moved to the appropriate location after the name changes in the references (fx`s, urban)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1506 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-19 18:19:49 +00:00
Dennis Schridde 6d55622b75 Several changes to texture loading:
- Be safer with stringlengths
- Create "page-123" texpages in pie_Pagename(). This code is needed since WZ might have loaded a different variant of a texpage (-urban,-arizona,...) and thus can only find it by the common "page-123" part
- Output filename on errors in in PNG loading
- Be a little bit less forgiving for wrong case
- Convert all TEXTURE references in PIE files to lowercase and replace 'fx`s' with 'fx', also replace 'urban area' and 'bases urban' with just 'urban' to keep consistency


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1505 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-19 18:04:41 +00:00
Giel van Schijndel aa9a519794 * Remove support for decoding (and encoding in case of screenshot dump code) of JPEG pictures
* Remove some dead (commented out) & dirty code from multiint.c which used JPEG code (image_load_from_jpg)
 * Remove dead (commented out) code from screen.c which used JPEG code (function static GLuint image_create_texture)
 * Remove unused backdrop types from pieblitfunc.[ch]
 * Convert last JPEG files into PNG, add a "comment" property on those: "All of these are converted from JPEG files, so this is JPEG quality."

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1490 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-17 18:24:31 +00:00
Per Inge Mathisen 2a14556b60 Add skybox. Patch by Gerard Krol. The maximum allowed camera tilt towards
the sky has been increased to allow easier view of the new skyline.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1179 4a71c877-e1ca-e34f-864e-861f7616d084
2007-02-24 22:53:33 +00:00
Dennis Schridde 977b2ee558 - Hack in PNG backdrop loader
- Add 2 new backdrops from Terminator (http://wz2100.net/forum/index.php?topic=109.0)
- Remove unused pal parameter from pie_PNGLoadMem()


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1075 4a71c877-e1ca-e34f-864e-861f7616d084
2007-02-07 15:27:17 +00:00
Dennis Schridde 70475bbd2f Finalize move
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1064 4a71c877-e1ca-e34f-864e-861f7616d084
2007-02-05 12:48:47 +00:00
Dennis Schridde 2f03fe911a Prepare move/merge from mp-patches
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1063 4a71c877-e1ca-e34f-864e-861f7616d084
2007-02-05 12:44:51 +00:00
Rodolphe Suescun e480791b8c Removed the software terrain tile files (they're useless now).
Reverted C1 tileset to the original one. Grim's work will
be available as a mod.
Readded 2 missing textures in the mp directory.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@423 4a71c877-e1ca-e34f-864e-861f7616d084
2006-05-01 06:19:35 +00:00
Dennis Schridde 495f6ebaa6 Slight visual improvement: Made the water on C1 tileset for the hardware-renderer a bit more transparent, so the ground of the lakes is visible a bit.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@398 4a71c877-e1ca-e34f-864e-861f7616d084
2006-02-16 18:12:34 +00:00
Rodolphe Suescun 984de8f9c2 Integrated new tileset from grimandmandy.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@397 4a71c877-e1ca-e34f-864e-861f7616d084
2006-02-16 07:32:34 +00:00
Rodolphe Suescun 6fedcb3d4d Fixed crash in sound lib.
Fixed shadow-related problem.
Fixed polygon flags (face culling and colour key related).
Added new tileset from Grim.
New warzone logo.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@365 4a71c877-e1ca-e34f-864e-861f7616d084
2005-11-29 16:20:35 +00:00
No Author 5ba7ddac6b Create final repository structure.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@362 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-28 17:47:08 +00:00