Per Inge Mathisen
2d24d351e5
qwzm: Make use of QGLViewer. This lets us rotate and translate the model, as well as add various
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helpful hints to the scene. Note that you need to install QGLViewer to use qwzm now.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6592 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-07 18:21:06 +00:00
Per Inge Mathisen
ea999b01a7
qwzm: Port over level parsing fix from pie2wzm. Fix connector parsing error.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6588 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-04 23:25:30 +00:00
Per Inge Mathisen
9b26e6c1bd
qwzm: Add missing file from way back.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6587 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-04 23:13:02 +00:00
Per Inge Mathisen
2528179e0b
pie2wzm: Support new WZM connector spec.
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qwzm: Fix tessellation bug in PIE conversion code. Fix crash.
wzm base: Detect more errors, print nicer WZM output.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6508 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-26 19:28:22 +00:00
Per Inge Mathisen
739fbcce41
qwzm: Add beginnings of connector support.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6496 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-26 00:37:11 +00:00
Per Inge Mathisen
7314ba1b29
qwzm: Add short-cut keys and some GUI prettifying.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6459 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-12 18:29:33 +00:00
Per Inge Mathisen
b63790aaba
qwzm: Forgot to commit one file
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6458 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-12 17:55:19 +00:00
Per Inge Mathisen
0d243ce82d
qwzm: Show animation frames as they are animated. Allow user to manually step through frames.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6452 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-10 21:27:42 +00:00
Per Inge Mathisen
001c5f2326
qwzm: You can now add and remove animation frames to models.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6451 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-10 20:34:08 +00:00
Per Inge Mathisen
7c477d668d
qwzm: Allow basic editing of animation frames. You can change timing, translation and rotation.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6447 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-09 21:27:19 +00:00
Per Inge Mathisen
5a98e7c029
qwzm: Add dialog to display the animation frames for each model mesh.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6446 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-09 20:59:57 +00:00
Per Inge Mathisen
541335f18e
I forgot one file...
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6244 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-04 22:07:24 +00:00
Per Inge Mathisen
f714179393
qwzm: Refactor model loading functions to save code lines and remove duplicate code.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6242 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-02 21:31:51 +00:00
Per Inge Mathisen
3d34a03813
qwzm: Move conversion functions into their own file. Add TODO messages to stdout for stuff that doesn't work.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6241 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-02 21:07:17 +00:00
Per Inge Mathisen
753bc5ac03
qwzm: Add import from PIE feature.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6240 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-02 20:52:00 +00:00
Per Inge Mathisen
07c1245e01
qwzm: Add 3DS import feature.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6238 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-02 19:50:54 +00:00
Per Inge Mathisen
632b539aea
wzmutils: Add WZM save model function.
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qwzm: Add more dummy GUI stubs. Implement save and save as.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6237 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-02 17:47:10 +00:00
Per Inge Mathisen
615520bc59
wzmviewer/qwzm: Unify animation code.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6236 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-02 15:16:03 +00:00
Per Inge Mathisen
ecb8208534
qwzm: Brute force fix for infinitely extrapolating interpolation in no animation case.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6235 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-01 23:47:35 +00:00
Per Inge Mathisen
d7c9a522c9
qwzm: Fix animation bug due to using different timers for drawing and animating.
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However, introduces new bug, when animation is not on, interpolation function will
extrapolate into infinity, creating really funny non-animation animation.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6234 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-01 23:10:10 +00:00
Per Inge Mathisen
232629a685
qwzm: Add more error reporting
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6232 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-01 20:57:43 +00:00
Per Inge Mathisen
797701f42b
Add WZM editor written in Qt. Be warned that it is still buggy and incomplete.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6228 4a71c877-e1ca-e34f-864e-861f7616d084
2008-10-29 17:56:58 +00:00