"Add new flag to keep track of when Host is alive.
Add a popup window notification for when the Host drops, and also notify the host when *they* quit, that the game will be over for everyone else (because of the network model)
Fix heap corruption when the host's connection was severed in the NET_fillBuffer() function.
Fix a socket error when we tried to write to a NULL socket.
Note: added two strings that need translating"
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8743 4a71c877-e1ca-e34f-864e-861f7616d084
"Rewrite the stupid file transfer routines.
* It will now only send the file to the person that needs it.
* Adds abort code to the file routines as well, and also tries to detect when the Host is using a malformed filename to host a map.
* Make sure user can't hit the 'ready' button when the map transfer is ongoing.
* Get rid of the silly delays (Much faster transfers)
NOTE: we are still capped by fps.
fixes ticket:1128
fixes ticket:1127
refs ticket:215 (still can't transfer 'map packs')"
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8734 4a71c877-e1ca-e34f-864e-861f7616d084
*Change* MAX_BYTESPERSEC is now 14K (was hitting limit in 4p games old limit was 6K)
*Change* relax timings of ping & scoreboard to alleviate the bandwidth strain a bit
(r8381)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8520 4a71c877-e1ca-e34f-864e-861f7616d084
This should bring it up to about the state of the patches and comments in
ticket #1073, without the threaded device detection. Timeout is 500ms, that
should be enough to detect a LAN device, and doesn't delay startup too much.
Port r8447 plus the fixes for it in r8449, r8453, r8455 and r8456 to trunk.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8460 4a71c877-e1ca-e34f-864e-861f7616d084
If all players do not run the same mods or have the same data as the HOST, then they will be kicked. This is done to prevent crashes to the game.
Closes ticket:961
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8213 4a71c877-e1ca-e34f-864e-861f7616d084
* Add a new field: secondaryHosts, an array of two fallback hosts
- Canibalize the entire "misc" field and part of the "extra" field for this
- When connecting, first try the primary "host" field, then fall back to the hosts in secondaryHosts (in order)
* Add a new field: gameId, used on the lobby server to link multiple lobby connections to a single game entry
- First (attempt to) connect to the lobby with all available address families (currently IPv4 and IPv6)
- Then ask for a gameId from the lobby server using the first established lobby connection
- Set the gameId field in the GAMESTRUCT to the one retrieved
- Transmit the GAMESTRUCT using a "addg" command to the lobby over each lobby connection
- The lobby then compares all incoming ID numbers with ID numbers already present
- If there's a match it will use the GAMESTRUCT already present and only add a new hostname to the list
This is the last change, part of, and closes#452
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7364 4a71c877-e1ca-e34f-864e-861f7616d084
* Make the "addg" command return a status code (ranging 200-299 on success) and message (MOTD on succes)
* Don't use the "motd" command anymore to check the lobby status, instead use the returned status code for that purpose.
* Allow MOTD strings of arbitrary length (by sending along the length)
This modification ensures that ''proper'' connectivity checking is being performed on the game server (and reported to the user accurately).
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7323 4a71c877-e1ca-e34f-864e-861f7616d084
Adds feedback from the lobby server.
Notes: You have to enter a password *first*, and then either host the game, or join a game.
Thanks to elio for the new icons!
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7079 4a71c877-e1ca-e34f-864e-861f7616d084
If client connects to host, and they don't respond (within 7secs) to the version packet, then it will auto-kick them.
If client sends wrong version in the version packet, then it will auto-kick them.
Also adds kick message support, for the different types of kicks that we do.
merged from r6992
NOTE: trunk won't connect with 2.2. This is *on purpose*, just testing version checking code for now.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7014 4a71c877-e1ca-e34f-864e-861f7616d084
* Fixes eventFireCallbackTrigger which was called multiple times.
* LOG_NET is to *only* be used for network traffic, not for sync issues.
* Adds visual display about when player leaves/drops.
* Adds / cleans up debug messages concerning connection issues.
* Adds new message type NET_PLAYER_DROPPED, (as opposed to NET_PLAYER_LEAVING). One is when we lose a connection, the other is when a player quits 'normally'.
Will be adding icons from Ticket #247 done by Zarel soon.
NOTE: please use --debug net if you have connection issues!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6677 4a71c877-e1ca-e34f-864e-861f7616d084
* Rewrite NETgetGameFlagsUnjoined such that it's not hardcoded for its `flag` parameter anymore
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6150 4a71c877-e1ca-e34f-864e-861f7616d084
* Restore the empty lines removed in r5732
* Add a note to GAMESTRUCT containing a list of elements that need to be updated when GAMESTRUCT's definition changes
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5770 4a71c877-e1ca-e34f-864e-861f7616d084
* Don't maintain player stats in lib/netplay/netplay.c; instead maintain them in src/multistat.c
* Add a new net message type (NET_PLAYER_STATS) to exchange player stats
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3661 4a71c877-e1ca-e34f-864e-861f7616d084